Final Fantasy Hacks

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Yahaira Petrov

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Aug 5, 2024, 3:12:29 AM8/5/24
to ntegcottpealu
Haveguys on your roster that are cramping your bench but are hard to drop? This could be a guy you think will break out or is injured for a week or two. You are probably better suited picking up someone to help you this week or even next week like a defense, so instead of dropping this player, try to trade him to a bad team for a player you are comfortable dropping. If your guy eventually booms, at least it's on an irrelevant team, right? Nothing is worse than inadvertently helping a competitor, so control the situation as best you can by blocking the top teams from gaining a potential advantage. Who says you can't play defense in fantasy football?

As a philosophy professor, I would have told you that fantasy football is the least philosophical thing in the world. Then my neighbors roped me into joining their fantasy football league, and I discovered that fantasy football gave expression to a variety of philosophical lessons. Could fantasy football make people wise?


You can't control everything. First, it drives home a central tenet of philosophical stoicism, which is that we ought to focus on what we can control while making peace with what we cannot.


Unfortunately podcasts aren't exactly the ideal medium for helping people find things on the Internet, so I've gone ahead and taken the liberty of putting together a list of the ROM hacks (and at least one fan game) they mentioned, with links.


I haven't played most of these, but FF6 T-Edition is great, and these guys have pretty good taste in 8- and 16-bit Final Fantasy games. Andrew's Unofficial SquareSoft Homepage was the best Square fan site back in the early days of the Web (or at least the best English-language one), and Steve loaned me a fair few Square games back when we were kids. (We, ah, also managed to work FF6's Opera House scene into a Sonic the Hedgehog fanfic we wrote when we were 12, but try not to hold that against us.)


These maps are generally stuffed into dormant yellowed books, or unrolled scratchings on parchment, so the use of images as textures for both the background surface and the features themselves is key. You can just go bananas with this sort of thing.


I love your posts about creating interesting map styles! I came across something this week that reminded me of your fantasy maps and would be a good resource for similar maps: an open-source book of hand-drawn Japanese wave and ripple patterns from 1919.


Hi, I compiled all my homebrews and ideas for ICRPG as I use it for my fantasy games.

Originally, I was trying to hack ICRPG for Dragon Age lore, but later on decided to hack it for generic fantasy. I know, ICRPG has already everything for standard fantasy in its Master edition, but what would be a gamer without their homebrews


While the world is large, the primary focus will start on an area called Albana, an island off the cost of the mainland that is very pre-Norman England in feeling, with various differences just to keep it nice and fresh.


The setting is human only, with rumours and legends of non-humans in various parts of the world. Ranging from the privative Beastman tribes of Albana, who are essentially leftover Neanderthals, to the the Dkklfar and the Ljslfar of the islands of Dinn, and the Zwerg of Austoria (known as Svartlfar by the Dinnsk). There are others as well, but they are all very rare, being something from the past. Perhaps someday the players would meet them, but it would take one HELL of a convincing pitch to have a player get one as a character.


Magic is rare and dangerous, subtle, not vulgar, which makes me think I would use Mythos spells/magic, renamed, and am contemplating using a "Corruption" mechanic in place of Sanity. Any and all assistance/input on that would be greatly appreciated.


I like the idea of Mythos Magic use. Also, if you weren't already headed there, Corruption could be any number of effects like simple withering/aging far beyond the norm, changing features (were your eyes always set far apart like that?) or even classics like growing extra appendages and such.


You've got a wide array of good stuff here. Everything in bold, I like. The rest, I am not quite familiar with. Assuming you are talking about the Volkodav movie, I've seen it, I own it. I'll like to read the book(s) one day.


The setting is human only, with rumours and legends of non-humans in various parts of the world. Ranging from the privative Beastman tribes of Albana, who are essentially leftover Neanderthals, to the the Dkklfar and the Ljslfar of the islands of Dann, and the Zwerg of Austoria (known as Svartlfar by the Dannsk). There are others as well, but they are all very rare, being something from the past. Perhaps someday the players would meet them, but it would take one HELL of a convincing pitch to have a player get one as a character.


That's sort of the idea I was going with. Sort of treat it like a Sanity save, no automatic Corruption, but... well well know how those dice will turn on you, and when that happens the signs of corruption set in. Dungeon Crawl Classics has something akin that I will be aping.


There are 2 things I always have when I start a project, a logo/look and a map. I don't know why, but it always goes that way.



What are the benefits of Pulp Cthulhu in this circumstance, as I have never read it, what are you seeing? I am most curious.


So to be that guy and for for a quote; "Historians typically regard the Early Middle Ages or Early Medieval Period, sometimes referred to as the Dark Ages, as lasting from the late 5th or early 6th century to the 10th century."


I am so done with Vanilla D&D Fantasy, just done done done. Every time I run it, everyone wants to turn the "party" into the Star Wars Cantina of races to the point where it starts to sound like the set-up to a bad joke...


Plate armour from Austoria is making itself known on Albana via the Ostraadi and they are essentially wading through the competition. That said the Davonic Knights have started marrying this to horses and creating the first Heavy Cavalry, so the balance is in sway.


Magic is as common as medieval peasants thought it was, which is to say subtle and a lot of things get blamed on magic. It comes from various sources, such as elder beings, faeries, the universe, nature, etc... but it is also dangerous and causes corruption.


They are gone. Though many worship them still around the world, since the fall of the Theopolitan Empire it would seem the gods went with it. Still there are hidden and secret powers in the world that call themselves gods, and the Ostraadi have the One-True God evangelism they are spreading.


While there is no current dominant religion, there are 3 big ones in the Known World. Arastianity for most of Aegos, the Celestial Court of the Tsuni isles, the Zahiric faith of the Crimson Empire, far off in Pashmir they are said to have tens upon tens of thousands gods, and in the Dreaming East, they worship the winds, or so the rumours say.. On Albana there is no single religion, but the Grey Faith tries to balance all beliefs while presenting themselves as Arastians.


The concept of celebrity is a bit beyond this setting, but traveling minstrels and bards are quite the hit. As stated earlier, the High King Cycles (as they are called) are very popular but tend to get polluted with whatever other thing from the Continent is popular at the time, currently it is Bennacian Bodice-Ripping romances.


Note: This timeline is in now way complete of in-depth, but instead meant to act as mere framework of important events on or affecting the island of Albana. Also note that this timeline uses the High King Reckoning (HKR) as opposed to the Imperial Reckoning (IR). For comparisons sake, the current year in 902IR. All dates pre-1HKR are approximations.


Just to give you guys a head's up, I am getting all the ducks in a row. There will be more and more lore and setting info coming, as well as I will start hashing out my BRP rules set. Plenty more to come, hope you are enjoying it, and questions/feedback is encouraged and sought!


I don't see myself not using them all, as this is ultimately a low fantasy setting I might bring in some different magic from other games, but for me the hard part will be working out the corruption mechanics.


Character creation uses "archetypes" and "occupations", which together provides more skill points to distribute. Archetype also comes with a preferred characteristic (which is rolled on 1d6+12 times 5) and finally, there is a list of Talents available. Overall, it produces more capable characters.

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