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Kena Sugrue

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Aug 3, 2024, 12:26:56 AM8/3/24
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I have several audio devices. After starting the sim, if I attempt to change audio device MSFS will remain on the one that was active when it started. All other software happily changes to other devices.

If I start the simulation with PC sound set to headphones and change sound output to external speakers the in game sound DOES NOT CHANGE. All other apps running like FSRealistic change to external. The same thing happens if the game is started with External Speaker as sound if switched to HEADPHONES the sim sound remains on headphones while all other running apps change to speakers. To change sound output in the sim the game has to be restarted.

Uncanny. I bought it 2 days ago for use with headphones. I read some people raving about it and I always felt the spatial aspect poor in MSFS. I didn't use x-plane much but thought its C172 had a great spatial cockpit sound. Anyway Atmos was a mild improvement over the windows spatial setting I had but my headphones are cheap (for use with VR), so now I have 7 sets of wireless headphones in my Amazon wishlist I'm trying to choose between and also decide if it's even worth it.

Dolby Atmos is natively supported by MSFS. Dolby Atmos for Home Theatre is a free way to output audio in W10 and W11 if you have a compatible receiver or sound bar. You only have to pay a license fee of about 12 if you want to have access to Dolby Atmos for Headphones too. There aren't too many games that natively support Atmos, but MSFS is definitely one of them. Other games that natively support Atmos on pc are: Call of Duty Modern Warfare 2019, Black Ops Cold War, Vanguard and MWii. Forza Horizon 4 & 5, Forza Motorsport 7 and Shadow of the Tomb Raider. Atmos works flawlessly outputting from my 3070 and from my 6900XT. I advise to get a Display port to HDMI cable. I have my GPU plugged into my LG C1 oled via a HDMI cable and have display port to hdmi cable from a display port on my GPU to HDMI in on my Atmos receivers. This way, cuts out any audio lag from trying to use earc.

4L0M is correct that Atmos is supported in MSFS. One of the requirements is to download the Dolby Access app (free for home theatre users) and configure your speakers in Windows for Atmos. I can't speak for headphones but with a home theatre setup you need a Dolby Atmos compatible AV receiver linked to you video card over HDMI.

Yes, download the dolby access app from the Windows store. If you are outputting to an Atmos receiver, there is no cost to use it. You need to pay for the Dolby Atmos for headphones plug in, this goes on sale quite often. I think I paid less than 10 for it. The Headphones Atmos app can be used on 10 different devices once you have paid for it, so you can also use it on Series X at the same time if you have one using the same Microsoft account. ANY stereo headset can be used for simulating Atmos in a headset, although the better the quality headset, the better the results.

You can also pay about 20 for DTS X headphones & the DTS X object based sound codec for speakers if your amp/soundbar also supports it and you want to have all options open for object based audio on your pc.

Sorry to say but its definitely a sim issue as no other game has this issue. What you mentioned is a work around yes but thata definitely an issue on asobos side because i was listening to Spotify and that changed ocer fine. One time i was watching netflix on a second screen and when i switched headsets every bit of sound except msfs switched over. Ive switched headsets mid game in multiple other games and it switched over just fine. Thats a sim issue with how msfs interacts with sound in windows. Again what you mentioned is a workaround to fix the issue with msfs but msfs is most certainly the issue.

Is there any discussion of a 3rd Party sound package addon for the Maddog? The main reason I don't fly it is because the sound is horrible. Based on this Forum, it sounds like the developer is not very active on updating, so I wondered if any 3rd party groups are giving it a go.

They have been super strange lately. Seemed when the plane was less popular, they were constantly updating it. So many new features were rolling out. Then it comes out in MSFS and appeared to sell like hotcakes (based on forum posts), and the developer seems to have gone to sleep. I hope they are ok over there. Because this hasn't been their usual behavior.

Go look at their forum. It was easy to watch during release. Posts went from dozens a day to hundreds and tons of unique users. I never meant for you to infer it was close to the popularity of fenix or pmdg 737. But pretty much hardly any would be expected to be on that level. If it sold on the level of the 146, I suspect most devs would consider that a success in the first place. Some of the maddog paints on flightsim.to have over 2000 downloads.

There is a similar post at the maddog forum as well, wondering what's going on as we haven't heard from them in a while. I heard that they might be busy with real life commitments so hopefully they will be back at some point.

Not sure where you are coming up with the position I stated it was more popular than the 146. But I think both appear to have sold pretty well. I can't sit here and quantify what you find impressive. Nor do I care to. I suspect (Wild Guess) that they sold double or more of the maddog they sold in p3d. Don't forget it was one of the very first high level airliners released. If you somehow expected a jet that is mostly retired and sold less than 1200 in real life to have equal sales to a 737NG/A320 (Over 15k sold) then that's probably a little unfair.

Leonardo is a very small team, I think only 2 main devs, so a real life issue could very well cause such a silence. It has been updated quite regularly, at least in the beginning, so there's that. I'm also quite sure it sold very well, there's a lot of indicators (users on their forums, Simmarket reviews, first study levle aircraft in MSFS) that makes you believe that this has outsold the P3D version already.

well we probably won't agree. We are lacking actual sales numbers. but it appears to me both the maddog and the 146 have done pretty well. I think in real life the MD-80 had a bigger following than the 146 ever did. So that would explain the fans and probably the press. I'm an avgeek so I like them all. Not to mention I saw some pretty heavy press and fans for the 146.

There is a setting within Windows that does this. It automatically lowers all other sound when a "Communication Device" is active. You'll want to locate that setting and change the default action to "Do Nothing."

Hi, a newbie question here: I want to trigger sound playback on specific events in MSFS, to play some "bump" sounds on my DIY vibration transducers. I thought that is might be possilbe via FSUIPC, which is already running on my PC and interacting with MobiFlight. But I've never worked with it, so I don't know how to approah it. LUA script maybe?

Yes, it should be possible. In fact, there are probably some freely available scripts somewhere that do this sort of thing. There was a support request recenly from an FSUIPC user who started hearing clapping on touch-down and thought it was something that FSUIPC was doing, when it was in fact an FSUIPC lua cript they had installed and forgotten about.

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