[Sims 4 Priest Mod

0 views
Skip to first unread message

Luther Lazaro

unread,
Jun 12, 2024, 5:49:06 AM6/12/24
to noiportgistbear

Due to the nature of healing in general, it is effectively impossible to sim healers. Unlike DPS, whose goal is to simply deal as much damage to the boss as possible, healers instead aim to keep players alive. This means sometimes playing in sub-optimal ways in order to save a life. Equally, healing is a zero-sum game, in that if one person does exceptional HPS, the HPS of their co-healers will suffer as a result. These compounding factors, along with the randomness injected into the system by players interacting with their characters, makes simulating healers next to impossible.

sims 4 priest mod


Download File 🗸🗸🗸 https://t.co/NWFxZn3thl



The arthor of the source that states napkin maths. Lists himself as the arthor of the icy veins guide if I remember correctly. He also invites everyone to the priest discord. Atm I dont have anything against him, he looks to be trying to prove things the right way and accepted the limits of his own position. Well the last time I checked anyway. He called it napkin maths so idoits cant use his work to attack ppl. A guide is a guide, its not a proof.

DPS sims are more popular than healing sims because DPS and healing are very different. DPS sims are for doing as much DPS as possible, since more DPS is good in almost every scenario. Healing has a different job though, which is to prevent people from dying which does not coincide with playing optimally or most efficiently because sometimes you will have to go against both of those concepts to save a player in danger.

I have simmed a log using ask mr robot mathematics and I got an accurate result. This is with my own sim. The boss sims fine. The default sim is not a sim of one boss. Its multiple different healing scenarios. Thus you get a gear build that is best overall. If you want to sim bosses, then use the tools the website provides. You can create your own playstyle with the rotation Script and sim an ingame like boss with another boss Script. Both you need to create.

Simc does not sim bosses as well. It is wrong for many bosses too but everyone gets why. Even if you add, adds to the dummy by adding more dummies. You still dont get a simulated completely correct playstyle or encounter. Even if you call it patchwerk. You get nowhere near. Yet no one runs down simc at all. It serves its purpose. It helps you gear.

Given that the arguments against me are based on a sim, far less advanced (we are talking in development, its a spreadsheet) than Ask Mr Robot. One could state there is a clear double standard going on here. The only way to beat this in development sim is with prue perfection.

This type of arguments only happen when there is no substance to a position. They are smoke screens to hide behind when you dont have a point or real position. If one is right its easy to provide the evidence, if you worked it out and proved it. You dont have to attack other sims or sources. You would have all the proof you need at hand.

I have simmed a log using ask mr robot mathematics and I got an accurate result. The default sim is not a sim of one boss. Its multiple different healing scenarios. Thus you get a gear build that is best overall. If you want to sim bosses, then use the tools the website provides. You can create your own playstyle with the rotation Script and sim an ingame like boss with another Script.

You write your own, you get a default template as a base. The whole rotation and boss Scripts can be written by you. Dont tell me you use the defaults and call it a day. Thats not the point of the sim. It also does not prove the sim is flawed. It just shows the default Scripts suck. Every class/spec sims fine for me for logs. You get close enough to call it accurate. There is little wrong with the mathematics the sim uses as well. You can get a lot wrong and still get within 3% of the log value. That is accurate btw. I get a lot closer with napkin maths.

The difference here is I accept the limits of my information. Every sim is imperfect in some way. Its not me that has to prove anything. If Ask Mr Robot can get accurate results with its mathematics which it can (its the ingame tool tips for gods sake). Then thats enough for doubt and thats all I need. The counter evidence against me is a [working hypothesis] which is not yet able to be used as evidence or even released for scrutiny. This means I have the completely stronger position. Attacking ask mr robot is pointless. You need to still prove your own position first. Given this is FC is the only spec for holy priests, that would be a lot of evidence.

You write your own, you get a default template as a base. The whole rotation and boss Scripts can be written by you. Dont tell me you use the defaults and call it a day. Thats not the point of the sim. It also does not prove the sim is flawed. It just shows the default Scripts suck.

