hi, i need to make an animation of a large industrial system distributed on several floors of a building. for the animation it is important to have some layers turn on/ off depending of the stage of the animation. for example, at the beginning of the video all layers are on, but then when getting into the third floor the layer of the ceiling turns off.
i want to use enscape for the animation/render of the model. however it is not possible to turn on/off layers in enscape when generating an animation video. however, there is an option for batch render of images that keeps the correct turn on/off layers of the scenes. but it generates just one image for each scene. then if there would be one frame per scene it would be possible to collect all the frames and make a video with the correct turn on/off layers.
Edit:
Found a small example, at the end of this video it fades from day to night, I did this by rendering the camera path with the day settings and the same path with the night setting. I then cross faded between the two in Resolve.
You could do similar by rendering the same camera path(s) with different layers on/off and then achieving the transition in your video editor of choice.
also i am investigating (number 3) but stuck there because i dont find a plugin able to convert the layers of the model in separated files. it is a pity because the renders in lumion look even better than in enscape, at least for the model i am working on.
Does anyone here knows how to add a video passage where the camera "stands still" only? I would like to start a video animation where the camera rests in the initially first keyframe position for about 5 seconds before any further camera movement starts. In my naive imagination I somehow have to copy the first keyframe and assign 5sec on the timeline to it. But I can't figure out how to get this second "5-second keyframe", which is actually identical to the start keyframe. So any help is gratefully appreciated
You might be able to work around that by ever so slightly moving towards your object while adjusting the FOV accordingly. Yes, that effect might be noticable to those in the know but it's better than nothing I guess. Did you try that?
That really is the recommended workaround at the moment - I have forwarded your voice and those of the others to PM again to discuss this further once more. If you wish, feel free to list down what's missing to you additionally when it comes to the video editor, or what you'd like to see adjusted, then I will forward that as well.
If I assign all for 3 keyframes together a total duration of 10 seconds, then assign 5 seconds to keyframe 2, Enscape arbitrarily changes the total duration time downwards. The result is that keyframe 2 and keyframe 3 always stick together.
First: Thanks again steve2802
Yes, I finally got it right and almost identical to how you explained it above - the only difference: I needed at least 5 to 6 keyframes for it. With only 3 keyframes it never worked for me. Thanks to steve2802s approach I even managed to include a camera pause at the end of my video
The fumbling between the constantly readjusting total video length and the timestamps of the individual keyframes is unbearable and amounts to psychological torture for me so far! This impression gets strengthened by completely illogical click sequences outside of any conventions and a miserable responsiveness of the Video UI itself...
The incredibly fast render speed of an Enscape video would be fantastic if this bonus were not largely compensated by this for me so nonsensical user interface fiddling. (for me, this harsh criticism also refers to other Enscape 3.0.0ff UIs or setting procedures (preset management...) but that's another topic)
What's baffling is that, the hold keyframe worked just fine before 3.0 update. Not really sure what the point of the new video editor was--you can't even slide keyframes. I thought I was doing something wrong because I couldn't slide keyframes.
It should be much easier to set total duration of the video at any time (often the option is greyed out) . I'd rather the total length of the video controlled the speed rather than the Distance Travelled divided by Speed dictating the overall time if that makes sense.
Only way to make the video longer is to make the camera move further or adjust movement speed in a different window. It should be that you can just add a couple secs to make the camera movement slower. Also this should allow for different movement speeds between different key frames.
In other animation packages I have used, slowing down or speeding up the overall animation can be done by "scaling" all the keyframes. When this type of adjustment is needed, a one-time function to "Slow Down by X%" or "Speed Up by X%" would accomplish the type of fine tuning steve2802 is looking for. I cannot imagine a need to limit a path to "exactly 10 seconds"... but if that were needed, we could get close and then adjust one keyframe to make up the difference.
That was immediately what I noticed when I tested the previews for 3. Why would they have this graphic keyframe display without being able to manipulate the keyframe positions. Doesn't make sense, and I do hope this is something Enscape is working on, or else I'll just be stuck at 2.9 for the foreseeable future.
I appreciate it a lot - I agree that the current workarounds are not ideal and that it was a lot easier to add breaks/pauses during the video creation before. As always, all your voices will be forwarded to our product management team which will then discuss this further with our developers.
Create object animations of your SketchUp model to illustrate the motion of groups and components. The motion can be as simple as a single objectlike a cranerotating in an arc. Or, complexity can be added to create more sophisticated, layered motion a crane rotating and rising vertically at the same time, for example.SU Animate can also create an assembly of motions, such as a step by step assembly of furniture, or incremental progress on a construction site.
Use motion paths or keyframes to animate the SketchUp camera and create a fly-through animation of your scene.Camera animation from SU Animate can easily be sent to Podium Walker or SU Walk, for more realistic rendering.
Set your keyframes and let SU Animate do the heavy lifting. SU Animate can interpolate motion between keyframes to produce smooth, fluid animation with very littlework. For exampleto animate an opening door, simply set a keyframe with the door closed, and a second keyframe with the door open and SU Animate will calculate the position of the doorfor all frames in between. Animating in SketchUp has never been so easy.
Set keyframes on different layers to illustrate the passage of timeshow the construction progress at a building site, or the phased timeline of a planned development. Demonstrate the assembly of a piece of furniture, or the manufacturing steps for a design project.
Architectural animations are one of the best ways to present our designs to clients.
There are various ways to visualize your designs, and with Enscape, we can create all of the different types of visualizations in one place. We can create renders, walkthrough video renderings, VR scenes, and even panoramas.
In this post, I will teach you how to create, modify, and export animations in Enscape. The process is the same for all of the supported modeling software (Revit, SketchUp, Archicad, Rhino, and Vectorworks), so you can follow along very easily. At the end of this article, you can also view the full video tutorial which will contain all of these tips for rendering animations in Enscape. Let's get started!
Let's take a look at the video settings and steps you need to take to create beautiful animations of your architectural and design projects (there is also an in-depth guide to the Enscape video settings in this Knowledge Base article). You can download the Enscape 3.1 Sample Project from the Enscape website and follow along with me if you like.
One of the important parts of this process is to make sure your rendering quality and output settings are adjusted to your needs. Make sure to put your rendering quality on Ultra if you want to create high-end animations.
The next thing to adjust is the aspect ratio of your animation. If you want to post the animation on Instagram or LinkedIn for example, you need to specify the aspect ratio in the Output tab of the Visual Settings window.
Another setting you could adjust is Compression Quality. This parameter has an effect on our final file size. It will reduce the artifacts when it has been set on a higher level. Enscape recommends that you stick with the 'Maximum' setting here. If you go higher (Lossless), you will receive a series of individual PNG images. You can go lower to reduce the size of the resulting video file, but Enscape exports to MP4, so you get very high quality combined with a small file size by default.
And last but not least is the frame per second (FPS) of your animation, the higher the better (just kidding ?) but actually, it depends on your needs. If you want a cinematic animation, stick with 30 FPS but if you want a smooth video put it on 60 FPS. In my opinion, higher FPS numbers are just used if you want to edit them afterwards in editing software to create slow motions.