Regardlessof the mute button/orientation lock whenever I push up or down on the volume control buttons on the side of the iPad, the Volume indicator that lights up in the center of the screen says "Sound Effects" and there are no bars below it to indicate the actual volume, and it will not change. If I double press the home button, and swipe right to the dimmer/volume/play controls, the volume bar doesn't even show up in its location there. I'm thinking that the kids changed something in one of their games. And turning it off, or even doing the hard reset of pushing the home and off button simultaneously doesn't clear the problem out.
This is so stupid. Who needs to change the sound effects volume? Now when I am traveling on the train or plane I cannot preemptively lower the volume of my media until its already playing and blasting loud. Once the media is playing you can lower the volume but that's often too late.
I was just having this same issue. In the past I've been able to just wait and it would switch automatically, but it seemed to be stuck on adjusting only the sound Fx. The only solution I just found for myself was to go to your Settings > General > Sounds and slide the switch to off that allows for FX to be adjusted using the buttons. Anytime you want to adjust your alert volume, you'll have to go into the settings here, but at least the external button adjusts the actual volume - always - this way.
Hi, i have had the same problem but on my ipad 2, i tried everything, restore, mute buttons. in the end i have decided its the internal dock connector if you look up inside where you plug in your ipad you will see a strip inside it. i had to bend it ever so slightly upwards and all the sound came back on.
Okay, I just had the ^exact^ problem and easytiger had the solution for me. I looked very closely into my connector and there was a tiny, tiny, sliver of metal sticking out of one of the sides and touching the middle connector. I took my handy micro screwdriver (for turning pots in EE) and carefully removed it, and then everything worked like a charm. I think that when something gets a bit dorked with the connector, then the iPad thinks something is connected and removes all the sound sliders from the UIs and won't let you change the volume level with the buttons. Thanks Easytiger.
I have the same problem. Ipad 3rd generation wifi with audio problems similar to urs. I concur with easytiger1978 that its the dock connecter causing the problem. Whenever I'm watching a video and the sound suddenly disappears, two words appear just for a tiny fraction of a second: dock connecter before disappearing with the volume bar. When I push the strip of the dock up just slightly, the sound volume returns obediently. The other problem is that it disappears again after a while and I have to repeat it again. Sometimes it only last for a few seconds making it tiresome to do it again. Should I just get it replaced then?
BTW, some folks also say that the problem may be related to using a non-Apple charger or cable; my "bad" cable is non-Apple; the good one is the original (albeit too short) cable that arrived with the iPad.
"I looked very closely into my connector and there was a tiny, tiny, sliver of metal sticking out of one of the sides and touching the middle connector. I took my handy micro screwdriver (for turning pots in EE) and carefully removed it, and then everything worked like a charm."
OOr double check that you don't have a special effect turned on somewhere and it's just trying to tell you. I had same problem and discovered that I had left "repeat song" turned on when trying to learn a new song yesterday. I turned it off and problem solved.
I had the same problem with no volume and Sound Effect icon being displayed after updating to iOS 8.1.1. Tried all of the solutions (toggling the side switch between mute and lock rotation, resetting, rebooting, different charger) nothing worked. I then updated ALL of the apps downloaded from the Apps Store and BAM! its working again.
Same issue here. I tried all the suggested fixes above, with no success. I started deleting apps, one at a time, starting with the most recently added, or updated. After removing "Spotify," the issue was resolved!
Yeah it is a real need indeed. I like to listen to my own music while playing game and I like to hear the sound effects in the game but not as aloud as my music goes. So I like to level the volume of the sound effects down a bit while my music stays loas as I like. A volume setting would be great.
I agree with Nittany Lion. I use to play the game completely silent because the sound effects are too loud. But now i am shooting some videos like tutorials, and i need to keep the sound on. The sound effects need a bit adjustment, or better if we have our option to turn it down and not left with only silencing it.
There appears to be no setting to disable sound effects for touch controls on the Move so when adjusting the volume of the output, you get a disturbing beep for each tap. The volume of the beep is tied to the volume of the device so the louder the volume, the louder the beep which is distracting given that it plays over the intended audio.
Hello at Sonos, this whish of some users is still unsolved. It would be nice to get an Update for the speaks, because this sound effects are combined with the music i hear. If i dont want to see the led lights, i would be able to put some tape on it, but the product will still play music. If i dont like the color, i can paint the box, without changing the function.
I want to hear music, no effects. Others like or need the effects, so make them optional. Please. (And within two weeks, else the box is returning. Sorry. I want to buy a music box, no sound effects Playstation)
New user adding my voice to the chorus requesting that Sonos add a way to turn off/opt out of the beeping sound effect when using the volume slider. An annoying flaw in what so far seems to be an impressive and pretty nifty system.
Yeah, can we get some action on this? The bah-bum I get when switching off the Sonos 5 is particularly irritating. Wakes the wife up when I shut it off at night. We're at the point of divorce because of it.
I would like to be able to adjust the volume of the different sounds. In order to hear certain sounds at a reasonable level, it is necessary to keep the volume turned up loud enough that other sounds are incredibly loud. Walking, climbing ladders and other effects are super loud compared with opening chests and doors, mining blocks, and even mob noises. I read about a 'sounds.json' file I could maybe edit, which allows volume adjustments between 0.0 and 1.0 for each effect, but I have been unable to find this file. It may be only on the Pocket Edition. Any help would be appreciated.
As far as I know this is not possible at present in the game. Just a volume slider for music and another for overall volume. I really hope they change that in future updates. In my main base I have wooden floors and the sound of me walking across them is insanely loud, same with walking on dirt or gravel...
Thanks, I think. I downloaded it. No idea what to do with it though, I'm a bit of an older player and not very technically minded I'm afraid. What do I do with the files you say I need above? it's like a different language, lol Will doing this give me a user-friendly display in the sound settings like in the Java version where I can adjust the different types of in-game volumes?
Those are all the files you need to make your own resource pack. You basically use it as a guide and replace whatever you want with your own in order to make the game look and feel the way you want it to. If you don't want to include something in your pack, just omit it. The hardest part is messing with the .json files. Those will require some programming knowledge or you can just tinker with them a little at a time and see what changes. It is a bit of an undertaking if you've never done anything like it before. There's also a behavior pack that I didn't link which allows you to change other aspects of the game like how mobs function. And don't worry about your age. There's no such thing as an age limit to gaming. I'm a 37 y/o Marine Corps veteran and love gaming.
Thanks for your reply, I will try and look into things further with the sound issues. Probably will ask one of my sons who knows his way around a computer better than me Nice to know there are other more mature Minecrafters around. I've only got about 10 years on you, so I'm not 'old' old or anything - just feel that way sometimes Good to know people of all ages and walks of life play!
You can adjust the volume of sound effects played by your AirPods, such as when you put them in your ears, press and hold the Touch control on AirPods Pro (2nd generation), or receive low battery alerts.
Unfortunately you can't modify the volume using SKAction, so you have to use AVAudioPlayer for your effects too.You could implement a custom playSoundFileNamed:waitForCompletion:volume: using runBlock as you already thought, so your code won't be very different then using playSoundFileNamed:waitForCompletion:.
Since iOS 9.0 you can change the volume to your node running another action if you have already runned your audio (remember that this one obviusly cannot work if you have something that run with repeatForever):
I have my collision sound files in WAV format. I have set up the volume for all the sounds in Audio Source. I play the sound file using AudioClip.PlayOneShot(). It works fine for single sound at a time. However, if there are multiple collisions at the same time, PlayOneShot() is called simultaneously for all the collisions resulting in a louder sound.
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