America's Army was a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their interests and abilities. America's Army represents the first large-scale use of game technology by the U.S. government as a platform for strategic communication and recruitment, and the first use of game technology in support of U.S. Army recruiting.
America's Army 3 is a first-person shooter video game, the sequel to America's Army. In comparison to its previous versions, America's Army 3 was completely remade using Unreal Engine 3 and introduced a number of changes. Medical training is now compulsory, allowing all players to give basic IFAK treatment. While the original America's Army required the completion of training to play online, America's Army 3 allows one to jump into a game with limited capability, and training is required to unlock desired equipment and skills. Another feature is melee combat in battle using a rifle butt, allowing for stealthier close combat situations. America's Army 3 also removed jumping to eliminate the practice of unrealistic bunny hopping-type evasive maneuvers.[citation needed] Players can climb onto or hurdle over low obstacles. America's Army 3 reorganizes the fire teams that players were grouped into; the Designated Marksman was made a member of one of the fire teams instead of being a separate two-man shooter/spotter element as would be more fitting of a sniper team.
America's Army: Proving Grounds is a first-person shooter video game, created using Unreal Engine 3. America's Army: Proving Grounds was released in open beta on August 29, 2013. The game brings back many features from previous America's Army games and stresses small unit tactical maneuvers and training to reflect the current day U.S. Army. As with previous versions, America's Army: Proving Grounds was designed with certain principles and ideals in mind including Army values, the Soldier's Creed, teamwork, training, and completing the objective. Gameplay scenarios include Battle Drill Exercises and Forward Line Operations. Battle Drill Exercises (BDX) is fast-paced and meant for small engagements of 6 vs. 6 players. BDX maps focus on the basic movements and maneuvers, allowing players to quickly learn how opposing forces play and adjust their strategy for future engagements. Forward Line Operations (FLO) are larger 12 vs. 12 mission-based exercises allowing players to use the skills learned in their Battle Drills to achieve success.
One month after taking over production, the army signed an exclusive long-term contract with Ubisoft to reach a wider and younger audience. America's Army: Rise of a Soldier, a different version of the game for the Xbox, was produced by Ubisoft in collaboration with the U.S. Army.[13] Despite a 10-year publishing deal, the control over all communication and advertising remains with the army.[27] The Xbox version was released in November 2005. It was also due to be released on the PlayStation 2, but was later canceled.[28] A version of the game was also made for mobile phones by Gameloft.
On August 28, 2012, the developers were taking suggestions for a new America's Army game, the fourth in America's Army series. The game, which is called America's Army: Proving Grounds,[36] was released in an open beta on Steam on August 29, 2013. During the open beta, the developers had been updating the game with new maps and features as the game evolved. The beta ended on October 1, 2015, with the full release of the game, introducing new features and a new look and feel.[37] America's Army: Proving Grounds brings back many features from previous games, and stresses small unit tactical maneuvers and training that reflects the current day army. The game includes a mission editor, a feature brought back from America's Army 2.
The comics tell the story of U.S. Soldiers deployed to a tiny foreign nation in the middle of a chaotic conflict. The description for the series reads: "From the seemingly insignificant country of Czervenia, President-General Adzic and his army set upon a campaign of annihilation against the neighboring Republic of the Ostregals, setting in motion a mysterious plan that could change the course of world power forever. America's Army must create new experimental combat teams, forged together in secret Proving Grounds, and uncover the General's insidious plot before time runs out."[58]
The U.S. military and CMP marksmanship qualification badges are awarded in three grades (highest to lowest): expert, sharpshooter, and marksman while their marksmanship competition badges are awarded in three to four grades (highest to lowest): distinguished, silver, and bronze for the U.S. Army, U.S. Coast Guard, and U.S. civilians; distinguished, gold, silver, and bronze for the U.S. Navy and U.S. Marine Corps; and distinguished, silver with wreath, bronze with wreath, and bronze for the U.S. Air Force. The NRA marksmanship qualification badges are awarded in five to six grades (highest to lowest): distinguished expert, expert, sharpshooter, marksman first-class (Winchester/NRA Marksmanship Qualification Program only), marksman, and pro-marksman. U.S. law enforcement marksmanship qualification badges tend to follow NRA guidelines for marksmanship qualification badges or have their own criteria and badge structure. The NRA and the U.S. National Guard marksmanship competition badges are only awarded at one grade with the exception of the NRA's Law Enforcement Distinguished Program, which awards a Law Enforcement Excellence-in-Competition Badge for those officers who earn their first points towards one of the law enforcement distinguished badges.[1][2][3][4][7][8][9][10][11][12][13][14][15][17]
