Myst Iv Revelation Download

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Queila Neubecker

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Aug 3, 2024, 4:29:11 PM8/3/24
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You start out inside a tram with Yeesha. When you are close to the end of the ride the tram will halt and Yeesha will invite you to take a picture. You can take pictures of the environment which will be very helpful throughout the game. To take a picture, click the imager icon on the bottom bar. In camera mode, click the left mouse button to take a picture and the right mouse button to close the camera mode.

When the ride ends, Yeesha will leave you alone outside the observatory. Before proceeding look to the left and down near where you exit the tram. There's a button to call the tram and below it a symbol. Get a close up of the symbol below the lever and take an imager shot to refer to it later.

Continue forward and pull the lever on the right to open the door to the observatory. Enter it and go up the small flight of stairs to the right. As you continue forward Atrus comes in and starts explaining why he brought you here. You can choose to follow Atrus instructions and solve the puzzle or do nothing and the end result will be the same.

To solve the puzzle you'll need to overlap a wave sign over one provided by Atrus in the machine behind you. You will need to do this for the two prison Ages: Haven and Spire. Just follow the instructions Atrus gives out.

Once you're done, the viewer will overload causing a short-circuit and a small explosion. Atrus decides to go to Rime Age to find some materials to repair the viewer. He will leave you with a list of things to do while he's gone.

Walk to the other side of the room. In the middle you will find stairs leading down to an elevator. Get a close up on the lever that opens the elevator and take a picture of the symbol below. Then pull the lever and enter the elevator.

When the ride finishes, use the lever on the right to open the door and exit. Proceed along the walkway to the first conservatory. There's a ladder leading down to the bottom of it. Climb down and take a picture of Atrus's family tree. Return upstairs, cross to the other side and exit the conservatory. Yeesha will beckon you from the other conservatory to come and see something.

Before going to her, you can step into the botany lab and explore. There is a symbol on the wall of the closest one to the entrance. Opposite the pressure chambers, there's a small cabinet with a Venetian lid. Open it to reveal a power box. Notice all the glowing symbols below the columns? Each corresponds to a place in Tomahna based on the symbols you've been seeing. There are two symbols glowing red. These are the ones that correspond to the gates at the water plant. For now, leave the power box.

Continue exploring the lab. You will find some beetles inside a glass case. You have another choice here. You can leave the case alone or open it. This will affect the way Yeesha reacts to you a little later on when you return here. If you set them free she will be upset with you. If you leave it as is she will comment on her experiment and that she has to report the results to her father.

Exit the Botany Lab and continue to the second conservatory. Yeesha will show you a salamander and talk about her necklace, the Serenia Age and her two brothers. After listening to Yeesha, exit the second conservatory.

Go into the bedroom and explore a bit. There is a note on the right bedside table. Opening the central top drawer on the desk reveals a note explaining how to turn on the code panel inside the fireplace. As there's no power you can't do that yet. Exit the bedroom and go to the water plant by returning to the second conservatory and taking a right at the fork.

Climb down the stairs to the gate controls. Notice the two glowing red symbols. These are the same symbols as the ones in the power box. Reset the gates by pulling the middle lever. Now return to the botany lab.

When you arrive at the lab, Yeesha will be there. Enter the Lab and she will make fun of her father and tell you about the Power box. She'll tell you that you need to have the green light on top of a column lit up to have the power restored for that section. She will also say that she isn't allowed to touch electrical things so, it will be up to you to get things working again.

She will then proceed to the glass case with the beetles. If you take a step toward her, depending on what you did before, her reaction to you will reflect your choice. When she leaves, go to the power box.

Open the power box. The observatory and the elevator have power. The red glowing symbols for the water gates are off. The panel in front of you has two rows of buttons and a switch on the left side. There is a button on the right that is used to transfer power. What you have to do now is transfer enough power units from the working sections to the water gates so that you will then be able to turn back on the generator for the whole Age.

Columns from left to right correspond to: Observatory, Living Quarters, Left Water Gate, Right Water Gate, Elevator and Botany Lab. The first row of buttons sets the column to transfer from and the second row of buttons sets the column to transfer to. Select a button from the first row, then select a button from the second row, and hit the transfer button.

