Discussion on expanded-character-sheet-versioning-information

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Doctor Igor

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Oct 30, 2006, 10:53:01 PM10/30/06
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This is really Drew's suggestions:

FIXES

"Action Points" entry field is still protected
Selecting the "Cthulhu," "D20 Modern," "S.A.S.," "Star Wars" game genres still list the "Fantasy" races, not that we are playing those other four. And the "Arcana Unearthed" button could also just be another drop-down choice, and its race listing is messed up. But Star Control works great!

It still displays 0-level bonus spells for the Artificer even though there are no 0 level "spells," though I am not sure if that could be fixed.

The second casting class field does not actually automatically display the spells gained like the first field does.

Wizard lists its casting stat as "WIS" in the "base casting stat" field, even though it is actually using the "INT" score as it shoul

Doctor Igor

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Oct 30, 2006, 10:57:19 PM10/30/06
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Doctor Igor

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Oct 30, 2006, 11:00:06 PM10/30/06
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I'll fix the Protected field, the incorrect Stat indicator and the 0 level bonus.
I didn't create race lists for those other systems since most of them just use Human or Earth Human

The 2nd casting class isn't supposed to do anything unless you put stuff in it

Saud.Grudd v2.0

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Oct 31, 2006, 1:34:29 AM10/31/06
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Sounds good to me!

And yeah, those other games do admittedly not really have much in the
way of races going on, other than Star Wars which we will probably
never play anyway.

Hooray! I'a Rich DeBarba! I'a Rica!

Saud.Grudd v2.0

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Oct 31, 2006, 1:41:41 AM10/31/06
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I was just showing Kurt what I was actually talking about with the
"second casting class" thing (so we could reach a consensus), and I
noticed that if you select Mage as the second casting class, it
actually does fill the blanks in. But that seems to be the only one
that it does that with, so I have no idea what to make of that.

POOP :D

Doctor Igor

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Oct 31, 2006, 3:48:18 PM10/31/06
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Fixed all the broken stuff you pointed out.
The second casting class spells arent supposed to fill until you put a second casting class level in the box for that purpose. Onlt the first casting class is defaulting to character level. It is impossible to have a 10th level character with 10 levels in cleric and 10 levels in bard, so I didn't default the second one at all.

Saud.Grudd v2.0

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Oct 31, 2006, 7:19:06 PM10/31/06
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Sweet! Thanks for the SUPER QUICK FIX!

Now that you realized what I was insanely rambling about, it does make
sense how it works. And since I cannot re-create the
Mage-in-second-slot feature, it looks like everything is working as
intended. Well, the Artificer still lists a bonus 0 level spell, but
let me tell you about how unimportant that is to fix.

Kurt

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Oct 31, 2006, 8:20:17 PM10/31/06
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A couple very important things, that absolutely must be addressed:

The 'Magic Item "Slot" Information' section has a spot for both armor
and robe, but those take up the same slot.

My Cleric with a 3 Charisma can turn undead -1 times per day! This
will come up so frequently, and nobody could possibly figure out what
to do if it did!

That's all I've got!

Saud.Grudd v2.0

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Nov 1, 2006, 8:16:28 AM11/1/06
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So, this is strange.

When I went to play around with the races on the new sheet, I noticed
that the stats were not updating in the stat block section, and thought
something was wrong.

Then I went back to an earlier version of the sheet, and discovered
that they did not update then, either.

I absolutely could have sworn they used to update, but if I am just
crazy, that will not surprise me. Nor will it surprise me if somehow
my copy of Excel has blown up. But if that feature does not exist, is
there any way to make it exist without too much work?

We are so demanding.

Also, I am sad that "armor" and "robe" are the same slot. That totally
means my Impressive Robe has been ret-conned out of existence.

Doctor Igor

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Nov 1, 2006, 9:41:20 AM11/1/06
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I'll check on those things:
Artificer 0-level bonus spells.
Armor and Robe slot
Negative turning attempts

It never adjusted for racial modifiers, but perhaps it could in the
future. I always just had the adjustments print in the racial abilities
section.

Doctor Igor

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Nov 1, 2006, 9:58:00 AM11/1/06
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PS.. Since none of that stuff actually stops people from using the
sheet, I probably won't add them until I do the next update, where I
hope to do those formatting changes and add Psionics.

Doctor Igor

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Nov 6, 2006, 5:04:39 PM11/6/06
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Currently fixing those issues. Also adding functionality to auto figure BAB and Saves for single class characters, and adding different pages for spellcasters. Should be done in a couple of days if people want to wait for it.

