Helloand Welcome! It's Designer Challenge time again and our theme this month is Bejeweled! Adding some bling to my cards isn't something I normally do, so this took me out of my comfort zone a little bit and to be honest, it was fun! For my card, I used glitter gel and assorted colored gems to give my flowers some sparkle!
I started with an A2 sized card base using 80lb smooth white cardstock. I found a pretty patterned paper from Carta Bella that was a light green color. Using the Rectangles - Crosshatch, I die cut three rectangle panels from this paper.
I found a pretty pink/peach colored cardstock in my stash of scraps and used that to cut out the flower pot and the inner panels that hold the flowers. I also used a scrap patterned paper to cut out the front of the flower pot.
I die cut all the flowers using a heavy weight smooth white cardstock and colored them in lightly with Copic markers. I wanted the centers to have color but the tips to be white. I added a brown center and then added a little colored gem to the center of each flower.
I die cut the leaves and added detail to them with my Copic markers. Then I die cut the tiny pink flowers from pink cardstock, added some detail to the center of each flower and used my Heartfelt Creations flower shaping board to add some dimension to each little flower. Then to finish them off I added a sparkly white gem.
I die cut the butterfly, bee and dragon fly and added them to the flower pot. I also die cut the Happy Birthday twice, once from pink cardstock and once from black and glued them together to make the sentiment pop. Then I added glitter gel to the sentiment.
The Frick Young Fellows Ball is always one of the most glamorous fundraising events on the spring calendar, but this year served as an especially glittering good time considering the evening's theme: Bejeweled! 'Twas a nod to the museum's new special exhibition, The Gregory Gift, a true treasure trove of whimsical objets d'art shimmering with gilded surfaces and gemstones. Needless to say, the night's attendees had no trouble embracing the dress code, stepping out adorned in jewel tones, sparkles, and embellishments galore.
Led by the party's chairmen Ivy Getty, Paul Arnhold, Wes Gordon, Louisa Jacobson, and Indr Rockefeller, along with honorary chair Irene Neuwirth, guests made their way through the Frick's upper floor galleries, taking in the collection, listening to guided talks, and stopping to strike a pose in the "Step into a Fragonard" experience, a life-sized painting-slash-photo booth that turned outfit snaps into works of art.
Bejeweled 3 is a tile match-3 game developed and published by PopCap Games. It is the fifth game in the Bejeweled series following Bejeweled Blitz and succeeds Bejeweled 2 as the latest mainline title in the Bejeweled series. It was released for PC and Mac on December 7, 2010 as part of the 10 Years of Bejeweled celebration, and has been ported to several other consoles afterwards.
Bejeweled 3 introduces several new elements to the mainline series, with some features from previous spin-off titles being integrated to the game, such as being able to match while other games are falling, the replay feature, new special gems, an achievement and ranking system, and more. The game released to positive reception.
The main gameplay of Bejeweled 3, like previous installments in the series, involves swapping two adjacent gems to form a line of three or more gems of the same color. When this occurs, the gems disappear and new randomly generated gems fall from above, with gems above being affected by gravity, potentially creating a chain reaction. Unlike previous entries, the player can now swap other gems while other gems are still falling. If the player cannot find a match, they can use the Hint button to find a match. Unlike previous entries, there is no penalty for using the Hint button, although there is now a cooldown. Bejeweled 3 features a hand-drawn fantasy theme featuring medieval-like areas and ancient lands, a departure from the series' previously known planetary space theme.
Bejeweled 3 evolves from the traditional Bejeweled gameplay. Being made during the same time as Blitz, Bejeweled 3 allows the player to make moves while gems are falling, and swapping two Hypercubes with each other performs the Annihilator, which destroys every gem on the board. The game also features the Star Gem (a variation of the Lightning Gem from Bejeweled Twist) , which is made by matching gems in a L, T, or + shape, and will destroy all the gems in it's row and column. Returning from Bejeweled Twist is the Supernova Gem, which is made by lining up six gems in a row, and destroys all gems in rows and columns in a 3x3 radius.
Additional game improvements include animated backgrounds, the replay system from Bejeweled Twist, advanced animation transitions, 3D menu areas, and online leaderboard support (for the Steam (friends only), Xbox 360 and PlayStation 3 versions). Bejeweled 3 also features an achievement system in the form of Badges, which are obtained after completing certain objectives.
