[Warframe Movement Speed Mods

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Christel Malden

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Jun 11, 2024, 10:07:25 AM6/11/24
to nowmipalte

I would like to be able to add a mod to my Warframe that would slow its normal (not sprint or crouch) movement speed by about 30%. On almost all missions and quests speed is a valuable tool for survivability but, there is no speed available if one simply wants to move at a fast walk through areas to look for loot. Crouch is obviously available but its use is problematic in that it invokes Bullet Jump when you hit Jump, which can get you in trouble it only a normal jump was intended. A slower normal speed allows for easier exploration, sprint is available (as well as all of the specialty movements) if speed is needed.

Warframe Movement Speed Mods


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I mean a corrupted mod might fit this niche but the majority of the playerbase wouldn't even consider using this so I doubt they'll add something like this. I don't really understand why you'd want to move slower though.

Turning off run toggle makes most warframes walk at a pretty stately pace. Since speed is often an ideal stat for many players though, linking a Corrupted mod to reducing overall speed - like a negative Speed Boost from Volt - would be an interesting design negative. It would likely need to have a sizable boost though, probably to overall damage or durability I would think.

Increasing or decreasing the base Sprint Speed using mods or through other sources will not change the base walking speed, only modifying the sprint animation speed. For example, an unmodded Gauss has a base Sprint Speed stat of 1.4 and will walk faster than a Mesa equipped with Rush (1.43 Sprint Speed). However, they will share similar running speeds. Additionally, an unmodded Gauss will walk the same speed as Gauss with Rush.

Guided Effigy is a Warframe Augment Mod for Chroma's Effigy that allows him to control the Effigy, dealing rapid damage to enemies in its path while recovering energy and stunning enemies at the destination.

Duality is a Warframe Augment Mod for Equinox that causes her opposite form to split from her when casting Metamorphosis, creating a Specter armed with the weapon Equinox was using during casting.

(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff.

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

This is just an issue I have with the consistency of term usage within mods. On several mods, i.e. "Rush," they tell you of an increase to sprint speed. Other mods, such as Ivara's Prowl augment, will give you an increase to movement speed. I assume the latter was to avoid encouraging players to think they could now sprint in prowl, but the end result was that I assumed that they were two separate stats.

TL;DR I am suggesting that all usage of the terms Sprint Speed and Movement Speed be made to be more consistant, preferably as Movement Speed since that makes it obvious that it works on all movement. (I am not currently sure how it interacts with bullet jumping, but that could result in confusion there I suppose.)

To my understanding, all of the Sprint Speed mods only affect sprint speed. The only way to increase your walking speed is getting a buff from an allied Volt/Wisp/etc. (Someone correct me if I'm wrong, though.)

In this particular case, the Wiki correctly (albeit a bit unclearly) states that "Sprint speed" (i.e. sprint-exclusive) is a distinct stat from "speed" / "movement speed" (i.e. walking/aiming/sprinting). Sources of the former (e.g. Rush, Sprint Boost, and Amalgam Serration) will have no effect whatsoever on walking speed.

Dispatch Overdrive, Arcane Vanguard helmet, and Kogake Prime (I think? Never tested) are all sources of "movement speed" that didn't come into my head at the time. On top of warframe base stats, of course.

Sprint Boost, Speed Drift, Rush are prime examples of mods that increases sprint speed, but does not increase other movement speed. Sliding is the only exception because slides are based on your initial movement (its an additive-after-effect). Same thing could be said about rolling but rolling's linear nature makes it not count.

It would be nice if there were more mods that affects movement speed and not sprint speed. My Infiltrate Prowl Ivara with maximized range and minimized Power Strength to compensate for it would greatly appreciate such an effort.

Sprint Speed is a multiplier to the Warframe's run animation speed. Note that a Warframe's base Sprint Speed stat is not a direct modifier to its sprint speed, but is actually a Movement Speed modifier. Sprinting increases the speed of a Warframe by 25%.

Sprinting can affect the speed of other Maneuvers if done immediately after sprinting as they will inherit the momentum gained from walking/sprinting. Any Movement Speed buff also increases sprinting speed.

Sprinting has no direct affect on bullet jump, sliding, and wall-hopping speed.Note that bonuses to Sprint Speed may not affect movement speed while under certain abilities that prevent players from sprinting such as Grendel's Pulverize and Wukong's Cloud Walker. Bonuses to movement speed may however, but not always.

These mods range from rather useless to game-changing, both for the mode itself and PvE activities. Weapon augments, Warframe augments, and powerful conditional buffs are all tied to Conclave. While not all Conclave mods can be used in PvE, hopefully, all of them will be converted at some point. Ranging from knockdown immunity to fire rate buffs, here are the 10 best Conclave mods you should keep your eyes on in Warframe.

Her invisibility arrows get the most use from this, covering a much larger area per cast. Its high energy cost makes it situational in Conclave, but the abundance of energy efficiency and energy generation in PvE makes this a great augment for Ivara players who love distracting targets or turning allies invisible with her Quiver.

After years of being a mod exclusive to Conclave, Rumbled can finally be used in PvE by any Atlas fan. This mod removes his Rumbler guards, instead turning Atlas into a Rumbler with 300% of his maximum health as rock armor.

Rock armor works the same as Rhino's Iron Skin, absorbing a set amount of damage before being destroyed. While active, Atlas cannot be staggered, is unable to jump or utilize parkour. and throws rocks as his main attack instead of using his guns. While that sounds terrible, his other abilities are still usable. Use your Landslide to traverse the map and deliver massive punishment while your rock armor absorbs all enemy fire.

Anticipation prevents this stunlocking from occurring, preventing future Knockdowns and Impairs from occurring for 4 seconds after being affected by one. This mod is essential for anyone who wants to play Conclave since one of the most common strategies is to use Melee slam attacks to kill players while they're knocked down.

Spring-Loaded Broadhead increases the Daikyu's damage by up to 40% if the target is over 15 meters away. This mod works in PvE and PvP, and this mod acts as a bane mod. In other words, this 40% is multiplicative with every damage type in the game. If you plan on using Hunter Munitions or a DoT-based build, this mod is fantastic if you don't have primed bane mods.

Rifles have Tactical Reload, shotguns use Lock and Load, and secondaries have the Eject Magzine mod. Functionally, these all do the same thing: the magazine is reloaded by 20% per second while holstered. For weapons with long reload times such as the Dual Cestras or Gorgon, these eject mods can take the place of reload mods and don't take a main mod slot.

Mobility is a core part of Conclave, so the faster you move, the more likely you are to survive. This mod increases your sprint speed dramatically and makes parkour maneuvers even faster. Anyone who plans to use melee in PvP should use this mod. Hopefully, Sword Alone becomes a PvE mod as recent Conclave mods have.

Not only can she walk, but Mesa can also roll to navigate areas much faster. You can't increase her movement speed with mods, but rolling in Mesa's Waltz can activate effects tied to rolling such as Rolling Guard.

Soaring Strike grants a 50% increased fire rate to bows while airborne. The Daikyu, Attica, and Zhuge cannot use this mod. Anyone who uses the Cernos or Paris family of bows will get a major boost to damage output with this. If players have good aim, Soaring Strike is a must-have mod for any fan of bows.

A set of Conclave Exilus mods dramatically increase the holster and draw speeds on weapons. Rifles can use Twitch, pistols have Reflex Draw, and shotguns can use Soft Hands. Each mod increases holster and draw speeds by 200% for those weapons, and can be used in the Exilus slot. They're incredibly useful in both PvE and PvP.

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