Kurt

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Nov 9, 2006, 4:53:26 PM11/9/06
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I've got a suggestion for the sheet. I have no idea how feasible it
is, but, here goes...

On the skill sheet, would it be possible to have more than an
in-class/out-of-class toggle? Like, would it be possible to have a
spot on the "non-printed" part of the skill sheet where you could say
that A = Artificer, R = Rogue, and tell it how many levels you have in
each? Then, could you put "A," "R," or "AR" in the "in-class?" column
for a skill, and have it figure your max ranks based on how many levels
you had that skill as in-class and how many levels it was cross-class?

Saud.Grudd v2.0

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Nov 9, 2006, 8:31:43 PM11/9/06
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> On the skill sheet, would it be possible to have more than an
> in-class/out-of-class toggle? Like, would it be possible to have a
> spot on the "non-printed" part of the skill sheet where you could say
> that A = Artificer, R = Rogue, and tell it how many levels you have in
> each? Then, could you put "A," "R," or "AR" in the "in-class?" column
> for a skill, and have it figure your max ranks based on how many levels
> you had that skill as in-class and how many levels it was cross-class?

Dude, you just blew my mind; that is totally already what I am doing
with this very character sheet. Well, the "A" "R" "A, R" part, not
changing the sheet for a more advanced skilling system.

Without knowing a damned thing, I would assume it is not possible to
have that work with more than one thing in any given column, but that
single-class in-class skills could be updated that way.

Kurt

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Nov 9, 2006, 9:09:26 PM11/9/06
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Yeah, I have no idea if it can work on one sheet, but I think I came up
with a pretty sloppy way that it might be done. If there were multiple
skill sheets, one to be used for each class a character had, and you
could set what level the class the sheet was used for, you could just
keep track of ranks seperately, and they could be added up on a 'total
skills' sheet, or something. That was the longest sentence ever.
Like, a level 5 Bard/4 Foremian Lyricist would have his Bard skill
sheet, with skills maxxed out at 8 ranks, and his Lyricist sheet, with
skills maxxed out at 7 ranks, no that doesn't work, since that would
give you level +6 ranks. I guess the "total skills" sheet could keep
track of max ranks, and still not let you go over, or something. I
think it might work...

Doctor Igor

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Nov 9, 2006, 9:37:24 PM11/9/06
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I almost did that, but here is the problem with it.
There's nothing stopping you from blowing as many skill points as you
want to raise a skill that is in class for you up to the maximum and
only spending on things that are in class for the level you are taking
if you are dual class.

So you could take a level of cleric and pour a ton of points in
Knowledge religeon, and then be a rogue for a level and top off your
Open Locks, then on you next level be a cleric again and spend 2 points
to top off K: religeon. So if it's In class for any of your classes
then the max becomes effectively Character level +3.

> > single-class in-class skills could be updated that way.- Hide quoted text -- Show quoted text -

Saud.Grudd v2.0

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Nov 10, 2006, 3:51:22 AM11/10/06
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All I have really found that is problematic so far is that the new
spellcasting tabs do not actually put the character's name in the " 's
Spell Sheet " section.

I really like the new sheet. As I mentioned to you on the phone
earlier, the only thing I can think of that I would like to see on the
sheet as of now is the addition of graphics. And just as we also
mentioned, it will be great if people suddenly want to use the sheet
due to something you spent 10 minutes working on after the millions of
hours you have already put into making it so functional.

Doctor Igor

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Nov 10, 2006, 9:49:43 AM11/10/06
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I should be able to fix the name thing today.
If you want to start looking for small graphics for the main page and
the tabs... I'll find a way to put them in.
If you could find some borders or corrners for the margins that would
be fun too... like those little curlecue things that ancient scrolls
always seem to have.

Saud.Grudd v2.0

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Dec 11, 2006, 4:55:36 AM12/11/06
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I am still not entirely sure how to change the default casting stat on
the caster tabs, but I imagine that is something obvious I am just
overlooking?

Doctor Igor

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Dec 11, 2006, 1:16:19 PM12/11/06
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The default caster stat for each page is determined by your choices on
the first page on the caster class drop downs.
For instance: if either of those caster classes are listed as Wizard,
the wizard tab activates with Int as the base stat. If either of those
say Bard, then the bard/Artificer tab is activated with Charisma as the
base stat.
If one says Bard and the other Paladin, then both of those tabs would
be active as mentioned...
The only problem is if you choose two that both use the same tab. (a
rare occurance I would think)

Doctor Igor

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Dec 11, 2006, 1:18:42 PM12/11/06
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If you have something Non-Standard that would use one of those pages
with a different ability, then I can adjust your stat cell for you...
It's in a hidden columnin the middle of the page.
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