On Sun, Apr 29, 2012 at 4:36 AM, Konstantinos <
dinos.k...@gmail.com> wrote:
> Dear Zack,
>
> OLSR is mainly used for wireless adhoc networks.
> If you use fixed p2p network, then why don't you use GlobalRouting? It does
> not introduce overhead since there are no packets broadcasted, there is no
> converenge time.
The experiment is about modifications to OLSR. The fixed p2p physical
layer is to give me precise control over which nodes can talk to which
other nodes. I may go back and do it over 802.11 once it's working
properly.
>> 1) Is there any way to get the routing table to converge faster?
>
> Do not use OLSR since you have fixed p2p network. If you "MUST" use OLSR,
> then reduce the interval that it sends HELLO, then converge will be faster.
>
>> 3) How do I reduce the routing overhead after traffic generation is up
>> and running?
>
> By reducing the HELLO interval. Get pointer to OLSR routing protocol for
> each node and set a larger interval time.
You mean, adjust it down until the routing table converges, and then
up, yes? This makes sense but does not explain why the routing
overhead is larger after there is application traffic. That seems
like a bug.
>> 2) Is there any way to *know* from inside the simulation when the
>> routing table has converged?
>
> For fixed network I think that you can calculate it and know a-priori.
That's not going to work for me, my topologies are too varied. I need
a way to measure it.
zw