Errorsrelated to openal32.dll can arise for a few different different reasons. For instance, a faulty application, openal32.dll has been deleted or misplaced, corrupted by malicious software present on your PC or a damaged Windows registry.
In the vast majority of cases, the solution is to properly reinstall openal32.dll on your PC, to the Windows system folder. Alternatively, some programs, notably PC games, require that the DLL file is placed in the game/application installation folder.
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. Early versions of the framework were open source software, but the later revisions are proprietary.
OpenAL is an environmental 3D audio library that aims to provide an open replacement for proprietary (and generally incompatible with one another) 3D audio systems such as EAX and A3D. OpenAL can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a result of motion), and material densities.
i have installed grid but when i start that there is an error that openai32.dll is missing and now i have download this file but there is anoter error that "the procedure entry point alsource3i could not located in the dynamic link library openal32.dll"
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Do not download openal32.dll from a "DLL download" website. There are many reasons why downloading a DLL file is a bad idea. If you need a copy of this file, it's best to obtain it from its original, legitimate source.
It seems your version is newer than the one available at Creative Site, which is 6.14.357.22. Moreover, your openAL32.dll seems to be provided by nVidia, not Creative. Chance is the Creative installer is unable to update the installation because version numbers used by nVidia are different?
I suggest you to backup and delete both openal32.dll and wrap_oal.dll from your system32, download the installer from the Creative Site again, run it for one more time, reboot your system and hopefully it will be fixed.
Download latest OpenAL installer from the OpenAL Website or from Creative Labs OpenAL download or from Webarchive OpenaAL snapshot (archive), install it and reboot. If this does not help, backup files OpenAL32.dll and Wrap_OAL.dll from your Windows\System32 folder (you may want to put them back in case of some trouble), delete them both and run the OALInst.exe again.
These suggest to me you need to install the packages openal and perhaps lib32-openal (from the multilib repository) as well if you're on 64 bit. Basically, it says "I'm trying to load openal32.dll, but in order to do that I need linux's libopenal.so.1 and it doesn't exist. Thus, the dll has failed and the program will now close".
Openal seems to be an optdepend (optional dependency) for wine as it is not universally required I guess, according to pacman -Qi wine. pacman -S openal should do in your case, or at least get rid of those particular errors.
If that solution worked for you, please use the edit button on your first post to append/prepend [SOLVED] to the thread title, and make a new thread for your KDE question as it is unrelated to this thread's topic and would be more helpful to others that might have the same issue as you when answered.
I found, that Creative released a software-based implementation of OpenAL driver, which is compatible with ALchemy, and it is not hardware based. It comes with X-Fi software or some Audigy 2 drivers. It is called "Host OpenAL" (HOAL) and it is native OpenAL driver, with up to EAX 5.0 support. All effects are software processed, so it will work on every sound card. It resides in file "Sens_oal.dll" within system directory. All we have to do is install "Host OpenAL", then rename "Sens_oal.dll" to "ct_oal.dll" in system directory to make it accessible for ALchemy. After it, ALchemy writes glory message within it's dsoundlog.txt - "Using Native OpenAL Renderer". There is only one problem - this OpenAL driver is not free. You need licence for it. If not - driver will not be available. You can use one of keygen attached by mirth a few posts ago.
As alternative google for "Sound Blaster X-Fi MB 2 or 3", download it, extract installer, then install "CTShared\CTRedist\HOAL\setup.exe". It will also do a silent install required component "CTShared\CTRedist\AudELSvc".
Thanks for the hint about HOAL, it seems crucial thing to have along with ALchemy. Without HOAL, I got zero special sound effects in The Suffering, plus 3D positioning was screwed in certain scenarios. Drakan also seems to sound better with it.
"Host Audio Support Files" is not the same as "Host OpenAL". In HOAL there is always Bin.cab file contains "Sens_oal.dll" for x86 and x64 OS. Currently latest I found is v2.02.73. BTW. versions 1.x.x are not working with ALchemy. Only 2.x.x seems to be compatible with ALchemy.
I found, that Creative released a software-based implementation of OpenAL driver, which is compatible with ALchemy, and it is not hardware based. It comes with X-Fi software or some Audigy 2 drivers. It is called "Host OpenAL" (HOAL) and it is native OpenAL driver, with up to EAX 5.0 support. All effects are software processed, so it will work on every sound card. It resides in file "Sens_oal.dll" within system directory. All we have to do is install "Host OpenAL", then rename "Sens_oal.dll" to "ct_oal.dll" in system directory to make it accessible for ALchemy. After it, ALchemy writes glory message within it's dsoundlog.txt - "Using Native OpenAL Renderer". There is only one problem - this OpenAL driver is not free. You need licence for it. If not - driver will not available. You can use one of keygen attached by mirth a few posts ago.
As I wrote above if you do not have valid licence, OpanAL driver just will not be available. There is nothing like enter licence or enter serial number prompt during setup.
Here is post with keygens
ok, so I installed Host OpenAL and the Creative Licensing thing from the MB3 drivers. I made sure I had a license (by checking ALCapsViewer) and I copied sens_oal.dll in system32 to ct_oal.dll in system32. I installed Creative Alchemy 1.45.03.
Maybe a bit off topic since it doesn't relate to ALchemy, but now that the last technical issue plaguing BioShock is fixed (physics unlocker) I decided to replay BioShock and tried getting it working with full surround and EAX.
First thing I notice is some very noticeable audio artifacts that shouldn't be there. Google it and I get recommended to place wrap_oal.dll in the game's directory as openal32.dll. Which looks to be working but under further inspection BioShock is outputting stereo sound.
What are the options for A3D on a new computer? A3D-Live restores surround for Outlaws, but from what I gather there are a few other options, but I have no clue which of them work on a Win10 64-bit computer.
Newest version of ALchemy seems to have some severe audio issues on Heretic II, so I had to resort to using IndirectSound to at least restore surround sound, no idea if the game even uses EAX effects. From what I gather there's no reason to use A3D wrappers for this as they don't really restore much of A3D effects, just basic positional surround sound?
You can read a lot here.
TL;DR: a3d-live has broken wavetracing and it sound incredibly bad (there's a "priorities" list in the last posts).
You'd have better with official "A3D wrapper" and plain ds3d restored support.
Unless (this is a big one), you can't access a c-media based card.
In my lame subjective testings 2 years ago, it seemed like A3D-live + disabled wavetracing (so it doesn't ruin everything) + restored ds3d could have the edge on everything else (at least on my x64 Windows).
But only if I used Asus GX (Xear 3D should be fine too). I'd guess because it was the only thing "injecting earlier" than a3d initialization.
I dunno if it's just an intrinsic problem with "dll hijacking" versus "process hook based" approach (in which case indirectsound wouldn't work either), or something else (like one of the many 3DSoundBack bugs or the relatively lengthy vendor/license check ALchemy does) but that was it.
3DSoundBack isn't changed and I'd bet it still doesn't work (RIP), but who knows? Perhaps newer ALchemy versions might.
And IndirectSound could too, but it's a very PITA to set up HL pre-revamp again.
While I do appreciate the fact that it works, it can be painfully loud and distorted at times. This video shows the volume of EAX in Tomb Raider: The Angel of Darkness on Windows XP compared to Alchemy, and as you can hear, while Alchemy does the job, sometimes you can hardly hear anything other than the reverb. =3AQIt78Cfz8 (taken from this thread on TR Forums: =212300
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