The U.S. Army awards Army Marksmanship Qualification Badges to its soldiers, U.S. Army uniformed civilian guards, and foreign military personnel, while the CMP awards these same badges to U.S. civilians who qualify at three different qualification levels (highest to lowest): expert, sharpshooter, and marksman. Suspended from the badge are Army Weapon Qualification Clasps that indicate the type of weapon the individual has qualified to use. The following list of Army Weapon Qualification Clasps are currently authorized under U.S. Army Pamphlet 670-1:[1][26][27]
The level at which one qualifies is dependent on the weapon, firing range, and the course of fire. For example, to earn an Army Marksmanship Qualification Badge for Pistol at the Combat Pistol Qualification Course, one must have a combined hit count of 26 out of 30 for expert, 21 out of 30 for sharpshooter, and 16 out of 30 for marksman on firing tables one through five. Regardless of the soldier's overall score, everyone must have a minimum hit count of three out of five while wearing a gas mask for the chemical, biological, radiological, and nuclear firing table and two out of four while shooting at night for the night firing table. Each of these firing tables test the shooter on different aspects of combat pistol shooting (shooting from a concealed position, speed loading, shooting on the move, etc.) while engaging human silhouettes at varying distances within an allotted time.[28]
The Army began using marksmanship qualification badges in 1881 starting with the Marksman Button. That led to a variety of different U.S. Army branch specific marksmanship badges until 1897 when the Rifle Marksmanship Badges were implemented Army wide. The U.S. Army's Pistol Marksmanship Badges were implemented ten years later in 1907. Clasps were added to the Sharpshooter Marksmanship Badge and Expert Marksmanship Badge to indicate the year(s) a soldier requalified as a sharpshooter or expert. Up to three years were denoted on a single clasp. Upon earning the badge a fourth time, another clasp was added and that new clasp was used to denote up to three additional years of requalification; there was no limit to the number of clasps that could be hung from these badges. In 1915, the U.S. Army changed the design of the Expert Pistol Qualification Badge's pendant by replacing the revolvers with M1911s; this pendant lives on in today's Marine Corps Expert Pistol Qualification Badge. Additionally, the U.S. Army had a short-lived series of Artillery Qualification Badges from 1891 through 1913. In 1921, the pistol and artillery badges were combined into today's Army Marksmanship Qualification Badges through the addition of the Pistol Clasp and Field Artillery Clasp. Prior to 1951, the names of the qualification levels for the current Army Marksmanship Qualification Badges were known as (highest to lowest) expert, sharpshooter or first-class gunner, and marksman or second-class gunner. Also, prior to 1972, the Army Marksmanship Qualification Badges had many different types of weapon qualification clasps. According to The Institute of Heraldry, the following is a list of previously awarded Army Weapon Qualification Clasps:[18][27][30][31][32]
The U.S. Marine Corps award two types of Marine Corps Marksmanship Qualification Badges, one for the service rifle and one for the service pistol, to all Marines who qualify at three different qualification levels (highest to lowest): expert, sharpshooter, and marksman. These qualification badges are suspended beneath a brooch which bears the name of the type of weapon (rifle or pistol) and the qualification level earned. Some of these badges are different in appearance, depending on the type of weapon and qualification level.[2]
According to the Marine Corps History Division, the Marine Corps used to award three different styles/types of marksmanship qualification badges. Starting in 1912, the Marine Corps began awarding the Army Rifle Marksmanship Badges to Marines who qualified with the service rifle. As with the U.S. Army, the Marine Corps awarded these rifle badges at three qualification levels (highest to lowest): expert, sharpshooter, and marksman. Just like the U.S. Army, year clasps were added to the Expert Rifle Marksmanship Badge and Sharpshooter Rifle Marksmanship Badge to indicate the year(s) a Marine requalified at that level. The former Army Expert Rifle Marksmanship Badge is almost identical to the current version of the Marine Corps Expert Rifle Qualification Badge, but uses crossed M1903 Springfield Rifles vs. M1 Garands with slings. In 1924, the Marine Corps replaced these badges with the Army Marksmanship Qualification Badges, which are still in use by the U.S. Army. However, the Marine Corps decided to bring back the older Army Rifle Marksmanship Badges in 1937. That same year, the Marine Corps introduced the Marine Corps Basic Badge for marksmanship qualifications with other weapon systems. Clasps were hung from the Marine Corps Basic Badge's brooch indicating the type of weapon and level of qualification. The clasps indicated the degree of proficiency by using the letters "SS" for sharpshooter or "EX" for expert, followed by the name of the weapon. The exception to this rule was a U.S. Marine Corps Reserve clasps for the .30 Caliber Rifle Course D ("RIFLE-D") which included "MM" for marksman. Much like the Army Weapon Qualification Clasps, the clasps of the Marine Corps Basic Badge fluctuated with additions and deletions in 1949 and again in 1954. The following clasps were authorized for wear on the Marine Corps Basic Badge under the 1937 Marine Corps Uniform Regulation:[18][19][34][35]
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