清華大學資訊工程學系博士研究計劃口試
題 目: Artistic Applications of Real-time Fluid Simulation
學 生: 李樹仁
指導教授: 張鈞法教授、楊舜仁教授
口試委員: 李潤容教授、張鈞法教授、楊舜仁教授
時 間: 102 年 10 月 28 日 (星期一) 10:00 - 12:00
地 點: 資電館 431 會議室
論文摘要:
This proposal discusses the various approaches to fluid simulation and their
artistic applications. The various approaches range from purely empirical,
to a simplified simulation model, and finally a full physics-based
simulation. We introduce three artistic applications that utilize these
models. The first one is a framework for real-time rendering of watercolor
effects for a 3D scene, which use a combination of shaders to empirically
emulate the various characteristics of watercolor. The second is a system
for rendering realistic splashing stream water, which showcases how a
simplified fluid model can still yield a realistic result. The final one
is a painting system for splattering artwork, where we demonstrate a full
physics based fluid simulation and how it helps artists to create vibrant
and dynamic artwork that is difficult to produce using conventional digital
tools.
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