Again, Ask mr robot is not flawed because of what scripts you use. The underlying mathematics is sound. You are ment to create a script for your own builds. Thats why the tool exists. You are given the tools to write what you want. You can write your own boss and rotation scripts. The scripts themselves cant make the sim flawed because only the underlying mathematics can do that. If the sim was flawed it would not matter what script you run. The result would be garbage. Yet the evidence for FC is napkin mathematics, a working hypothesis. With such a weak position its no wonder that you have to attack every other sim. You dont want anyone talking about the joke that is your own evidence. With such weak evidence all I have to do is create weak doubt.

Given that the holy priest scripts have been updated and there is no issue with the default ones. I am golden. You can cherry pick sim issues all you like, it wont change the weak source I have been given.

Ignoring the conversation above, if you want help with gear choices use

The creator is active in all (healing) class communities and by now it should work for all classes. You can enter your gear (exported via simc) and add statweights / logs if you want very narrow advice (e.g. for a specific fight). In general the results are pretty reliable and bugs get fixed very quickly.

What do you mean it is simc? I know for a fact it doesnt use anything from simc except the export feature from in game addon to get all your items/chosen traits to be able to make proper calculations. How do you know it is useless? I dont defend the site itself, but I dont get how you can dismiss it with any argument that isnt applicable to AskMrRobot aswell?

My sim works with logs. That means it 100% sims raids or mythic+. Doing so is the most easy part of siming. Simming a log is easy. Doing what Ask Mr Robot has done is harder by may factors. Its your complete lack of understanding that makes you think your arguments are worth the time of day.

Siming a log is simming a boss. With the db files I use, I can also sim the boss. Create the phases for the boss fight and even copy the damage output of the boss for each phase. Model the danage each player in the raid recieves. I can spawn the right creatures as adds. I can use the movement and rotation of real players in the raid. Model the overhealing for each healing spell I cast. Then I can change the gear and rotation of one healer. Talents and convant abilities.

This is the same with mythic+, there is only so much to heal. If both sets of gear and legos have enough output. Then both will perform the same and trying to heal more is just overheal. Thus, screaming its not a real raid or mythic+. Just illustrates the total lack of understanding being shown in this thread.

The main issues you can run into, is that you get high output in your spreadsheet but cant complete well with other healers. So the logs show you below other healers. Even if you have high output, that build is not good for a competitive healing enviroment. You cant determine that is the case without a sim, that has a raid group of other healers or having thousands of logs results. As the healing output is competitive, other healers can get there first.

You are not showing a maximum healing output for a build that would be shown by that of a spreadsheet. Its the result of different players and the different decisions they make. Thus you need a log to sim a log perfectly. Thus you sim something you already have the answer for. Thats why simming logs is not too illuminating.

You are still competing against other healers, there is still a maximum amount of damage that can be healed. The output will be realisitc and accurate. You can run the sim thousands of times and get the most common result. Present that as an answer to the end user. The result is only valid for the scenario you created, that of the log or boss encounter.

HPS is the healers main output, arguments that it should be ignored are self serving non sense. Its like understanding we need to breath o2 but then arguing that we need to ignore that and focus on other things when we create a life support system. Ultimately leave o2 out of the life support system equation.

Hello everyone! Publik here bringing you another round of discussion on how we sim shadow priests for all of our theorycrafting content. In this post I'm going to go over our broad methodology for how we run our sims, and why we believe this is a better way of doing things.

Coming from Legion things have remained largely the same, with a few minor tweaks to the tool sets we run and how our sims are published. We now utilize Raidbots for the majority of our sim work, which means we can publish new data much faster than we used to. For the time being you can see preliminary sims stored in my GitHub repo. The data isn't super easy to read and not exactly the most UI friendly thing to look at, so each sim category will get its own post when the data is ready to be fully published.

The first thing I want to cover is Raidbots and SimulationCraft. For those of you that don't know these tools are fundamentally the same, Raidbots is just a cloud application that runs SimulationCraft in the cloud, yay clouds! Regardless of the two tools these are both incredibly powerful applications. That being said, just because they are powerful that does not mean they are simple to use or always produce perfect data. While these are quite popular tools, for that reason we suggest the general player base sticks to the resources we publish for things. All of our sims are run with injecting various levels of Adds, Movement, and number of boss targets to guage how shadow performs in a wide range of scenarios.

795a8134c1
Reply all
Reply to author
Forward
0 new messages