JoyToKey 6.1.1 Full Crack With License Key 2019 6.1.2 Beta

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Rocki Stenger

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Jul 14, 2024, 11:12:24 PM7/14/24
to ntercarena

In this page, you can download the latest beta version which is currently under development for the future release.

However, please be aware and understand the following caveats.

  • New functionalities in a beta version might be changed at any time without backward compatibility.Therefore, it is strongly recommended to install the beta version in a new folder instead of overwriting the existing folder.
  • There might exist more bugs in the beta version than the official release. (If you find one, it'll be greatly appreciated if you could report it to the author)
  • Beta version might be identical to the last official release, when there is no active beta build
This product comes with no warranty. Please use it at your own risk. The author takes no responsibilities of any sort related to the use of this product.

NOTE: Some security software may show a warning when you execute a beta version of JoyToKey.exe,but you can safely ignore it. (If you are worried about the warning, you can download the official releasefrom CNET or Softpeda where the binary is supposed to be checked against computer virus before distribution)

JoyToKey 6.1.1 Full Crack With License Key 2019 6.1.2 Beta


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I have an issue I've been trying to resolve the last past couple of days. When JoyToKey is enabled, sometimes the emulator launches correctly after selecting a game, but more often than not, the screen will go blank for a second, then return to HyperSpin. When I close HyperSpin (or ALT+TAB), the emulator has been launched and shows up in the taskbar minimized. This happens with any emulator I use, on any system.

In RocketLauncher, I've changed all of the Hide Cursor, Hide Emulator, etc. settings but nothing seems to fix it. I'm on Beta 15 of HyperSpin but I've also tried other Betas (9 & 10) but it still happens with those versions. I haven't switched back to 1.3 to try that though.

Did you find a solution to this? I' having a slightly differnt problem where i have HyperSpin setup to autoboot upon windows login. It loads and I can't controll anything with my joystick until I issue a left mouse click. Its almost as if that gains HyperSpin focus again. Very odd, but looking for a solution.

I have the same issue, it seems that the first time the emulator is launched the emulator keeps focus, but when it is closed, the second emulator launched loses focus. If I remove the JoyToKey profile from RL I can launch the emulator no issues, if I re-add the JoyToKey profile to the emulator the problem returns.

You need to make sure you're running the very latest HS, using older versions isn't going to help. Especially going back to 1.3 as that isn't going to work with RL.

Also, make sure RL is fully up to date and you're running the latest version of joytokey.

Finally, this type of issue can be caused if any of the programs in the chain are set to run as admin. It doesn't sound like this is your issue, however make sure you don't have HS, RL, any emulators or other programs set to run as admin. This isn't ever needed.

After making sure all of that is sorted, we are going to need logs to see what's going, specifically an RL troubleshooting log. Set RL logging to the troubleshooting setting, launch a game until you get the problem and then post the log.

This issue can be solved, and is almost certainly a local issue. Many of us have this all setup and working fine.


Sent from my iPhone using Tapatalk

I now have two joypads working with HyperSpin and MAME, I especially like how MAME lets you press two buttons at the same time as an input, this is perfect for using the "start" and "select" key presses together to exit, but still being able to use them as start and select within the emulator.

Just set up Virpil's Throttle and Joystick. I am mapping the default IL-2 keyboard commands to the buttons. I have always used JoyToKey (J2K) in the past. J2K has a feature that allows you to assign a button(s) that, when pressed in conjunction with another button, allows that button to be used for multiple assignments. In other words, I can have a button performing 3 different tasks if pressed in conjunction with another button(s). This greatly enhances the number of key assignments to buttons. When using J2K with Virpil's throttle this becomes problematic. J2K can only see 32 "buttons". With Virpil's throttle all of the buttons on the throttle handle, B1 through 8, and T1 and T2 are seen. All other toggles and buttons are not seen restricting J2K's usefulness for even single key assignments. Is anyone aware of overcoming this restriction of physical buttons not being seen by J2K?

I have Joystick Gremlin (JG) working in IL-2 as well. It seems fairly straightforward and I do like it. I am trying to figure out though if JG has this feature capability to extend the usefulness of each button through multiple button presses. So far I have not been able to determine if it does. Is anyone using JG in the fashion? If so, could you show how this is achieved?

