Game 123: Smash & Grap - Post Game Show - Josh is on the clock

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Kamil Pawlowski

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Jan 14, 2024, 10:51:56 PMJan 14
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Mission 8: Smash & Grab

Date: May 3063

Location: Menkalinan FWL (Class C)


Menkalinan is an unremarkable world in the FWL.  Its primary export is lumber.   It was recently restored to the FWL as part of operation Guerrero.    The planet has its local militia but no name units, and no battlemech forces are stationed here.   Given the present state of the Chaos March, the Planetary Governor has hired you to shoot some trouble for him.


Had planetary command ordered you to stay in Shoufeng to keep an eye on prisoners and salvage, you would have bagged the Pirate Wolverine too.  Instead, like many of your enemies it withdraws into thick jungle to lick its wounds.  You're sure you haven't heard the last of it.  The dropship that delivered the pirates takes off when the rest of the pirates surender.


The planetary governor is estacit with your performance.   Ironically he's not as happy about the two working manticores, and bevy of other units you captured for him as he is about the fact that so many of the pirates won't have to be put on trial.  Apparently guaranteeing a fair trial to a pirate is an expensive undertaking.  The governor is so happy he's willing to concede some salvage, though somebody points out that there is a local superstition about hosing out mech cockpits and bad luck - it's a win win.


SAFE slinks away quietly, happy to have gotten away with one.

 

There are plenty of heros to go around on this one, and you hope that luck never swings back around the way it came down on these pirates.


Game Effects:

Payout is 176 per player.

There is salvage


Turn Order:

Josh

Kamil


Spreadsheet:

124


First time using the new tooling, please check for mistakes or weirdness.

Other:

This game was extraordinarily bloody and I want to thank Allen for being a good sport about all the head hits his units took:

  • Phoenix Hawk - Turn 2 IS-LPL to the head (8 pts of armor vs 9 pt wpn) - head blown off
  • Hunchback - 2 hits to the head, 2nd an IS-ERPPC - head destroyed
  • Panther - knocked out cold by head hit, shredded by subsequent fire
  • Panther - Gaussball to the mellon (turn 2, maybe 3?)
  • Grasshopper - clan LPL to the head, 2 crits - Sensors, Cockpit
There is simply no amount of tactical brilliance that can overcome this kind of dice rolling.

Images:

Josh Cochran

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Jan 15, 2024, 4:04:38 PMJan 15
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A couple notes:

 

Both Manticores should be down 4 rounds of LRM10 ammo.

One set of LBX Infantry only fired 6 rounds and one set only fired 3 rounds of gauss ammo. They had no targets for one round while the other stands did.

 

FF Takes the following actions:

 

  1. Determine if you are in Command
  2. Add Additional Lances
  3. Claim Salvage and comp teammates
  4. Buy Ammunition (up to your weight limit)
    1. Buy 2 tons LB10x cluster rounds (-10WPs)
    2. Buy 1 ton Gauss ammo (-3 WPS)
    3. Buy 1 ton SRM4 ammo (-6WPs)
    4. Buy 1 ton SRM6 ammo (-6WPs)
  5. Repair and Reload ammo on all units
    1. Reload Stealth (-1WP/1TD)
    2. Reload Firestarter (-1WP/1TD)
    3. Reload Manticore (-1WP/1TD)
    4. Reload other manticore (-1WP/1TD)
    5. Repair Pegasus (-5WPs/1TD)
    6. Reload all infantry (-4WPs)
  6. Buy and/or Sell units
    1. Continue Gofind for Cronus x2
    2. Continue Gofind for Men Shen x2
    3. Continue Gofind for Cyrano x2
  7. Add and/or Subtract personnel
  8. Resolve Lance structure
  9. Assign Special Abilities

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Kamil Pawlowski

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Jan 16, 2024, 2:48:26 PMJan 16
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Josh Cochran

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Jan 16, 2024, 3:27:27 PMJan 16
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Awesome sauce.

 

Remember me talking about CGL’s “Premium” miniatures Sunday? Turns out they’re plastic minis that come in a bazillion and a half pieces.

 

For poseability. ><

Kamil Pawlowski

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Jan 18, 2024, 12:32:12 AMJan 18
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hopefully all the automagic deductions worked.

Buy ammo - done
reload stealth - done
firestarter - done
reload manticore - done
reload manticore - done
repair pegasus - 
1 moto (7)  - success  
reload infantry - done

Go Finds:
Go Find Cronus:  (cost  20)
Base percentage for a class C planet is 0.7. 
GM discretion is applied for a rare design: -0.1
The final go find percentage is: 0.6
Roll is 52.  Go find fails.

Go Find Menshen (Cost 20)
Base percentage for a class C planet is 0.7
Menshen is a capellan mech on a recently conquered but poor planet - apply 0.2 modified for non-local
The final go find percentage is 0.5
Roll is 75.  Go Find Fails.

Go Find Cyrano (Cost 20)
Base percentage for a class C planet is 0.7
Light unit +0.1
Cyrano is non local (comstar/wob are automatically non-local)  apply - 0.2 modifier
Rare design, factory destroyed 2048 - 0.1 modified
The final go find percentage is 0.5 
Roll is 60 - Go Find Fails


On Mon, Jan 15, 2024 at 1:04 PM Josh Cochran <onegam...@outlook.com> wrote:

Josh Cochran

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Jan 18, 2024, 2:50:31 PMJan 18
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52 vs 60. Isn’t that a success?

Kamil Pawlowski

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Jan 18, 2024, 2:54:23 PMJan 18
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you are right! 

I'm so used to your go finds failing. LoL. 

I'll do the rest of the math.

Josh Cochran

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Jan 18, 2024, 3:16:26 PMJan 18
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It’s funny because it’s true.

Kamil Pawlowski

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Jan 18, 2024, 3:31:53 PMJan 18
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Honestly if I hadn't automated a lot of this, I'm not sure how I would get these turns done.  I need to automate this step as wall at some point

Kamil Pawlowski

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Apr 13, 2024, 12:01:34 AMApr 13
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cronus - found 1 delivery in 7 months.
cyrano - found 1 delivery in 11 months

sheet has been updated.
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