FractalRama is a collection of thirty 4K fractal stills for design and motion graphics. It also includes six displaced 3D planes which are perfect for creating volumetric looking effects right inside of Element 3D, or any other program you use!
Download Video Realm Media Fractal rama and enjoy the best experience where you will find what you needed and what you searched for. Our site also provides templates for After Effects, Premiere Pro, Final Cut, Luts, Royalty free sound effects and much more.
Methods : A retrospective cohort study with data from 96,992 patients, of which 250 had multiple sclerosis seen at a tertiary ophthalmic institution in London, United Kingdom. Retinal fractal dimension was extracted from macular-centered colour fundus photographs using the Vascular Assessment and Measurement Platform for Images of the Retina. Multivariable linear regression evaluated the association between retinal FD and multiple sclerosis adjusting for age, sex, hypertension and diabetes mellitus.
Conclusions : Retinal FD is reduced in people with MS. It remains unclear whether FD may be related to disease severity and therapeutics and further work should characterize its role in dynamic disease modelling.
Purpose : To analyse the association between retinal fractal dimension (FD) and all-cause dementia in a large ethnically and socioeconomically diverse cohort in London, United Kingdom.
Conclusions : A strong inverse association was seen between retinal FD and prevalent all-cause dementia after adjustment of known confounders of FD. Subsequent analyses will examine associations between other metrics of retinal morphology, derived from optical coherence tomography and incident disease.
These petals have serrated edges and they engage into the neighboring robotic cube through the 45 degree slots. While the serrated edges of the petals are engaged by either a gear wheel or a large screw thread running the length of the slot which slides the cubes along.
All active robotic cubes have a limited microcontroller to perform basic operations such as the communication and control of internal mechanism. The commands to control a Fractal Robot are all commands for movement such as move left, right etc and hence the computer program to control the robot is greatly simplified in that whatever software that is developed for a large scale robot, it also applies to the smaller scale with no modifications to the command structure.
The largest component of the Fractal Robot system is the software. Because shape changing robots are fractals, everything around the robot such as tooling, operating system, software etc must be factually organized in order to take advantage of the fractal operation. Fractal Robot hardware is designed to integrate as seamlessly with software data structures as possible. So, it is essential that unifying Fractal architecture is followed to the letter for compatibility and interoperability. Fractal architecture dominates the functions of the core of the O.S, the data structures, the implementation of the devices etc. Everything that is available to the O.S is containerized into fractal data structures that permit possible compatibility and conversion issues possible.
A Fractal O. S coverts factually written code into machine commands for movement. The data signals are fed to a bus -fractal bus. The e3lectronics have to be kept simple so that they can be miniaturized. Towards this end, the Fractal Robot uses principally state logic. its internal design consists if ROM, RAM and some counters.
This is an important and pioneering advancement for fractal computer technology. A Fractal bus permits Hardware and software to merge seamlessly into one unified data structure. It helps in sending and receiving factually controlled data.
Computer software controls the shaping of objects that are synthesized by moving cubes around. To reduce the flow of instructions the message is broadcast to a local machine that controls a small no: of cubes typically around 100 cubes. All cubes communicate using a simple no: scheme. Each is identified in advance and then a no: is assigned. The first time around, the whole message and the no: is sent but the next time only the no: is sent.
Recently i got into 97-100 CMs and so far did it twice, but twice from the past WEEK, its because there are no parties in that LFG that hosts one without a UFE of like 5+, instead I need to host one in LFG and type "be experienced and know mechanics" and get people who dies pre 66 on 100 CM 3 times (somehow). I get that people need more experienced people for the fight when they cleared it 100 times, but having NO LFG for the newer players is a big problem. UNLESS there is a server that helps players in this kind of thing, because there is no other way for them to climb up without at least getting bunch of help
It's not just hostile to new players, it's also hostile to everyone else who hasn't done CMs for literal years. It feels a lot like the people pugging for fractal CMs want CMs to be a closed system where no-one new joins their community. Similar to how raids used to be, but way worse.
GW2's community is uniquely gatekeepy, especially in fractal CMs. It's not even about experience, they just want old players. If it were about experience, the amounts of UFE asked for in LFGs would be a fraction of what they are. At most, people would ask for 1.6k UFE (completing all 4 CMs successfully 10 times) or for one of those extra fancy no-healer runs, 3.2k UFE (completing all of them 20 times). But instead they're asking for 10k, 15k, 20k, 60k, the numbers are getting bigger and bigger as new CM runners accumulate UFE.
If you're turning away people who have done everything successfully 40+ times over, it ain't about experience anymore. At this point they might as well ask for Unstable Cosmic Essences since the thing they really want seems to be people who have been playing for years.
In NA they ask for titles, like Dances with Demons or Nightmare Aspect...
BUT! quite often I see these people lacking the ability to even activate the CM mote itself, which is hilariously ironic, they then disband becuz everyone has "proof" that they passed the CM Deathless...and meant absolutely nothing in that circumstance, becuz they were too lazy to even finish the NM achieves off.
The gatekeepers always come up with 10 million reasons why such and such is needed, and even try to insult ppl who don't gatekeep (I kick those).
The reason these ppl seem to try so hard to speedrun "farm content" in the game, yet cudn't find Statics in their Guilds to efficiently and stably do it, instead being forced to look for pugs that they don't trust...I wonder why? It cudn't possssssibly be that overly toxic attitude...right?
If ANET implements newbie LFG absolutely nothing would change. Do you raid? If so you should already anticipate the result from Raid(training) tab. None uses it, once or twice a week some dude opens up a training run and thats it. ANET cant "knowledge check", thats why you have people asking for kill proof like +5k UFE. Because there are no guarantees that newbs would like to play with each other. If such a LFG would exist you would still be getting the same bad apples you are getting now because everyone wants to complete it but none wants to watch a video guide about it man, they all depend on someone other than themselves. If ANET arbitrarily implements a LFG that automatically keeps track of how much completions you got in a CM and allows you to match with similar players then... You would still play with same people because you only completed it twice yourself. The point is, there arent any reliable ways to knowledge check people and make sure they wont fill your parties.
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