Itscalled d912pxy and it could be found here _directx12_for_guild_wars_2/What it does is basically changing some setting to make GW2 to play in DirectX 12 affecting performance of the game, making it use multithread mode for CPU and significantly improves the game performance, it seems like a really good thing to actually have and it helps a lot of players improving their experience, its not a cheat, it is not a bot or any of this. Im not trying to be too technical here i dont understand how exactly it works, i wish to use it but i am afraid of getting ban for that.No one could answer me to that question, so i am here asking it so everyone sees it.
Dear ArenaNet, what is your official statement regarding d912pxy mod? Do you allow players to use it and make the game run smoother and if you do will you promise you will not ban them for using it?
Doubt you'll get a response even less a promise, however if it's of any comfort, playing the game on Linux does a very similar thing (translates DX9 calls to OpenGL) and I've been playing this way since 2014 without any bans.
and make the game run smoother andThe reasons do not matter directly in approving or disapproving, except that some mods are unequivocally a problem, because some mods break the game's rules expicitly.
It seems to run the same type of injection as Reshade or any type of cosmetic enhancement (the use a d3d9.dll), so based off that, I'm going to assume it is safe to use as Anet have already stated that Reshade/SweetFX are fine to use already. As it offers no advantage and is just a performance boost, I see no reason as to why you would be banned for using it. If that were the case, all of us using Reshade/SweetFX would of been banned already.
This is not 100% though and I don't speak for Anet, just giving you my insight as a Reshade user. I've been here since headstart, and have never been banned for using Reshade/SweetFX. Started using this recently myself as well, and so far all is good.
@KelyNeli.4516 said:What it does is basically changing some setting to make GW2 to play in DirectX 12 affecting performance of the game, making it usemultithread mode for CPU and significantly improves the game performance . . .
I agree with other comments, it seems to work much like Reshade or SweetFX by not attaching or altering gw2.exe but by taking advantage of windows poor DLL management to allow itself to run in between gw2.exe and the OS support services.
But does it modify them to give you an unfair advantage, surely this "mod" is just forcing the software (launcher ) to run in another piece of software (dx12 file ) to improve the gameplay, unless it does other things aswell, ( havent played around with it )
I'm fairly certain that it's a blanket clause that simply says you are not allowed to modify any game files for any reason, and then it specifies a number of examples that people might commonly edit game files for
Not banned does not equal to being allowed. Lack of a negative statement is still zero communication. We don't their stance on the matter, maybe they don't even have one. Edit: I mean, regarding this particular mod.
And that's why it's a blanket clause: catches anything and everything that could fit the criteria. So usually these things fall under a severity rule where, if deemed serious enough, they could take action against it (like warning the user, or banning them for 3rd party use).
I don't think they will ever truly accept the use of third parties. They have to be extremely careful because of the nature of their business, and not whimsically accept every third party software that comes into the market.
@SpyderArachnid.5619 said:It seems to run the same type of injection as Reshade or any type of cosmetic enhancement (the use a d3d9.dll), so based off that, I'm going to assume it is safe to use as Anet have already stated that Reshade/SweetFX are fine to use already. As it offers no advantage and is just a performance boost, I see no reason as to why you would be banned for using it. If that were the case, all of us using Reshade/SweetFX would of been banned already.
Historically, if they don't allow a certain public mod because of certain features or whatsoever, they will contact the author. If the author refuse to comply, they then do a temp ban as a warning and if still refuse, they do a perma ban. This is shown when they deal with bgdm.
If you think about it there is a lot of 3rd party software that will enhance the games playability but is completely
allowed.eg I buy myself a much higher end video card for my computer, load some 3rd party software, in this the driver for my new card and I get double the FPS in the game.I now have much better playability AND I now have a greater advantage that a person playing the game on an old clapped out laptop.
Sadly you can't as far as I know, since they both use the same method. They would overwrite each other. So one or the other, though I think there might be a way, I didn't read too much into that part. I think there is a work-around on the download page that explains it. I just uninstalled my Reshade to test this mod out with the base game to see how well it performed.
With that said, we are aware that some utilities help players without affecting others; that is, they do not give one player an advantage over another. While, in general, we will not take action on an account for the use of such a utility program or modification, action is subject to ArenaNet's discretion. You use any third-party program at your own risk.
I know this thread might currently be old but I finally got to try this tool out but sadly it seems incompatible with Reshade even with the dxgi.dll. Every time I try to start the game with this tool and Reshade it just crashes upon start. Anyone knows how to fix it since I simply hate to not play the game with the preset for making it less vibrant and easier on my eyes. Might it be because I start Reshade from Sweet FX? Aren't they the same?
Edit: Nevermind, I got it fixed by creating a different dll with it which wouldn't work before for some reason. Every time I tried to install it as option 3 it showed me an error so I installed it as the chainload one instead which seemed to work first but crashed my game as soon as I reinstalled the Reshade stuff. What I did then was cleaning bin 64 and all the Reshade files, installing d912xpy as d912xpy.dll which surprisingly seemed to work this time and then reinstalling all the Reshade stuff from SweetFX again. But yet again I notice no actual change in performance other than it increasing it whenever the "hiccups" [sudden and frequent/rythmic drop from 60+ to 23 (19 without d912xpy)] occur that were brought with the release patch of War Eternal. It's kinda like the issue with the two event maps from the Festival of the Four Winds from last year which seemed to have the same frequent "hiccups" (but only in these two maps) as well and many other players reporting the same issue like I had. Don't know if anyone else is having problems since War Eternal too but I heard from map chat that it's happening to a few others as well.
I think d912pxy is overhyped at the moment. The performance is almost the same in every scenario, often it's even worse, and the amount of bugs you get is insane. Textures take years to load, or the details look on high as on low, just for example.
Please don't get me wrong, the idea is pretty good, but the goal seems far away. And as a developer myself I'm not even sure if it will ever work as planned. Taking advantage of DX12 is complex and you simply can't redirect DX9 commands to run them natively with DX12 at the same level as DX12-optimized games. It has its reasons why many games that support DX12 run worse than with DX11. There are many improvements to the entire game engine required to take advantage of it.
@Sileeent.5861 said:I think d912pxy is overhyped at the moment. The performance is almost the same in every scenario, often it's even worse, and the amount of bugs you get is insane. Textures take years to load, or the details look on high as on low, just for example.
@SkyShroud.2865 said:Before I upgraded my pc, my old pc had a huge amount of fps gain.The advantages of DX12 should always be higher with bad CPUs. But the question is whether this modification brings significant improvements. If the graphics suddenly look bad and the FPS have improved a bit, then I would wonder if this isn't a consequence of the reduced details instead of DX12. For me it was that many textures were loaded very late and the longer I was on a map, the more normal the FPS was.
Yesterday I played WT with no issues. i turned my laptop on later that day tried to boot up war thunder and I was met with the DirectX10 or Higher error. I was able to start the game no problem without EAC enabled. I assume its an EAC issue but not sure how to fix
Same here just five minutes ago, i ran sfc /scannow, validated the game files installed all updates for windows and reinstalled directx at -au/download/details.aspx?id=35, and that seems to have fixed the problem so far, can boot it up and play it fine, Tell me if this helps or not
Today marks the moment the Vulkan API is officially ready for ray tracing. The Khronos Group behind the open API has announced the final Vulkan Ray Tracing extensions, and that means there's finally a firm alternative to Microsoft's DirectX Raytracing API used extensively in ray-traced games today.
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