21 March 2014-Damyan uploaded a new snapshot for Debian Unstable It's also built against wxWidgets 3.0.For other distros follow this guide on building Flamerobin with wxWidgets 3.0 (tested on Ubuntu)Thanks to Olly Betts for the patch and testing on wxWidgets 3.0.A few changes in debian package:
7 Octomber 2013-I have now also uploaded a new snapshot build for Mac OS. It's also built against Boost libraries version 1.54.The updated boost.m4 file necessitated a bump of the minimum deployment target to 10.5.It's still a 32 bit only universal build for PPC and x86. Unless I buy a new Mac this won't change as my 10.5.8 Mac isn't updatable to more recent OS AFAICS.If anyone feels like taking over the Mac OS side of FlameRobin and looking into 64 bit Cocoa builds against wxWidgets 3.0 I'll gladly step aside...Thanks--Michael Hieke
4 Octomber 2013- Flamerobin 0.9.x git hash 5ece15b binary snapshots for Windows are ready. You can check Git log for code changes.
Enjoy, and please be sure to report any bugs, regressions or suggestions on flamerobin-devel list or in the new bug tracker
On Ubuntu/Debian you can follow the Buiding guide from git to obtain the latest snapshot source.The 32 bit build does no longer contain a version for Windows 9Xversions, only the Unicode build is included. The Inno Setup createdinstaller should not allow the installation on Win 9X but I haven'ttested this.All builds use Boost libraries version 1.54, for the necessary changesto be able to compile it with MSVC++ 7.1 see boost ticket
2 November 2012- Flamerobin 0.9.3.1186200 binary snapshots for Windows are ready. You can check Git log for code changes.
Enjoy, and please be sure to report any bugs, regressions or suggestions on flamerobin-devel list or in the new bug tracker
On Ubuntu/Debian you can follow the Buiding guide from git to obtain the latest snapshot source.
11 October 2012 - Flamerobin 0.9.3 revision 2243 binary snapshots for Windows
Snapshot uses a thread to establish the database connection. That means that the progress dialog can be moved and cancelled, and the progress bar is updated in indeterminate mode. To see it in action it's best to try to connect to a database on a server which is not available or which doesn't exist, which so far blocks FlameRobin completely until the connection call times out
Enjoy, and please be sure to report any bugs, regressions or suggestions on flamerobin-devel list.
12 February 2012 - Flamerobin 0.9.3 revision 2216 binary snapshots for Debian Sid and Ubuntu Oneiric are ready to install and test.Enjoy, and please be sure to report any bugs, regressions or suggestions on flamerobin-devel list.
25 January 2012 - Flamerobin 0.9.3 revision 2210 binary snapshots for Windows are available on SF.net.Feedback on field and text delimiter settings for save grid data as CSV file command would be especially welcome.Enjoy, and please be sure to report any bugs, regressions or suggestions on flamerobin-devel list.
2 May 2011 - Flamerobin 0.9.3 revision 2105 binary snapshots for Debian Sid and Ubuntu 11.10 Oneiric are ready to install and test with quite a few fixes.For other ubuntu releases like Natty use this guide.Enjoy, and please be sure to report any bugs, regressions or suggestions on flamerobin-devel list.
28 April 2011 - Flamerobin 0.9.3 revision 2100 binary snapshots for Debian Sid and Ubuntu Natty are ready to install and test.Enjoy, and please be sure to report any bugs, regressions or suggestions on flamerobin-devel list.
12 April 2011 - Flamerobin 0.9.3 revision 2092 binary snapshots for Debian and Ubuntu are ready to install and test.Enjoy, and please be sure to report any bugs, regressions or suggestions on flamerobin-devel list.
