Fs19 Additional Game Settings

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Elly Garnand

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Aug 4, 2024, 11:41:34 PM8/4/24
to nucmoreme
Clientsettings are additional settings that users are able to adjust to enhance their gameplay experience. The settings tab can be located on the top right corner of the screen, marked with a tool icon.

In general, controlling Courseplay works with the mouse, due to free keys in Farming Simulator being rather rare. By using the DELETE the Courseplay hud, where you can configure and control the drivers, is activated. Normally, the hud will be opened with the right mouse button. Due to some controls like wheel loader, this will collide with opening the hud. In this case, you can go into our advanced Settings Page and deactivate it either for your current vehicle (first page) or global (second page) if you don't like to use right mouse button at all.More functions can be assigned to any key or the mouse buttons in the game's options menu.


When opening the hud, the mouse controls are activated automatically. Meaning, you can not use the mouse to look around anymore. In order to deactivate the mouse controls, you need to click the right mouse button again. Alternatively you can click on the in the upper right corner of the hud. Doing so closes the hud and deactivates the mouse controls.


The hud is divided into multiple pages. You can navigate through those by clicking on the respective page icon at the very top. The pages' titles are displayed as a tooltip. Keep in mind the certain pages are deactivated while you're in a certain mode or vehicle.


In the center section on each page, a multitude of settings and options can be set and commands be given, simply by clicking on the chosen action or its corresponding buttons ///// with the left mouse button. Certain values and settings like scrolling through the course list, the settings of widths, speeds oder percentages etc. can be altered in bigger steps by pressing the CTRL key while clicking on the buttons. Some values and areas (like the course list) also accept the mouse wheel. This is indicated by a mouse wheel icon appearing next to the mouse cursor.


With this option, Courseplay's recording mode is activated. You can drive and record the course that the driver should use later. When recording is active, you can deactivate mouse controls by clicking the right mouse button, so you can look around while driving and recording.


During the recording of a course, each newly recorded waypoint will be displayed with an orange pyramid dummy. Multiple buttons are displayed that let you influence the waypoints' settings. The buttons' functions are displayed as a tooltip when hovering over them.


When reaching the end point of your route, use "stop recording". It is advised to have the end point ca. 5 to 10 m before the start point, and for it to have about the same direction as the start point. Meaning: don't stop at a south direction while the course's start direction is north.


Pause the current recording. This option is only available after the third waypoint. A yellow arrow will be displayed, showing the direction to the last waypoint. Click the pause button again to continue. In addition, while paused you can delete the last waypoint (see "delete last waypoint").


While recording, you have the possibility to set waiting points on the course. At those points, the driver, while driving the course, will stop and wait until either you tell him to continue, or the configured waiting time has passed. When a driver reaches a waiting point, a message will be displayed (XYZ has reached waiting point.).


In certain modes, waiting points have special meanings, other than waiting: in the fertilizer/seeding mode, the wait point defines a position where the worker stops and wait until he got his set min% value reached, this can be done by a player or by a courseplay driver. They also indicate the start and end of the work area, as well as the area where to check for an unload point for shovel filling and unloading mode and for overloader mode, to set the overloading position.


Crossing points are "signal" or "combination points" where two separate courses can be combined (see Manage courses). In both courses, two crossing points (one in each course) that are closer to each other than 50 metres are determined. The combined course will lead up until the first course's crossing point, and from there go the second course from its respective crossing point.


While it is generally advised to have field courses generated, they can also be recorded manually. Setting the turn maneuver later tells the driver to do a turn maneuver on his own at this point - meaning lifting and/or turning off the tool. Clicking once activates the turn maneuver (the button turns green), clicking it again ends it.


Courseplay supports reverse driving with trailers in many modes. Activating this option later tells the driver to drive this portion of the course in reverse. You should only activate and deactivate it once you're at a complete stop and not rolling anymore. When active during the recording, you must drive in reverse, otherwise there will be severe driving errors later. Clicking once activates the reverse mode (the button turns green), clicking it again ends it.


Some courses have relatively many waypoints in a small area, especially at the starting point (e.g. generated courses with headland). Here you can choose if the driver starts the course at the nearest waypoint (default setting), the next closest (it takes the current vehicle direction into account), the current waypoint or directly at the first waypoint.


In order to being able to do many different work types, there are different driving modes. Certain modes are only available for certain types of vehicles. For example, a tractor won't be allowed to drive in the shovel filling and emptying mode. The current mode will be highlighted in green. The mode names are display as a tooltip when hovering over the buttons.


When you're driving a "filling" course, for example unloading a combine in combi mode, or collecting grass in field work mode, you can force the driver to drive the unloading portion of the route immediately.


The course management system basically works like a regular file system. You can create folders, move courses or other folders to it, and load and delete them. The courses and folders are saved in the courseplay.xml file.


In order to record or load a completely new course, the current course must be cleared with this option. The course will not be deleted from the save game, only the driver will clear his current course.


Loading the course. If there already is a course loaded, the clicked course will be merged into the already loaded one at the first common crossing point. In both courses, two crossing points (one in each course) that are closer to each other than 50 metres are determined. The combined course will lead up until the first course's crossing point, and from there go the second course from its respective crossing point.


The course will be deleted completely from Courseplay and the save game. It will not be available anymore, not even when loading the game again. A folder can only be deleted if it doesn't contain any more courses and/or folders.


This value defines the driving tractor's turning circle, it defines the minimum turning circle for the Pathfinder. The value, like the side offset, is calculated automatically (based on wheel angle, wheel base, track width, number of trailers), as soon as a driver is hired. You can reset it to "automatic" by setting it to 0 (zero).


This value defines the combine's fill level percentage that tells the driver to drive to and unload it. When unloading choppers, this value defines when the second unloading driver should join the unloading chain.


This value defines at which trailer fill level percentage the driver should start to drive the course to the unload point. This can be useful if, e.g., the trailer is 97% full and the driver shouldn't wait 5 more minutes for the next unloading, only to get a measly 3%.


Will load all course at startup, which will lead into a longer load time of your savegame. You can turn this off to get quicker into your savegame, but when load a course from course Manager, it might take a while until the course is loaded, depending on the amount of waypoints.


For some tools it might be important not to drive the course exactly in the center line, but slightly to the right or to the left (e.g. bale collectors). This option lets you set this offset. It can also be used for filling / overloading points, to accommodate different vehicle sizes on the same course.


If you don't add any fill type in the HUD list, the tractor waits at the first waypoint (the middle of the trailer will be positioned on the first waypoint) until his trailer has been filled. As soon as the fill level reaches the set percentage (Drive on at %), the driver starts to drive the course. As soon as he reaches an unloading trigger, he unloads automatically. Afterwards he continues the course to return to the first waypoint.


The combi mode is very similar to the Grain transport mode, in that the tractor drives a course and unloads at a trigger. But, in addition, the driver unloads a working combine or chopper on the field.


On first headland, the combine will only be unloaded while driving, when the option is set to active in the advanced settings Menu, else the combine will create a pocket at around 95% of its fill level


If the pipe is in the fruit, the combine will only call the driver after Combien reversed out of the fruit, or in case there is fruit on both sides, he will also create a pocket at 95% of its fill level


In case the pipe is not in the fruit, the combine and unloader will arrange a 'rendezvous' where they should meet up. Depending on several conditions, it is not guaranteed the unloader will make it in time

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