To activate the gates follow this sequence: from column 1 to column 3 and from column 3 to column 5 turns on the left gate. Then: from column 1 to column 6, column 5 to column 4, and column 4 to column 6 turns on the right gate.

When you are done, the gate symbols will glow cyan and the power box lid will close. Return to the water plant and the symbols should be glowing white. Press the button on top of the controls to open the water gates. The water starts flowing, powering the dynamo wheel and creating electricity.

Turn around and climb the stairs. At the top you will see Yeesha crossing the walkway and waving to you. Go forward and the ground will start shaking and you will fall down and be rendered unconscious.

Exit the elevator and turn left. Go to the security cameras. Now that the power is on and it's dark you can see a lever with a light on the handrail behind you. Pull the lever to open the roof of the observatory.

Continue to the telescope chair. Sit on it, tilt around a bit and press the button. Once it reaches the top, get close up on the telescope. You can move the view around using the two small wheels and get a look at the moon. All you need to do here though, is turn on the antenna by pressing the button with the windmill symbol on top of the right wheel.

Exit the close up, press the red button and exit the chair. Return to the viewer in front of the elevator. Get a close up on the viewer console where you'll see five compartments with a button in front of each one, another button below these, a monitor showing static, a color wheel selector and a slider with nine positions.

Each of the slider positions corresponds to a different crystal and each of the color wheel positions can be used to produce different color crystals. Pressing a button in front of a compartment places the corresponding selected crystal there.

So, to input the code for Rime, do the following, pressing the button in front of each compartment, left to right after a crystal has been selected: Place slider on slot 6 (initial position is 0), with the wheel on Red; Place slider on slot 3 and color wheel on Cyan; Place slider on slot 8 and color wheel on Yellow; Place slider on slot 8 and color wheel on Green; Place slider on slot 2 and color wheel on Blue.

Exit the viewer and go to the elevator. Select the bottommost position. As the walkway was destroyed during the quake, the elevator is now the only way you can cross to the other side. You'll arrive on the platform that was on the left of the bedroom. The switch at the end there can now be operated to swing a pivoted bridge from the Yeesha's bedroom to this platform. The pivot point being the platform outside the Kitchen area. For now, let us examine the bedroom.

Go to the desk and turn on the lamp there. Open the topmost central drawer and press the square central button below it (this button won't work if the drawer is closed), to open a panel revealing two journals, one for Spire (red) and one for Haven (blue). Besides some more background information, you will find viewer codes for both Ages. Spire code: Green 1, Blue 7, Red 8, Yellow 4, Cyan 5. Haven code: Blue 2, Red 8, Purple 1, Green 5, Yellow 6.

Cross the room and turn on the lamp beside the bed. Then turn around and go into the Fireplace. You will discover Yeesha's memory amulet which will flash whenever a memory is present at a given object or location. Press the icon of the amulet to see a short movie of someone trying to grab Yeesha. Exit to the bedroom and take a look around with the amulet.

You'll get a reaction at the close up view of the painting and you can use it on both of the books. It will work as an audio book in the voice of the person who wrote the book. Exit and go to the plaque on the floor in front of the bedroom. Another reaction here.

Go to the platform next to the bedroom and turn the switch. The gangway will swing round to this platform. Cross to the other side. Approach the table on the outside and get a close up on the book. Use the amulet. Take a picture of the book and notice the notepad on the right. If you translate what it says, you'll find it's Yeesha's name. Enter the kitchen.

Explore the area. Towards the back you'll find the food preparation area. The amulet reacts on the stove (which can be operated). The pots and pans over the sink will react to touch, and the two on the left will trigger memories with the help of the amulet.

Continue to the front of the kitchen to see Yeesha's picture on the right wall and a chess set to which the amulet reacts. These pictures, along with the family tree, the D'ni alphabet book, the note in the bedroom and something else Yeesha will say in another memory are the key to another puzzle you'll have to tackle later on. Exit this area and move the gangway.

Continue forward to Yeesha's bedroom. The books on the shelves all have names (written in D'ni). On the writing desk, you'll find a crystal sculpture to which the amulet reacts. There's also an orrery above the desk. To the right of the desk is Yeesha's bed and a dress to which the amulet also reacts. Exit the room and return to the platform with the elevator.

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