Hard Target is a 1993 action film directed by Hong Kong film director John Woo in his U.S. debut. The film stars Jean-Claude Van Damme as Chance Boudreaux, an out-of-work homeless Cajun merchant seaman and former United States Force Recon Marine who saves a young woman named Natasha Binder (Yancy Butler) from a gang of thugs in New Orleans. Chance learns that Binder is searching for her missing father (Chuck Pfarrer), and agrees to aid Binder in her search. They soon learn that Binder's father has died at the hands of hunt organisers Emil Fouchon (Lance Henriksen) and Pik van Cleef (Arnold Vosloo), a ruthless businessman and his right-hand mercenary, who arrange the hunting of homeless men as a form of recreational sport. The screenplay was written by Pfarrer and is based on the 1932 film adaptation of Richard Connell's 1924 short story "The Most Dangerous Game".
In New Orleans, a homeless United States Force Recon Marine and a Vietnam War veteran named Douglas Binder is the target of a hunt. He is given a belt containing $10,000 and told that he must reach the other side of the town to win the money and his life. Pursuing him is the hunt organizer and wealthy sportsman, Emil Fouchon, his lead right-hand mercenary Pik van Cleef, a businessman named Mr. Lopacki - Fouchon's client who has paid $500,000 for the opportunity to hunt a human, and assassins including Stephan and Peterson. Binder fails to reach his destination and is killed by three crossbow bolts. Van Cleef retrieves the money belt.
It should therefore be in the interest of every traveler to transform themselves from a soft target into a hard target by trying to remove themselves from the focus of criminals and instead directing their focus to other targets. Soft targets are mainly characterized by their lack of security awareness and associated thoughtless behavior. But how do you turn a soft target into a hard target? The starting point is the question of what exactly it is that might make you an attractive object for offenders.
The Hard Target Void Sensing Fuze is an all-electronic, cockpit programmable, intelligent fuze capable of destroying deeply buried and targets. It provides multiple delay arming and detonation times, as well as a void-sensing capability, which allows for precision activation of the fuze.
I'm running a stealth sniper build and just got my first base magsniper, which seems to be a big damage upgrade to my calibrated hard target. but I can't put a suppressor on the magsniper and I read somewhere that in order to get the full dmg from magsniper you need to do a charged shot. which weapon do you think is better for a stealth sniper, hard target or magsniper? also, which weapon mods are best for each weapon? some are obvious but others are difficult to tell the differences, like armor piercing rounds vs penetrating rounds vs depleted uranium rounds, since they all say they boost armor penetration. any thoughts?
Typically the better approach here would be to isolate the problem commit(s) and just revert those (or add new commits with the fix) on develop. It sounds like you attempted that and are ready to throw in the towel and go with the hard reset. That's OK as long as you and your team understand the effects of doing so.
So I've been farming for literal hours in level 60-75 systems looming for a hard target for my sniper build, and haven't seen a single one. I'm level 35, and at this point I'm not convinced it's in my loot table. No common, no legendary, no anything. Anyone have any ideas? Do you have to buy one before they spawn randomly? Do I need to be a higher level?
As part of my work for the private security firm Gavin De Becker and Associates, one of the most important things we do is to teach women to make themselves hard targets. We want women to look like crocodiles to potential attackers, not gazelles.
Well done going for those hard dusty targets even with some light pollution, I think the result is pretty darn good! I made a similar choice going for the little ghost nebula despite my B6+ skies, I just had to see if it was doable. I got an ok result so it was worth it.
I tried from my bortle 8 with a ASI 071MC-pro & Baader Moon & Skyglow filter, first off after a 5 min test could barely make anything out, so didn't even know if I was actually on the target. Decided to give it 1/2 hour and stack the following day, it was there but oh so faint. Figure i'd need 10+ hours at the very least, so I passed on this for now, plenty of more interesting targets to shoot!
Our surveillants have also learned that often the easiest sites to surveil are those with excellent physical security features. This may seem counterintuitive, but it is basic human nature. Personnel at supposedly hardened sites feel secure and become complacent, lulled into a false sense of security by the very features they think will protect them. This is a serious mistake as it makes these sites easy prey for a surveillance team. Regardless of the level of security at your location, ensuring your personnel have good situational awareness and the determination to report suspicious incidents is a must.
