AH, that's a shame, I was really getting into the pinball idea.
> So .. if you want to do that, you've got to really simplify it, and make up
> for the lack of excitement / detail with some overwhelming USP like blowing
> things up, or water, or using a footbal instead of a pinball etc. etc.
Perhaps the USP could be making a huge one? All the hackerspaces build a bit,
and then we get some webcams to a set of screens because it's so big you can't
easily see the far end? For some reason this feels like a Crystal Maze game.
Only thing that worries me is the tolerance on the floor probably has to be
quite high to not feel very cheap.
Doing crazy things with stuff to hit would be great, but I can't immediately
think of the things we could do, and it would need balancing a bit. I think
there would be more mechanical work than anything else. Like Guy, I'm
predominantly a software person with some electronics, and couldn't help so
much with mechanical problems. At least not if they need doing well.
Widget
> make up
> for the lack of excitement / detail with some overwhelming USP like blowing
> things up,
In my mind a large item means being relegated outside at the maker faire (assuming they hold it at the same place). In a practical and realistic sense I'd rather not spend the whole weekend under a gazebo in newcastle
On 30 Aug 2010 22:42, "Guy Burton" <g...@beatbutchermpc.com> wrote:
>
> > make up
> > for the lack of excitement / detail with some overwhelming USP like blowing
> > th...
There were propelled skateboards there last time, although I think they ran
off a remote control. I can't remember the details now, but there was
something a bit odd about them. Martin may remember.
Widget
I'm pretty handy when it comes to flat packing projects, so don't worry too much when it comes to to fitting the stuff into cars/vans, if we want a largeish project it should be simple enough. A wipeout style track could easily be squashed down into one vehicle. So far I've had 30m of wooden fence, and a 5m tall 3 foot sail span windmill in the back of my car and I didnt even need to fold the seats down.
My initial thoughts on a project were based around the coaster bots in the make magazine. Lots of people have made them individually but we could put them all together and have a swarm of them. The hardware is based on servos and arduinos so they are too expensive seperately. But that was about as far as my idea got, I'm sure we could have better ideas.
On Tue, 31 Aug 2010 20:49:37 +0100, Guy Burton <g...@beatbutchermpc.com>
wrote:
> I actually saw a load of mini hovercraft (is that the proper
> pluralization?) on trailers coming out of the racecourse on monday, I
did
> wonder what the hell was going on....
>
> On Tue, Aug 31, 2010 at 7:06 PM, Matthew Burnham wrote:
> On Tue, Aug 31, 2010 at 6:55 PM, Stephen Bridges wrote:
> On Monday 30 August 2010 22:59:04 Matthew Burnham wrote:
> > Well if we're going to be the other side of Newcastle, how about DIY
> > Segways http://hackaday.com/2010/08/17/ride-fly-segway-diy/ [3]?
>
> There were propelled skateboards there last time, although I think they
> ran
> off a remote control. I can't remember the details now, but there was
> something a bit odd about them. Martin may remember.
>
> Apparently it was the World Hovercraft Championships [4] at Towcester
> over the weekend. Shame it wasn't advertised better.
>
>
>
> Links:
> ------
> [1] mailto:matbu...@gmail.com
> [2] mailto:stephen...@gmail.com
> [3] http://hackaday.com/2010/08/17/ride-fly-segway-diy/
> [4] http://www.whc2010.org.uk/
There was a story on the Chron that I saw on the Thursday afternoon, which was
when it stopped being free. I was cross.
W.
> The alternate suggestion was something like super mario kart, and two
> vehicles that drove round and augmented reality to firs tortoise shells at
> each other etc.
I think while augmenting specific real objects (like barcodes) is relatively
easy, I've got the impression that e.g. firing a projectile and then plotting
that projectile through a 3d space that is then overlayed with the real world
is much harder.
A powerup that gives you an electrified rim to approach other cars with
perhaps? Or prove me wrong, which I'm equally happy with.
Widget
Yes, I was at Reading when they were making the robot swarms that are at the
Science Museum and the like. I'd estimate they cost £50-75 each, but there's
many obstacles to overcome for a good swarm. Making a powered floor isn't
amazingly difficult but it's not easy. Alternatively automatic charging is
difficult and obviously means each robot is only running about 25-35% of the
time of the show.
Charging is done by having an array of five probes pointing down with spring-
loaded ball bearings, with the array (as a cross) designed so that it always
gets two probes on alternate strips on the powered floor.
Most comms in swarms were done as presence detectors, IIRC. So effectively
each robot would transmit a beacon at a suitably high refresh rate. I
designed some beacons when I was there. I don't know if they actually
transmitted some kind of protocol with them.
> Bot's with pens sensors so that they could follow lines and or make their
> own lines would be interesting.
>
> I remember watching a program about ants, they apparently leave a scent
> trail when they go out looking for stuff, once they find food they follow
> it home, over time the trail gets thicker and ants tend to follow it more
> directly until they end up with something approximating the best route,
> perhaps that would be cool to mimic?
This was also investigated (in software) at Reading. It was called Stochastic
Diffusion Search (http://www.reading.ac.uk/cirg/sds/cirg-
stochasticdiffusionsearch.aspx). I don't know of any work done in the real
world with it. You need something you can put down in precisely controlled
quantities, and a reliable sensor to detect it. You also need to be able to
clean up when you want to start again.
Just a general note on swarm robots, all the robots need to work, which
reduces the amount of tolerances in the design.
Widget.
> Stephen, I disagree with that they need to all work reliably. If they're
> autonomously all following the same program, then one being duff shouldn't
> matter.
You'd be surprised, it'll spoil whatever pattern you're aiming for and be very
obvious to the first person to walk up. Unless you use a subsumption
architecture it may also collide into other robots, but that's easily dealt
with.
Widget.