Drag the included folders to your Railworks installation, which can be found on C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets for example.
Overwrite if prompted to do so. Back up original files as you see fit in case you butcher up your installation.
This is a common error if you do not have the correct "SoundEmitter" file. You will want to make a set of folders called Audio, then Markers. In the Markers folder, drag and drop a SoundEmitter.geopcdx and its associated Textures file from some asset you already have. Then change the line of code in your EngineSound.bin, and you should be good. For whatever reason, the pack references a file from Donner Pass, and the game engine can't find it because you probably don't have Donner Pass.
Download File ->>->>->> https://ckonti.com/2yJY2P
I am using the HSC Addon for this sound mod and now the loco wont show in game its invisible but with floating coupalers. This is also true for my other F7's. Does anyone else know how to fix this because the sounds are nice but it would also be nice to have a visibale locomotive. Also the cab shows but not the exterior body.
Not quillable atm, would be too much work to do so. I may consider adding the quill to only railroad specific units that actually had M5s like maybe Western Maryland, Western Pacific, Baltimore & Ohio, and Chesapeake & Ohio
Hello, thanks for your work on this pack. I have run into one issue with the B&O Mountain Sub stock and I thionk it's releated to the braking scripts those locomotives use (the brakes done by Mike Rennie). My issue is that when releasing the brakes or putting it into lap there is a sound effect that playes repeatedly very quick. As far as I can figure out this is because the way the braking system works you can see the brake status moving rapidly back and forth between Apply and Hold Lapped, or Release and Applt depending on what you're trying to do. This seems to be triggering the "AIR_TrainBrakeRelease.wav" and "AIR_TrainBrakeApply.wav" repeatedly at a very higher frequency of repetition creating a loud sound pretty hard on the ears.
I tried copying over the sound effects mod to the B&O Retro Pack F7s and had the same issue...I think it just comes down to tweaking how the train brake sounds are triggered for these specific locomotives but now I'm getting beyond my knowledge level.
@CentralJerseyRailfan the issue has not been fixed, myself and @regis902 are still experiencing it. Also, using the sander crashes the game (see my comment). Other than that I'm loving your pack, just wanted to let you know of the issues we are still experiencing.
Very nice sound mods. However, FL9 (NH) shows and drives, but no loco sounds at all, and I have to use F2 key to overcome "tracks.bin" file missing at the start of existing scenarios.
I am not yet very "file editing savvy", but if someone were kind enough to share how-to-fix instructions I can do it. I use TS tools regularly, Notepad++ whenever necessary to see what's inside, and I've been know to occasionally use the "serz" file.
Thanks in advance to any kind souls out there.
Indeed there seems to be little typo in the EngineSound.bin for the FL9. The file references to "CentralJerseyRailfan\16-645BC_SP\Audio\RailVehicles" folder, but the proxyfile actually is located in "CentralJerseyRailfan\16-567_SP\Audio\RailVehicles* folder.
After adjusting this, the sound works for me. Only one problem I do not understand - once the Roots Blower sound starts playing, it does not stop playing in external view. In Cabview, the sound is fine.
When i had the beta version it was working great but now when i put the new and complete one installed it crashes my game when i try too build a quick drive. i put the old beta back on and now runs fine any idea as of why it would be doing this?
I just tried it with the new DTM's F3. Great job. However I get some strange sound effects when releasing the brakes. Tbh I only tried one of the included Wasatch scenarios, with the UP F3, haven't tried any of the others yet.
At any rate, thank you for sharing this with us.
Thanks for your and your henchmen's efforts on making the sim better. Please enjoy this video I created to show everyone interested, in using the sound mods on the locomotives, how great they are. Also to show you your work is appreciated. Engine reskins available on RWA. Route is my own creation.
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Awesome sound set, like night and day! I'm having one small issue, which is that on units equipped with them, the dynamic brakes seem to be completely silent. Does anyone else have that problem? Is that by design?
If you don't mind me asking, when will you be reuploading your other enhancement packs? I know you said you took them down to see how they behave with TS Classic but I personally feel like at this point you would probably know what the differences are, if any, and there dosen't seem to be much with the game anyways. So when will you be putting your other enhancement packs back online? I really miss them.
