Best Friends Forever has good things to say about friendship, which carries the main characters through tough times in their lives. Couples learn to compromise for mutual happiness, and all of the characters must adapt to the changes they experience.
Kissing between adults, partial nudity (a man's upper body and part of his buttocks, for instance), discussions about having sex, and references to a husband's infidelity. Verbal references to genitalia includes "vagina" and "boobs," but it's more "girl talk" than of a sexual nature.
Parents need to know that Best Friends Forever was created by its stars and real-life best friends, Jessica St. Clair and Lennon Parham, and their chemistry is one of the sitcom's best aspects. The story has some nice messages about friendship and romantic relationships, and the characters' situation forces them to compromise for everyone's happiness, but overall, BFF is predictable and unimpressive. Teens will be OK with the mild sexual references, minor nudity (a quick shot of a guy's back and part of buttocks, for example), and language ("suck," "ass," "hell," "butthole"), but the bottom line is that there are more substantial sitcoms out there.
BEST FRIENDS FOREVER centers on long-time pals Jessica (Jessica St. Clair) and Lennon (Lennon Parham), friends who've seen each other through many of the bumps in life's road and who become roomies again after Jessica's husband files for divorce. Complicating their reunion is the presence of Lennon's live-in boyfriend, Joe (Luka Jones), who feels like a third wheel when the girls are together, and Rav (Stephen Schneider), Jessica's old friend and potential love interest.
Created by real-life besties St. Clair and Parham, Best Friends Forever promises the kind of hijinks and mayhem that can only be found in a two-girl-one-guy household. Inside jokes, accidental exposure, good cries between friends while a clueless guy stands by; these are the basis of the show's predictable humor, and it's hardly enough to make it a stand-out. While there is a lot of chemistry between Jessica and Lennon, and their interactions are entertaining on occasion, that alone isn't enough to keep this lackluster and aimless show afloat.
Content-wise, there isn't too much to fret about in BFF beyond some language and the occasional sliver of nudity, and you'll find some sweet moments about friendship, compromise, and love. Ultimately, though, this weak series isn't likely to stick around, so your time would be better spent on something with a little more depth and staying power.
Families can talk about relationships. What does this show have to say about friendship? Do you have friends who will back you up no matter what? Is it difficult to balance relationships with friends and boyfriends/girlfriends? How do you share your time with different people who are important to you?
Teens: What qualities do you look for in a boyfriend/girlfriend? How do you want your significant other to complement your personality? What's challenging about balancing your differences? How does the media portray loving relationships in general? Do you think this reflects how things are in the real world?
Since Melody and Saffron's potential romance routes are played concurrently, I'll be working on completing Bradley from Melody's path and Lance from Saffron's first, so I'll have one full play-through of the game completed.
And I've commission Ayachin to make more sprites, since feedback I've been getting has been that people do not like the greyed-out sprites I've been using for minor characters. Mr Gaspard, Mme Badeaux, Ann, Karen, Ivor and Rachael now have sprites (and can be seen in the new demo) , and I'll be adding more, where feasible, in the full release.
Lastly, I've spent the fortnight giving the demo a good overhaul - I feel I've learned a lot working on my other games so far, with regards to both coding and writing, and I wanted to make sure the demo (and, of course, the rest of the game) is the best I can make it.
I just played some of the extended demo and I'm much more excited for the game now than I was based on the original demo. I was a bit turned off by the mechanic of taking control of another character and making choices for them (which I guess is kinda weird and hypocritical when you think about it, I mean in all these games you take over the MC and make choices for her so why should it be weird to play a game where you're taking over a character who gets to take over a character) but I like that you have the option to not completely overshadow Melody and that the goal is to get Melody to the point where she's going to be OK without the MC. I'll admit, I was a little disappointed with the weight loss backstory still being there. That was a big issue for me with the game-I mean it was nice that the MC was vocally on the said of it being irrelevant, but the whole idea of weight loss being a magical gateway to romance and happiness is just something that I don't enjoy seeing in media (even when there's a character saying it doesn't matter).
I'm glad you enjoyed this demo somewhat more than the last one, though I'm not sure which copy of the demo you'd played before - as the MC, you were always trying to get Melody to a place where she is okay without you. This demo has just added some scenes where Melody is chatting with her friends, and the MC interacting with her new crowd - though perhaps having those extra scenes 'dilute' the times the MC is controlling Melody and make it seem less gratuitous.
I knew a lot of girls at high school (myself included) who did lose weight thinking it would be magic bullet to their problems - my mother's favourite phrase at the time was 'I just think you'd be happier if you lost weight' - and I wanted to explore that.
At the outset of the game, she is still shy, anxious and bullied. As the game progresses, I hope to show that it is not her physical transformation, but the loss of her best friend which is the impetus for her becoming a more confident person who realises her own self-worth is not related to others' perceptions of her.
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