Just set up Virpil's Throttle and Joystick. I am mapping the default IL-2 keyboard commands to the buttons. I have always used JoyToKey (J2K) in the past. J2K has a feature that allows you to assign a button(s) that, when pressed in conjunction with another button, allows that button to be used for multiple assignments. In other words, I can have a button performing 3 different tasks if pressed in conjunction with another button(s). This greatly enhances the number of key assignments to buttons.


J2K has a feature that allows you to assign a button(s) that, when pressed in conjunction with another button, allows that button to be used for multiple assignments. In other words, I can have a button performing 3 different tasks if pressed in conjunction with another button(s).

You use the Special tab, Shift Function when assign the button. You assign it to another virtual joystick, then assign the secondary or tertiary key command for the same button number in the virtual JS. Works great. I can't imagine needing more than 2 shifted function buttons.

In the example below, it shows button 2 and 3 being assigned a shift function to Joystick 3 and Joystick 2 respectively. When I go to Joystick 3 I can assign any of the buttons there a different key command. In the case of button 5, you can see it's assigned "F" in Joystick 1. When I go to Joystick 3, I can assign button 5 to "Left-Shift F" or whatever.

Due to all the additional toggle switches and axis that exist on the Virpil throttle and joystick vs my old equipment, I have been able to move many key commands around. As I am completing my mapping I find the need for a second layer of button mapping doesn't really exist and should be good to go without it. I have settled on Gremlin.

I have come across a few issues with Gremlin. Example: I mapped the key commands for MG, Cannon and Fire all to the triggers and buttons. When I use these, for say the MG, it also fires a couple rounds of cannon at the end of the burst. Same happens to Cannon with MG. When I use the fire all, it only fires MG. If I input the triggers and button directly to game, they all work fine.

Confirmed. T4,5,&6 I had mapped to water rad, oil rad, and RPM using default keys in Gremlin. When pressed in a Spit they jerked the throttle setting to max. Mapped them directly and they work as they should.

I don't know what others are running into but Gremlin has issues I can't get around and JoyToKey beta (my go to) doesn't seem to be working either. The only sure fire thing that works is directly inputting the buttons into the game, which I really wanted to avoid. I even dredged up Total Game Control and no dice there.

For the first question regarding whether or not Gremlin can implement a sort of "shift" mode, i.e. arbitrary keys can used to allow all remaining keys to be mapped differently. The two most sensible ways of doing this in Gremlin are either via modes or conditions. Which one is better depends on the actual use case. If there are many actions bound to a shift layer I personally think using the modes is easier / cleaner. When there is only a button here and there that needs to behave differently via a shift action then conditions are probably better.

I've attached cut together views of the UI that show the two different setups. The modes setup uses a mode for each "shift key" that gets activated as long as the corresponding shift key is held down. This activation is achieved via the "Temporary Mode Switch" action. The shift modes don't have anything special in them which is why they are nicer to use when binding many inputs with shift modes. The conditions setup requires no additional modes, however, a condition is added to each input and requires specifying the condition on every input. For example omitting the conditions on the basic input "press f" would cause "f" to be sent even when a shift button is pressed. For this reason I find that implementing shift modes via conditions only really workable if not many keys require it, as otherwise the amount of clicking in the UI gets annoying.

With regards to the issues of Gremlin sending odd / unwanted inputs could you post a screenshot of the configuration or the XML file itself. It's entirely possible there is a bug or that changing something could make it work the way you want and the UI simply didn't convey properly what it was going to do.

Thank you for responding WhiteMagic. I'll look over your examples and see if I understand them. It wouldn't surprise me if any appearance of lack of function rested solely on my inability to set it up properly.

There are two distinct issues I am having trouble understanding. The first is how to set an IL-2 default key command that consists of 2 keyboard inputs to a button, e.g., "Right-Alt + Space" for machine guns. An example is the setup I used which resulted in the "guns" issue I described but applies to all 2 keyboard inputs. I took the simple approach and just added the two keys together when entering text as a Map to Keyboard action. Examples in pic (EDIT Condition = None). Apparently this is an incorrect approach and the cause of my issues.

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