Although the PDP-1 had limited computational resources, Spacewar! was innovative for both its pioneering new programming techniques and for inventing a videogame genre. For example, it used crude but impressive
realtime graphics displayed on a circular, radar-like screen similar to an oscilloscope.
The first computer joystick was invented for Spacewar! to make more comfortable operating the game controls, which originally required flipping switches on the computer control panel.