Rain Audio Download

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Pasty Luckenbaugh

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Aug 4, 2024, 10:38:07 PM8/4/24
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Welcometo Rainy Mood, the internet's most popular rain experience.

Millions of people use Rainy Mood while sleeping, studying, and relaxing.



Enjoy the free web version, or try the iOS/Android app with additional features.


Compatibility can be an issue with a DAC. Will it recognize all the file formats in my library, and will third-party playback apps recognize it? So far, the DA68 has passed most compatibility tests. No MQA, but Roon can do the first unfold already and I have very few MQA files in my libraries. DSD was also a non-starter. In Roon, I adjusted settings to transcode 5.6 DSD into PCM 352.8/24. Playback apps Audirvana, iTunes, and Roon had no issues interfacing with the DA68.


Ergonomics are often sacrificed on inexpensive DACs. But the DA68 has a display, and the display is large enough so you can see the digital sample rate from over ten feet away. It also displays the digital filter employed (you have three to choose from), input source, and volume level. Rod Rain also supplies a remote, which works well, even from nine feet away. You can even change filters from the remote. For me, the ergonomics on the Rod Rain DA68 definitely passed muster. If you require a DAC/PRE/Headphone amplifier, the Rod Rain DA68 will do pretty much everything the higher-priced DACs can do (without MQA or DSD) but with an entry-level price. Yes, you have to order directly from China, and then wait for it to arrive, but I assure you, it was worth the wait.


I still have my Rogers LS35A that i bought new in 1981, they are now in the perfect domain 1.5 metres apart about 40cm in front of a granite fieldstone fireplace. They never sounded so good and the midrange and sounstage are awesome. Good cabling and an old Aurex 40watt power amp. If the Sound Artists are even half as good they would be a steal! I also have a set of gen 4 Hanson Monitors that I a/b in the same room and the LS35A souded very similar (minus the bass). This was with listening to Mahler symphonies, Beethoven Piano Sonatas and Schubert lieder and other very acoustical/vocal pieces. Streamed on my capable LDAC phone from Idagio to my Rod Rain Bluetooth receiver thingy! Thanks for the great review.


FYI, as already posted here I think & in many other audio journals, I am a hobby audio handyman. I design/build/upgrade audios for decades. I design/built tube phono-preamps, tube power amps, 99.99% pure silver interconnects & power cords etc etc. for decades now, thanks to my career discipline in electrical power engineering.


The main issue: so we NEED to replace all our EXISTING unbalanced equipment to balanced equipment at the expense of huge hassle of selecting the right ones, connecting & huge money spent ? For 3 dB more quieter with our ears placed against the loudspeakers as per yr suggestion??


For those audio guys, including yours truly, who do not have programme sources with balanced outputs, e.g. phono-preamp, tape deck, tuner, DAC, streamer, etc, I would recommend another ClassD power amp with only unbalanced RCA in/outputs.


Balanced audio transmisson was historically catered for miles-long telephone line transmisson: balanced transmission using 2 identical wires to ensure same equal he impedance across the both signal lines from the transsmisson end to the receiving end & equal impedance to ground as well. Such equal impedance minimise noise interference at the receiving end with minumum wave reflection & loss.


A balanced line system requires a differential receiver to reduce the noise on a connection by rejecting common-mode interference. Same therefore applies to any home audio with balanced inputs & outputs.


(2) solid state inverters most commonly employing inverting op-amps which are cheap & lack the above problems of balanced transformers. Most commonly used in solid state audios. Cheap in cost & easy to install !


Now you start to see why I said balanced input/output format for audios can be a can of worm techniclally & hence muscially. So why such so-called high tech features getting so popular in home audio electronics from cheapie ClassD amp as posted above to very expensive hi-end amps in recent years ?


FYI, as I already on this site before I think, I got 7 pairs of audio interconnects are all standard unbalanced RCA cables hooked up my rig with 3 active subwoofers installed also with RCA unbalanced connection since day many years ago. I got no problem with noises (e.g. hum) at all even I crack up repeatedly up to very loud volumes, up to 105dB(A) peak SPL as measured with my digital sound meter at my ears level 11.5ft from front standspeakers. So should I still want to bother about XLR balanced connection ?


