Themaker culture is a contemporary subculture representing a technology-based extension of DIY culture[citation needed] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts.
The subculture stresses a cut-and-paste approach to standardized hobbyist technologies, and encourages cookbook re-use of designs published on websites and maker-oriented publications.[1][2] There is a strong focus on using and learning practical skills and applying them to reference designs.[3] There is also growing work on equity and the maker culture.
Some say that the maker movement is a reaction to the de-valuing of physical exploration and the growing sense of disconnection with the physical world in modern cities.[5] Many products produced by the maker communities have a focus on health (food), sustainable development, environmentalism and local culture, and can from that point of view also be seen as a negative response to disposables, globalised mass production, the power of chain stores, multinationals and consumerism.
In reaction to the rise of maker culture, Barack Obama pledged to open several national research and development facilities to the public.[5] In addition the U.S. federal government renamed one of their national centers "America Makes".[6]
Spurred primarily by the advent of RepRap 3D printing for the fabrication of prototypes, declining cost and broad adoption have opened up new realms of innovation. As it has become cost-effective to make just one item for prototyping (or a small number of household items),[9] this approach can be depicted as personal fabrication for "a market of one person".[7]
The rise of the maker culture is closely associated with the rise of hackerspaces, fablabs and other "makerspaces", of which there are now many around the world, including over 100 each in Germany and the United States.[10] Hackerspaces allow like-minded individuals to share ideas, tools, and skillsets.[11][12] Some notable hackerspaces which have been linked with the maker culture include Artisan's Asylum,[13] Dallas Makerspace,[14] Noisebridge, NYC Resistor, Pumping Station: One, and TechShop. In addition, those who identify with the subculture can be found at more traditional universities with a technical orientation, such as MIT and Carnegie Mellon University (specifically around "shop" areas like the MIT Hobby Shop and CMU Robotics Club). As maker culture becomes more popular, hackerspaces and Fab Labs are becoming more common in universities[15] and public libraries. The federal government has started adopting the concept of fully open makerspaces within its agencies, the first of which (SpaceShop Rapid Prototyping Lab) resides at NASA Ames Research Center.[16] In Europe the popularity of the labs is more prominent than in the US: about three times more labs exist there.[17]
Outside Europe and the US, the maker culture is also on the rise, with several hacker or makerspaces being landmarks in their respective cities' entrepreneurial and educational landscape. More precisely:HackerspaceSG in Singapore has been set up by the team now leading the city-state's (and, arguably, South-East Asia's) most prominent accelerator JFDI.Asia.Lamba Labs in Beirut is recognized as a hackerspace where people can collaborate freely, in a city often divided by its different ethnic and religious groups.[18]Xinchejian[19] in Shanghai is China's first hackerspace, which allows for innovation and collaboration in a country known for its strong internet censorship.
With the rise of cities, which will host 60% of the human population by 2030,[20] hackerspaces, fablabs and makerspaces will likely gain traction, as they are places for local entrepreneurs to gather and collaborate, providing local solutions to environmental, social or economical issues.[21][22] The Institute for the Future has launched in this regard Maker Cities as "an open and collaborative online game, to generate ideas about how citizens are changing work, production, governance, learning, well-being, and their neighborhoods, and what this means for the future".[23]
Cloud computing describes a family of tools in service of the maker movement, enabling increased collaboration, digital workflow, distributed manufacturing (i.e. the download of files that translate directly into objects via a digitized manufacturing process) and sharing economy. This, combined with the open source movement, initially focused on software, has been expanding into open-source hardware, assisted by easy access to online plans (in the cloud) and licensing agreements.
Some example of cloud-based tools include online project repositories like Appropedia and thingiverse, version-controlled collaborative platforms like GitHub and wevolver, knowledge sharing platforms like instructables, HowToMake,[24] wikipedia and other Wikis, including WikiHow and wikifab and platforms for distributed manufacturing like shapeways and 100k garages.