I think this soundpack is causing a problem with the brakes on the F3 in the Santa Fe pack, they scripting for the brakes works at first but after the first set and release the scripting just cuts out and the brakes will neither apply nor release
This is a wonderful pack and you did a great job on it. I never had a reason to drive the SD7 and SD9s befour and this pack makes it worthwile. I just have one problem, the horns are a little to quite for my liking and I would love to hear those great sound file abit louder. Do you have any advice on how I could turn up the volumes.
I downloaded the latest version of this mod a couple of weeks ago, and overall it's great! But I'm in the B&O F7 Blue Grey and its horn is not very loud in external view. I'm not even sure if this mod applies to that F7, but please consider making the horns BLARINGLY loud at 100 yards in external view. Too many DTG locomotives have terrible horn sounds in external view, in that you can hardly hear them at all when they should instead be extremely loud. Thanks!
I'm having a problem where I can load a scenario, but when I open the consist editor the game crashes. I have done a clean install of TS and this was the first "mod" I applied, and even on a fresh install this pack crashes the game when entering the editor
I too have been having this issue. Really is a shame since this is one of the few mods where I dont even get the common "tracks.bin" error file that most of fan railer's mods give me and gives a new lease of life to all the locomotives with the 567
I recently downloaded this pack and consist editor is crashing at 5% ran logmate get this error message, Assets\Assets\DTG\SoldierSummit\Audio\RailVehicles\Diesel\GP9\Exterior\GP9HornWindowSound.bin appears to contain invalid data ,Im not sure what it means or how to fix it, but I did delete soldier summit and now consist editor crashes at 33% ran logmate still shows same error message even after deleted and ran verify file integrity twice still,anyhelp would be appreciated!!!
Am I the only one that's getting a crash when I try to use the sander? And I also have the same problem as regis902 in that 'when releasing the brakes or putting it into lap there is a sound effect that playes repeatedly very quick'. I've ran into this with the MtnSub locos and Saluda locos enhanced by this pack. However, CentralJerseyRailfan has confirmed that this has been fixed? It still isn't fixed for me. Other than these issues the pack is great, and I'd like to see if I'm the only one having these issues. Thanks!
Thanks for great sound pack! Is it possible to add support for EMD E7? It is found for example in Maine Maritime route. It is almost the same engine 567A. Most likely they should sound nearly the same.
As I'm sure you can appreciate, keeping this mod up-to-date is both time consuming and expensive. Some people have kindly offered to gift me DLC and up to this point I've resisted but as people keep asking I've set up a kofi page. If you wish to donate a small (and I mean small) amount then I'd be very grateful. I will continue to purchase the DLC I would have anyway, but any funds received will go towards ones that I would otherwise have waited for a sale for, like Semmeringbahn
Workaround: removing the INI changes fixes the crash in Trenton route. You can have the INI changes on and just save the game before entering the tunnel to NYP station. Then remove changes and load the saved game. After exiting NYP and tunnel again, put changes back in.
Thanks again JetWash. Throwing this out to everyone, so in the dying days of TSW3, I had around 270 active mods running and the game looked amazing, in part with these cool .ini settings found here. However, as a general rule of thumb is it ok to copy all 270 .pak files over to TSW4, or is it more a case of adding one at a time and see what happens? What do others do on here please?
Hey I have two questions.
First I have a RTX 3080 10gb card. Which of the files shoulld I use? To avoid getting the timed out error?
And how can I be sure I'm using dx 12?
Thanks for your time and your assistance
I think I got the problem solved. Turns out I was still inadvertently using dx 11 when I swore I had dx 12 activated. Welp I finally was able to enter -dx12 the correct way.
So far, no crashes and the frame rates run smoothly for the most part except for an occasional stutter or two. It even runs on routes that would cause my game to crash to desktop throwing the 1.20 error codes or something like that. It runs better for the most part
hi - i am trying to get this to work with the windows / xbox version, i am not convinced the additions to the engine.ini are working ( the folder structure is a little different, no windowsnoeditor folders, WinGDK instead), and adding the signal visuals pak to the dlc folders stops the game loading when it is some route DLCs, but not others ( i know on xbox app version it needs to be in each individual dlc folder to work) - any help would be really appreacited thanks
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