7 December 2009 - All major free distro have now latest Flamerobin stable version (0.9.2) available in their official repositories.Here is the list of where flamerobin 0.9.2 is included or can be installed.Also we are included in Ubuntu Karmic Software Center
11 April 2009 - Source, Windows (setup and zip) with Win64 port, Linux (Slackware/gtk2) and MacOS Xbinary packages are available for download. Ubuntu Packages for Jaunty Jack, Intrepid and Hardy are ready in this ppa ,read this page for install instructions ,package for Debian is included in testing (squeeze) ,for other various Linux distributions (and maybe FreeBSD) some updates should followshortly. This is mostly a bug fix release.As usual, it also has a lot of bugfixes and minor enhancementsNew features:
23.09.2008 - A new release is out. It brings new features like Firebird 2.1 support, tabbed browsing, etc. Windows, Linux and Mac OS X binaries and source code package are available for download. Here are the details.For Ubuntu(Hardy and Intrepid) read this page ,package for Debian is included in unstable (Sid)
18.03.2008 - A new release is out. This is mostly a bug-fix release, probably a first 'stable' 0.8 version without major bugs. Windows, Linux and Mac OS X binaries and source code package are available for download. We recommend all Linux distribution packagers to upgrade (especially if you still use 0.8.3or lower). Here are the details. For ubuntu read this page , in Debian is included in testing/unstable version
If you don't want to build FlameRobin from the sources, but still want to run the bleeding edge version, you can fetch the latest binary snapshot builds from the download section. We create those whenever there is some important bugfix, some major change to the code or some new feature needs to be tested. These builds don't have manual or changelog updated, but they are a nice preview of what will the next FlameRobin release look like.
Hello, I am just trying out photoshop and I wanna create something with the flame filter however it is not working even after trying for hours. I made sure I created a new layer for the filter and that it was added onto a path however it still appears greyed out on the screen. I do have a trial copy at the moment, I do not know whether this problem is ocurring because of that or some other reason. I have looked online and a bit through the FAQs however none of the answers/suggestions seem to help me fix the problem. What should be done?
Hi there, I also recently noticed that render flames and trees seems to have stopped working, i have now checked preferences and the Use Graphics Processor is also greyed out saying there is an error with the graphic driver from Nvidia 710. I'll try reinstalling it to see if that works but is there currently a known issue between Nvidia drivers and the render option?
Thanks!
Apologies for jumping on the thread. I have this exact same issue with the Render > Flame being greyed out. I have reset the Photoshop preferences, quit and rebooted but no luck. I have looked at the Grphic Processor being checked but mine is blanked out as it appears I have an Nvidia GeForce or something in place. As you can probably guess I am not at all tech minded.
I'm having the same issue. It's coming up with an error: Read manta buffer error: HRESULT error: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Three folks made suggestions to the OP who originally posted. Which of these have you tried, and what were the results? Also, Dave asked the OP to post the info from Help > System Info into this thread. Please do that as well.
Now that we have the possibility to use a 64-bit Windows client in 11.3, I wonder if there are any advantages or disadvantages performance-wise when using the 64-bit client. I guess there is no general answer to that, it depends on the application, but are there some specific kinds of uses where the 64-bit client would perform noticeably better or worse than the 32-bit client?
With 64-bit GUI client you can attach directly to a database shared memory when using 64-bit database on Windows. That hasn't been the case before as the GUI client was 32-bit and forced to use Client-server connection to a database. Shared memory database connection is (and I don't want to start a flame here) generally faster than Client-Server. That would be the main performance gain here.
The Early Release of OpenEdge 11.3 on Windows includes a 64-bit GUI client. Most new Windows machines ship with 64-bit operating systems, so it seems to make sense that you would want a 64-bit version of OpenEdge to run on your 64-bit OS. That's not necessarily so. 64-bit versions of Windows can run 32-bit applications. You don't need to update all of your applications to 64-bit versions. So when does it make sense to do so and what are the trade-offs?
The main advantage of running a native 64-bit application is that 64-bit applications can address a lot more memory than 32-bit applications (8TB for a 64-bit application versus a maximum of 4GB for a 32-bit application). That sounds like a great advantage right there. But is it? Most applications don't use enough memory to need the extra address space. If your application never uses more than 500MB of memory it won't benefit from being a 64-bit application. A 32-bit application can easily access 500MB of memory, or even 2GB. Due to the way memory virtualization works, you won't run out of address space even if you run 10 copies of the application. You only run into the need for 64 bits of address space when a single application needs to access several GB of memory. If your application needs to use a lot of memory the 64-bit client will address that need, but you don't need to move to 64 bits just because you're running a 64-bit OS.
64-bit applications are also generally larger than the 32-bit versions. This is because 64-bit applications use 64-bit pointers and those larger pointers take up space. The 64-bit GUI client is about 25% larger than the 32-bit GUI client, mostly due to the larger pointers. This isn't much of a concern since everyone has large hard drives and a couple of megabytes won't be noticed, but it's another of the trade-offs that are made when you move to 64 bits. One thing that doesn't get bigger is the size of your r-code -- r-code compiled in a 32-bit version of OpenEdge is compatible with r-code compiled in a 64-bit version (leaving aside the usual things such as r-code version number changes and GUI/character mode incompatibility).
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