Programmable microcontrollers and single-board computers like the Arduino, Raspberry Pi, BeagleBone Black, and Intel's Galileo and Edison, many of which are open source, are easy to program and connect to devices such as sensors, displays, and actuators. This lowers the barrier to entry for hardware development. Combined with the cloud, this technology enables the Internet of Things.
Desktop 3D printing is now possible in various plastics and metals.[25] In combination with DIY open-source microelectronics, they can create autoreplicant 3d printers, such as RepRap. Digital fabrication also includes various subtractive fabrication tech, eg. laser cutting, CNC milling, and knitting machines.
To create one's own designs for digital fabrication requires digital design tools, like Solidworks, Autodesk, and Rhinoceros 3D. More recently, less expensive or easier to use software has emerged. Free, open-source software such as FreeCAD can be extremely useful in the design process. Autodesk's Fusion 360 is free for start ups and individuals, and Onshape and Tinkercad are browser-based digital design software.
Maker culture is not all about new, digital technologies. Traditional and analog tools remain crucial to the movement. Traditional tools are often more familiar and accessible, which is key to maker culture. In many places and projects where digital fabrication tools are just not suitable, Hand tools are.
This involves making scientific instruments for citizen science or open source labs.[26] With the advent of low-cost digital manufacturing it is becoming increasingly common for scientists as well as amateurs to fabricate their own scientific apparatuses from open source hardware designs.[27][28] Docubricks is a repository of open source science hardware.[29]
Like many other craft objects, also clothing has traditionally been made at home. But within the maker culture, also clothes has seen a resurgence. Clothes can include sew and no-sew DIY hacks, and pattern-sharing magazines and platforms, such as Burda Style.[31][32][33] Especially the open source element has been picked up by a new generation of makers, creating open patterns and platforms for sharing patterns, sewing methods and construction techniques. Hacking has also been a popular reference to DIY clothing and up cycling.[34]
Clothing can also include knitted or crocheted clothing and accessories. Some knitters may use knitting machines with varying degrees of automatic patterning. Fully electronic knitting machines can be interfaced to computers running computer-aided design software. Arduino boards have been interfaced to electronic knitting machines to further automate the process.[35]
Tool kits for maker cosmetics can include beakers, digital scales, laboratory thermometers (if possible, from -20 to 110 C), pH paper, glass rods, plastic spatulas, and spray to disinfect with alcohol.
Perfumes can be created at home using ethanol (96%, or even vodka or everclear), essential oils or fragrance oils, infused oils, even flavour extracts (such as pure vanilla extract), distilled or spring water and glycerine. Tools include glass bottles, glass jar, measuring cup/measuring spoons, a dropper, funnel, and aluminum foil or wrapping paper.[38]
The concept of homemade and experimental instruments in music has its roots prior to the maker movement, from complicated experiments with figures such as Reed Ghazala and Michel Waisvisz pioneering early circuit bending techniques to simple projects such as the Cigar Box Guitar. Bart Hopkin published the magazine Experimental Musical Instruments for 15 years followed by a series of books about instrument building. Organizations such as Zvex, WORM, STEIM, Death by Audio, and Casper Electronics cater to the do-it-yourself audience, while musicians like Nicolas Collins and Yuri Landman create and perform with custom made and experimental instruments.
While still living at home Hugh Le Caine began a lifelong interest in electronic music and sound generation. In 1937, he designed an electronic free reed organ, and in the mid-1940s, he built the Electronic Sackbut, now recognised to be one of the first synthesizers. In 1953, Robert Moog produced his own theremin design, and the following year he published an article on the theremin in Radio and Television News. In the same year, he founded RA Moog, selling theremins and theremin kits by mail order from his home.[39][40] One of his customers, Raymond Scott, rewired Moog's theremin for control by keyboard, creating the Clavivox.[41] John Simonton founded PAiA Electronics in Oklahoma City in 1967 and began offering various small electronics kits through mail order.[42] Starting in 1972 PAiA began producing analog synthesizer kits, in both modular and all-in-one form.
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