Sir, I tried the smallest Focal Alpha Active loudspeaker, fitted with a classic amp, then chosen the most recent, similar buth fitted with a D-class one: the difference Is day and night, in every aspect, but firstly in sheer musicality. It Is unbelievable what you experience with 500 bucks nowadays (two Focals with some reinforcement, a Rod Rain 9018/PCM bluetooth with an 80 Ah battery and .waw files in an old Smartphone)


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I recently worked on a small budget web series, and there was a rain scene which rendered all hopes of recording good quality audio completely useless.

The decision was to do some ADR when the scene had been edited.


The pro post guys can do amazingly good ADR these days. There are software tools that do lip movement to audio dialog matching by stretching and shortening audio syllable by syllable. Also if there is a guide track recorded in production VocALign can adjust an ADR performance to perfectly match the production track even if the guide track is noisy from rain.


After successfully experimenting with nature sounds (a sample video is at the end of this article), I decided to create dynamic weather that could be changed simply by adjusting a simple parameter from the game engine. Once again, I began with an analysis before proceeding to recreate the sounds using synthesizers. Procedural dynamic rain is an excellent example, especially because a simple Wwise parameter can change the sound from light rain to pouring rain.


As I can't just recreate the sound of rain by watching its spectrum or waveform, I decided to scour the internet to research this topic. I found a meaningful paper from Cornell called "Toward Animating Water with Complex Acoustic Bubbles". It contains great work, and worth the read.



These were the main conclusions I drew from this research paper:


Through this, I realized that the sound of rain is comprised of the sound of millions of bubbles merging each second to form a spectrum resembling a noise-like sound (pink noise, to be more precise).



Based on this idea, I created a prototype of dynamic rain in Ableton Live using Serum. I split the whole sound into a few layers:



1. Light high-frequency boiling

2. Mid-frequency boiling

3. Stereo noise

4. Individual raindrops



To make it more realistic, I cross-referenced my prototype with a sample of recorded rain.


I had wanted to create not just the sound of rain but also a dynamic rain system that changed rain intensity depending on the parameter, which is the RTPC parameter called Rain_intensity, from the game engine. This parameter changes many of the settings for rain, filter settings, and the volume of the Low Boiling layer.


To make the sine wave change its pitch, I added an Envelope modulator to the Transpose parameter.



The next step would be to randomize the trigger rate, pitch, volume, and pan. A Random Container would be a great solution for this.


This procedurally generated rain can become part of a larger dynamic weather system in your game. However, you'll probably need to make more nature sounds.



Here's a good example from one of my earlier experiments. It features pure, synthesized nature sounds for World of Tanks. Everything you'll hear from the video is synthesized: wind, birds, insects, etc. Such prototypes will help you build similar systems in Wwise.


What best describes you? What best describes you? Audio DirectorSound DesignerAudio ProgrammerAudio EngineerRecording EngineerAudio Integration SpecialistComposerProducer / DirectorCEO / Studio DirectorLead Software EngineerSoftware EngineerGame DesignerStudent / InternTeacherITOther


Try Izotope RX. Use the denoiser to remove some of the broadband noise, and ride the volume, so you decrease the volume between the words. You can remove some of the splatters with spectral repair. Make a mono background atmosphere which sounds dry, which you can use to mask the rest of the rain sounds.


Are you refering to the smearing sound in NR? That's normally when you push it a bit too hard. Perfect FFT and FIR algorithms don't exist; plus, subtracting noise heavily may create an inverse print of it on the useful signal. It's all a big tradeoff...


I will offer potential elements of answer concerning aliasing (as an artifact from over-processing a source signal). It is bound to be a phenomenon occurring independently from the process you are trying to apply. Any plugin might generate some aliasing or artifacts in a broader sense.


As you process a source signal, the processor reshapes the waveform using quite simple maths (in the end, all the maths electronics can do is add or divide). Basically, a processor adds to the original signal the statistical signal that it thinks will compliment best the component you're trying to isolate.

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