I wonder how someone could use the striped road texture properly, since it would be impossible to match the strips onto the road. The only texture available without strips is the road_10 which is not too bad but the other ones have an excellent finishing but, with strips, which again, are impossible to match your model.
Hi, I ended up using "Road 10" texture, which doesn't have any strip. But would be interesting to see how's the proper way to use the texture with strips, because as I said, it's impossible to match the strips in the middle of the road you model.
If you happen to be using Revit 2024 I highly suggest doing these via the new divided topography tool as it is the easiest and most accurate approach. If you are in an early version then you would need to cut out the strip section in your road subdivision and then apply a new subcategory for the stipe. I can further clarify this method if I need to! though here is a simple case where we achieve the road lines in the center. This is a feasibility model so we didn't go into super detail on the road or site textures but if we thought we needed to devote time to that then it would have helped the view!
In my opinion, the best way to create road stripes in Revit is to use railing. It will help to create strips on curved roads and on topography as well. I did a video about it a very long time ago. Skip video to @29:20
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This is the reason I no longer use this method, and if you are using Revit 2024 then the best method is layered toposolids. Though with the railing method, you have to be designing on a close-to-flat site, any large changes in elevation will cause the jagged triangular effect that you see. I suggest trying the method of subregions that I outlined above as it will stay as a true curved geometry.
Ie. I may use the Enscape Material Library asset: Road 04, I will then duplicate this material as my "yellow stripe" and remove the albedo image map and instead just apply my yellow or white color. This way the rough texture of the road shows up under that yellow and it doesn't look out of place.
I'm not sure why the admin deleted my previous reply. If the reason is the use of Chinese replies, I don't seem to have noticed that the forum has restrictions on the use of language. Or may I suggest you use some translation software?
I like to apologize if that was the case, when exactly (what time/date) did you post here previously if I may ask? Also, just in case I'm not misunderstanding anything but, we rather have our users themselves translate their message into English before posting as otherwise everyone here would have to use a translator instead. I've added this to our Forum guidelines as well - I hope you'll understand, and in any case thank you for the feedback of course.
i need help on getting the curved texture by either:
a) making the texture be curved when applying it to a (new) curved face (i tried this using the dropper, but to no avail)
b) exporting the curved texture?
thanks for the verbose reply Maxb
i must have not done something right last time i tried exporting the curved road from Sketchup - i was able to get the exported texture show up as a curve this time (it was getting exported straight)
anyhoo thanks so much
I have a simple road that in my drawing and followed the steps in the book. everything went according to the book until I tried to make the wireframe road grey or even have a gravel texture. So far nothing has worked.
I have been adding the color from the attributes palette, but the road still won't take it. I also tried changing the class attributes to have a solid fill pattern and checked the "use at creation" button. Still Nothing. I even tried quitting and coming back in because that solved a problem a week or two ago. I am using the custom renderworks to do the rendering, and the triangulated symbol renders well, (trees too- impressive!), but I still am unable to get the road to go.
There's a minor bug in Setup in 10.0 that causes this flag to be set on. It causes plug-in objects (such as roads) to be non-colorable. I should have thought of this before (note to self: slap self in forehead.)
While I have you, Is there any known problems w/ using Quicktime 6.1? I caught wind of problems with an earlier version conflicting w/ renderworks and consequently never updated from Qt 5. It keeps showing up in my Software Update, but I hesitate until I know there are no problems.
I'm having trouble making the road take on a RenderWorks texture and am looking into that, but giving a road a color in 3D render mode is easy: select the road object(s), and on the Attributes palette, give them a solid color. They will now render in that color.
Hello. I used sketchup last year brand new to it on a personal project that I put on hold and now want to get back learning it again and running into an issue. I have a landscape with roads which i used the asphalt material from sketchup. I want the lane lines on the road though and figuring out how to do this. I tried using a road texture but the geometry seems to be all over the place on the road. Is there an easy way to add a road texture with lane lines?
final4.skp (9.3 MB)
Thanks for this. I did see this but im having issues with how my geometry is since im not using a flat surface, but the road is on a terrain. I basically used cadmapper to get a model of a terrain and imported a model of a land plot with roads and draped that on the terrain. Which is causing the geometry to form triangles on the road that if i delete a piece will delete the face.
One option is to apply a simple asphalt texture and draw the road markings on top. Best to draw theses on a flat surface first - take the countours of the road only and project them with Sandbox Tools on a horisontal face. Then draw all the road markings and project them back on the road. Best to keep a copy of the road without markings so you could project again when any changes occur.
Another option would be to use vector graphics tools laike Illustrator, Corel Draw or Affinity Designer. Those would be more suitable to draw all the road marking or to use existing libraries. Then you could save them in .DWG format and project on the roads as lines or save the whole linework as and image and project that on the road. If you use V-ray, then you can just project all the linework on the road with V-ray Decals.
Thanks all for the feedback and recommendation. I used thrupaint to fix the surface and applied a texure and used thrupaint to rotate the texture to fit. Not the cleanest look but it got the job done.
The problem is, I have no idea how to curve the lines and the road markings in such a way that they would form smooth curves that tile seamlessly with the original texture. I have tried using the warp tool (I have the lines and markings all as separate layers), but the results look horrible. I'm pretty sure there is a pretty simple solution to this, but I'm rather inexperienced with photoshop. I've been banging my head against a wall because of this for the last two hours, so any help would be greatly apprectiated. And yes, I have tried to google for tutorials, but haven't been able to find anything that would address this issue clearly.
I would approach this problem by using the bzier pen tool in Photoshop or Illustrator. This allows you to "draw" mathematically-defined vectors and shapes that have the added benefit of being able to scale to any size without losing resolution.
Has this question been answered elsewhere? Answer 1 doesn't even come close to addressing the original request (Illustrator is unhelpful in this request, unless you create your textures in that program to begin with). Of course, this bloody web site won't let me post more than 2 pictures unless I'm a long-time member, so I've just jumbled them all into one big pic, sorry about that.
Here's how you do it:Disclaimer A - you WILL have artifacts and stretched textures, this is not magic.Disclaimer B - Yisela was correct in one thing: you will need to understand how to edit Bezier curves, but in this context, it's not like you need to be an expert.
Then, you need to draw some guidelines, use the built-in Photoshop guidelines to create a grid, like so, and a circular outline on a separate layer at about 25% opacity on major features of your texture (such as the middle of the road, sidewalk, etc.).
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