Where To Download Myhouse.wad

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Loruhama Powe

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Jul 22, 2024, 3:07:03 PM7/22/24
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The painting in the living room is the four-panel piece with the pink flowers on it. Thing is, by the time you collect any of these artifacts, you no longer have access to that painting. Assuming the soda can is the first one, you get it in a reality of Regular House where you can no longer get back upstairs (I think). The rest of them are in ruined house, brutalist, and airport, where there is no painting there at all. I couldn't figure out anything to do with the walls where the painting should be either (in Ruined House, the wall is ripped open and you just walk through from room to room). By the time you have all the artifacts I found, the only places you could possibly get the clue are airport and ruined house 2, unless there's a secret way to return somewhere else. (Do you have to use noclip? Oh god.)

where to download myhouse.wad


Where To Download Myhouse.wad ··· https://urluss.com/2zFVIl



Anyway, if you follow the hallway, you end up in a maze of similar hallways. It's all looped by portals, but sometimes you can find a new opening. Eventually, I ended up in some larger rooms, still dark and empty. I followed this maze around as long as I could, and never found anything; I'm not sure if I missed something or if it's just a horror-themed easter egg. At some point, I found a lighter patch of wall; after finding nothing else, I clipped through it and it took me back to the starting door, where I returned to Regular House 2. Maybe you can get farther than I did -- good luck!

In any case, you're now in Regular House 2 and you have all six keys. This is where you start finding the "artifacts." You get the soda can in the room with the fireplace first. This is a new room that appears in this reality after you have the blue skull.

We're already on the trail of the artifacts, so let's leave that aside for now. Up in the attic where you got the blue key, there's a mirror covered by a cloth. Use it to pull the cloth aside, and you'll see in the mirror that there's a blue Christmas ornament in the mirror where the blue skull was. I don't think you can do anything with this? I wonder if it could be yet another artifact (it would be the eleventh one known to me). But you can't use or break the mirror, or noclip through it. I found no way to pick up the ornament.

In the room where the soda can was, there's a fireplace. The Ruined House seems to have been destroyed by a fire. The IDDQD off clue seems to suggest that you want to prevent the fire to save the house, so I tried putting out the one in the fireplace. However, I found no way to do this in Regular House 2, so I moved on.

Finally, you can go to the new closet near where the front door used to be, and you can press Use to take the shirt. In my first playthrough, where I was disoriented and flustered, I thought this was a "switch" that opened the room with the soda can. However, it's actually a Green Armor!

This is the part where we find the electrical panel in the basement behind the slightly ajar bookshelf, which takes us to Ruined House 1. Maybe that's what caused the house fire? Anyway, the main thing here, as you should already know, is to find the three artifacts upstairs, and then use the basement exit to get to the brutalist realms. The one other interesting thing I found here is that you can clip outside the house and use the exit gate (since you have the blue skull), but this time it doesn't actually exit the map. Instead, it takes you to the dreaded Noclip Place, domain of the Narrow Fellow. This time, it took a while before the Narrow Fellow appeared, and I did quite a bit of exploring, but I still didn't find any kind of way out. (Not this time. See below.) One thing I did find is a strange computer sitting on the floor in one of the many cubicles. It's the only object in the whole place. Using it didn't seem to do anything, though.

The sky room doesn't seem to go anywhere right now. If I take the passage to Ruined House 1, then it's the same as I left it. I couldn't find anything new. I can still go from there to the brutalist section and repeat the whole second half of the map if needed, which would let me find artifacts I missed if there were any.

I tried getting neither of the pill bottles (so I have eight artifacts total and the bathroom entrance is unsullied) and then entering the Noclip Place. Doing this, I haven't been able to find that metal exit door at all, but I don't know if that's because i'm not holding the artifacts or because I just don't know where to go. I think one of two things is true: either you need to find the staircase with the "right" eight artifacts, or ten is the correct number that unlocks the staircase, but there's something about the staircase I just haven't figured out yet.

Also continuing from where @Not Jabba left off, I found a bit more details but not anything too groundbreaking. In the .pk3, the player height is changed. This is noticeable when you beat the first level and go into Underhalls, everything feels extremely small. Also, Doom Launcher lists this .pk3 as having 33 total maps. I haven't noticed anything changed with Underhalls besides the map feeling small.

Does it have to be in a specific place? Every time I tried walking off of the brutalist building into the dark abyss, everything would go pitch black and silent, and I wouldn't be able to go anywhere.

You weren't kidding about more stuff. If you go through the exit in the mirror world you go to a mirrored version of Underhalls. I played through but haven't yet found anything important. Exiting this takes you back to the mirror world. I replayed through the house again starting from the mirror world and grabbed the christmas ornament and the baby bottle from the attic. I then found a bunch of balls leading down to a closet. Opening this closet takes you to a slide in some playhouse version of the house. I progressed through and a door spawned behind me which leads to an outdoor area with another artifact called snugs and shrek (yes, actually.) attacking you. Trying to open the door back says you need a key, despite me having all three skull keys. Don't know where this key is but I'll update in a new edit when I do.

I'd now like to share my thoughts on the myhouse.wad:

The atmosphere of this wad is absolutely unsettling... It feels like you shouldn't be there. From the very moment the music goes weird... That's when I felt that feeling intensify. The heaviness within this wad is unreal. When people say that it makes them feel depressed or broken. Listen, I understand that too. It really does feel broken. There's just something about it that makes you think that you are experiencing something from your own life. I don't think the story is what makes this wad unsettling... The design of the map may be the main contributor. The music doesn't really unsettle me and my friends played it without the music because they said it hurts their ears. Which I think is completely valid.

My main criticism would be that the music doesn't do enough. The story itself can be more interesting the longer you read into it. I honestly think it's the story that the Player makes in their own mind that makes this wad the best it can be. Because there is a story through some environment story-telling. That's something that I really enjoyed in this wad. My friends have asked me to share their thoughts in my comment so here it goes:

Alex:
"It's not that I don't like the wad. As someone who's played DOOM for 20 years, I honestly am very impressed with what it has achieved. I know people will say it is overrated and that's okay, I agree to an extent. I just think it's unfair to blame the author since the audience will be the problem for why this is overrated"

Sarin:
"Considering you asked me to play this as a prank... I don't forgive you... I won't forgive you... you have given me many nightmares!"

Jennifer:
"If I could describe this in one simple word. I'd say that it is "MONUMENTAL" because it really is... I got lost in this maze of a house... I got lost for so long... I had to watch videos on how to understand this silent hill nightmare"

Edison:
"I can't blame the author for why this wad exists... but I can blame myself for playing it"

There's also a few comments shared on my Discord from close friends of mine:

Jasper:
"I think what this is trying to be is a shadow on Doom... it's trying to be what we wanted it to be... I can't explain in words alone why this map is so beautiful. Maybe it's the fact it is a house? I mean I like house and I'm not even a music fan"

Sophia:
"Well... I HATE YOU GUYS! You made me play this instead of Valorant? I missed ranked because of your prank! I'm now stuck thinking about that maze... Oh god... that maze... Can you please never recommend me this again? Promise? PLEASE! Can we play a game together now? ^-^"

That's all for now... I'll be sure to share more of my friends thoughts later and also my other friends may even sign up on the forum to comment for themselves. There's a few friends of mine that didn't want me to share it so I've respected their wishes. Overall, I really love this wad! Great work anonymous!

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