Bejeweled 3 features eight game modes, four of which are available from the start, and four of which are unlocked after reaching certain objectives. Unlike Bejeweled 2, the difficulty for unlocking each game mode has been reduced drastically and the objective for unlocking each game is now displayed directly on the menu.
Development of Bejeweled 3 began around 2008, around the time Bejeweled Twist had finished development. Development of the game lasted about 2 years,[1] and was developed alongside Bejeweled Blitz. Following the release of Bejeweled Twist, game designer Jason Kapalka thought Twist strayed a bit too far from the original gameplay and sought to have Bejeweled 3 as a return to the game's classic rules and play. Like Bejeweled 2, Bejeweled 3 was designed to keep the core gameplay while introducing new features to appeal new players and fans of the series.[2]
This game was composed by Peter Hajba (known by his scene-name Skaven) and Alexander Brandon. This game music exists under the filename Bejeweled3_suite.mo3. Programs like Open ModPlug Tracker (abbreviated as OpenMPT) can open and edit MO3 files, but cannot be saved as MO3 (since MO3 compressor is a standalone software and not included in OpenMPT). The tracks are remastered.
On July 27, 2012, a special version of Bejeweled 3 (nicknamed Bejeweled 3 Plus by the community, as the re-release of the game didn't feature a unique name) was released in mainland China. The Chinese edition of Bejeweled 3 features two exclusive game modes: Match Bomb and Time Bomb which involve destroying as many Bomb Gems as they can before their counters reach zero. The Chinese version of Bejeweled 3 also contains several gameplay tweaks.
Bejeweled 3 was launched for web browsers on the Adobe Flash Player platform in 2011. The Flash variation only featured Classic, and was based off a modified version of the Bejeweled Blitz engine. In 2014, Bejeweled 3 was released on the HTML5 platform under the name "Bejeweled" on the Chrome Web Store with the Classic and Lightning (named Speed) modes, and included better performance that would bring it closer to the PC version of the game. Both web versions are discontinued from the original site and is no longer playable, however other sites and preservation projects continue to host the game.
On June 11, 2011, ports for the Xbox 360, PlayStation 3 and Nintendo DS were announced for release later that year. Bejeweled 3 was released in digital (minus the DS version) and physical format on the Xbox 360, PlayStation 3 and Nintendo DS on October 19, 2011. The PlayStation 3 physical version also includes Zuma and Feeding Frenzy 2, and the Xbox 360 physical version also includes Bejeweled Blitz LIVE. Each version had several changes, including the lacks of the Instant Replay feature, the addition of online achievements and leaderboards (Xbox and PlayStation), slight interface changes and an exclusive badge named "Top 40", which replaces the Top Secret badge. The Nintendo DS version features a compressed version of the soundtrack, compressed visuals and animations, dual-screen gameplay, with several elements being displayed on both screens, such as information on the top screen and gameplay on the Touch Screen, and other changes for the Nintendo DS.
The Xbox 360 version of Bejeweled 3 is playable on Xbox One, Xbox Series X and S through the Backwards Compatibility program, as one of the first games to be supported at launch. Like Bejeweled 2, the Xbox 360 version is also included in the EA Play subscription service.
Bejeweled LIVE was released on Windows 8 on May 13, 2013 as a port of Bejeweled 3 for the Microsoft Design System.[3] This version of the game only features 3 modes: Classic, Butterflies and Diamond Mine. Bejeweled LIVE was discontinued from the Microsoft Store in December 2018.
Bejeweled 3 was ported over to iOS on December 7, 2011 under the name Bejeweled Classic (formerly titled Bejeweled), which replaces Bejeweled 2 on the App Store. An iPadOS version of the game was released in 2012. Bejeweled Classic features several elements altered from the original PC version, and several exclusive elements. The game was released on Android in December 2014. The game received updates throughout 2011 to 2017, which added several game modes and features.
Bejeweled 3 was released as a direct port of the PC game (found in the late 2000s), with is an optimized version that runs on Android hardware. This version of the game had several changes, including the lack of the video settings in the options menu and its replaced with an graphics quality settings, all musics features a real-time rendered soundtrack due to technical limitations, but some music in certain gamemodes (ex. Classic, Zen,...) are reused from Bejeweled Classic and feature remastered versions, all features are altered from the original, and more.
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