For those of you who fit the conventional definition of a soft target, you can make yourself a hard target in the eyes of an attacker without adding any traditional security systems. Train your employees to spot and report suspicious activities. Encourage them to engage suspicious strangers in conversation to determine why they are at your site. If you have CCTV cameras, ensure that they can provide coverage of your surroundings, pointed out towards the perimeter where surveillants operate, rather than straight down at an entrance. These steps help take away one of the key elements of any successful terror attack: the ability to discreetly collect intelligence on the target. The goal of every security program should be to spot and prevent the attack, rather than attempt to mitigate the damage on the day of the event.
A hard-hitting bolt-action sniper rifle, the biggest brother of the Grendel and the Beowulf design-wise. Hard-Target rifles fulfill the traditional role of the sniper rifle, being fairly accurate and highly damaging, but having a slow bolt cycle between shots and a slow untrained reload speed.
Hard Target consisting of Clouds & Tommy Holohan, are 354th guests of our original Hate Podcast series.Download available.Follow #HardTarget here: -target.bandcamp.com/Follow #Clouds here: ://soundcloud.com/cloudstechno ://www.facebook.com/cloudstechnoFollow #TommyHolohan here: -holohan ://www.facebook.com/tommy.holohan.official/
'Roadblock (Rush Me)' follows - a groove-infused, hardcore affair, infused with vocal hooks from early 90s London pirate radio adverts - before 'Pluto (On a Trip II)' ties the four-tracker together with samples from an old-school hardcore track, exhilarating breakdowns and groove at its core.
"Starting Hard Target with Tommy has been a lot of fun and has let us experiment with different ideas, different influences, that we thought perhaps we couldn't explore with Clouds for whatever reason," adds Clouds' Calum. "It feels similar to when we were starting out: nothing is wrong, no one is expecting anything in particular. It's also a nice challenge to tackle these different sounds or ideas; we can set ourselves targets, like can we write a track as good as any in Picotto's reptile triptych? Is that the hard target? I won't say."
But at the same time, it feels like there's a touch more calculation going on than in Post Mortem. Although that map is judging from the videos of it I watched for research probably one of the better ones in Hell Revealed and possibly more fun than this map, it's clear to see that monster use has taken some steps forward in intelligence. While it's not as difficult as many of the similar slaughter wads that came after it (Hell's Vendetta from Deus Vult II and No Chance both come to mind), it's a little bit harder to spray and pray. And while there's still a heavy amount of door camping, action overall goes by a good deal faster than the wad's release date and the 1700+ monster count on UV might suggest. Granted, the UV Max record for Hard Target is just under 25 minutes but this is the example of a map where a bouncy and energetic midi can make all the difference. With luck, the ending time for a person who knows the map should be between 40-45 minutes.
Widespread vascular calcification is a ubiquitous feature of aging and is prevalent in association with a number of common pathologies including atherosclerosis, renal failure, and diabetes. Once thought of as innocuous, emerging evidence suggests that calcification is causal in precipitating vascular events and mediating chronic cardiovascular damage, independent of disease context. Importantly, a large body of data has shed light on the factors that favor the formation of calcification in vivo, as well as on the complex mechanisms that initiate and promote it. This has identified some novel targets and allowed for the possibility that calcification can potentially be blocked and ultimately regressed. Targets include local and circulating inhibitors of calcification as well as factors that may ameliorate vascular smooth muscle cell (VSMC) apoptosis. Despite this, the vasculature remains a difficult tissue to target and currently there are no effective treatments in general use. More crucially, any potential treatments will need to be carefully evaluated as they may impinge on bone metabolism. Our best hope for the near future is to normalize factors associated with accelerated calcification in pathologies such as renal failure where, aberrant mineral metabolism, as well as treatment regimes, may contribute to the initiation and progression of calcification.
It also helps you maintain peripheral vision and situational awareness on the threat and your surroundings. When target ID is more important than pure accuracy, and engagement speed has to be high, use the target-dominated sight picture.
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