It has never been easier to make your own games and we are considering ways to help you turn nonprofit gaming into a real winner for your org, not only in terms of outreach, educational value and emotional engagement but also as a potential fundraiser embedded with virtual goods and other incentives for getting more involved in your day-to-day work!
Marnie Webb, CEO at TechSoup mentioned that it may make sense for us to just "make a game" so I went ahead and tested out a few of the new DIY make a game web platforms out there, most recently Playcrafter.
Playcrafter allows anyone to create quick flash games that are embeddable on your own site or downloadable to big gaming sites like Newgrounds. I created a game that set a Frogger-like character in the oil spill, rescuing animals before getting hit with dangers and dispersants. Nukes, fires, toxic barrels, mutant crabs and pearls with bonuses all change throughout the 18 levels: you can try Froggoil out at
http://bit.ly/froggoil
I will be releasing this game more publically in the next two weeks and have been beta testing it with game designers and friends over the last two weeks, so far it's been played a few hundred times. Comments are welcome as I tweak the levels and add a few more levels (the first release will have 21-25 levels and we may continue to expand it if there's interest). We're learning a lot about testing in gameplay as we do this and you'll see what we've done in under 20 hours over 2 weeks. If one person can do it in a matter of days there's no reason why we couldn't host a collection of nonprofit games within a few months.
:::::::::::::::::::::::
~Evonne Heyning~ @amoration
Interactive Producer, Social Games
..........................................