Somebody reads the Blog of Doom. :)
Making a wrestling game that looks like an N64 game doesn't quite make sense. If I want to relive the old Aki wrestling days I have my copy of No Mercy. But what I wanted was a proper wrestling game using the Aki engine on the PS2/Cube/Xbox generation of consoles. THQ switched devs so Aki made Def Jam Vendetta and Ultimate Muscle for that gen. Those were good games but they weren't proper wrestling games. Meanwhile the N64 games are rather dated with very slow gameplay.
The N64 games are dated and the Gamecube games are not proper wrestling games. Either experience is compromised but if Aki had been able to make a WWE game, or even a TNA game, during that generation we would have had a title that stood the test of time. That's the money game for an indy dev.
I might have forced myself to try this one out if it had online. Heck, if it were a free to play online game I may have slowly got hooked & bought some DLC skins/customizable items depending on how active the community was.
Overall, the general consensus is that wrestling is all about putting on spectacular matches these days, but the limited movesets and awkward controls make this a near-impossibility in Wrestling Empire. Unfortunately, every match feels like a train wreck.
As mentioned already, Wrestling Empire apes the classic Nintendo 64 wrestling games when it comes to its control scheme. Wrestlers have adrenaline metres that will increase with every successful move and taunt your wrestler performs, and when it fills completely, you will have a brief window in which you will be able to deliver a devastating finishing manoeuvre. To perform the finisher, you simply have to grapple your opponent and flick the right analogue stick again, at which point you will deliver the move.
You can instigate a grapple by pressing the B button, at which point you can then either perform grapple moves by pressing Y, B or A with a direction on the controller or Irish Whip your opponent by pressing the X button. Y attacks tend to be easier to perform but do less damage, whilst A attacks tend to be more powerful but are easier for the opposing wrestler to counter. In a nice touch, you can turn a number of moves right into a pinning situation by holding the right stick down when you perform them, as well as turning some of them into submission holds.
Wrestling Empire has a pretty intuitive grappling system, and you can actually cinch up on holds by moving the left stick when you apply them, with holds often flowing into different positions and situations, meaning that you have to adjust your grip accordingly. For instance, you might sneak behind an opponent by pressing the shoulder buttons when grappling and then apply a standing sleeper hold, but after wrenching on that, you might find that the move organically changes into a rear naked choke, which can then even turn into a modified camel clutch if your opponent rolls onto their front. It really gives the feeling like an actual fight is going on that you have to react to rather than just pressing a button to lock in a hold for a pre-determined amount of time.
The game is certainly not bereft of gameplay options, with numerous match types to select from and the ability to jump into any match you like in exhibition mode with minimal loading time. It really is quite impressive the amount of options available for selection, with an assortment of wacky stipulations to pick as well. Fancy a cage match with 22 people where the only way to win is to throw people through office desks? Well, you can do that! I did a multi-person cage match at one stage, which descended into absolute anarchy as everyone just piled onto one another in one section of the cage. Sadly, it was impossible to escape the cage due to so much carnage going on, and I had to eventually just exit the match, and this, unfortunately, happened more than once.
I remember at one stage I put together a ten-woman gauntlet-styled bout where a wrestler would enter the ring every minute, and eliminations were caused via pins and submissions. However, for some reason the referee decided to sprint all the way down to the entrance area, which meant that whenever someone made a pin or applied a submission, you had to wait for the referee to sprint back down to the ringside area to count, which made it impossible to score any falls. I restarted the match a number of times and even played with the settings, but the referee just kept fleeing down the entranceway every single time.
Wrestling Empire has a very ambitious single-player career mode where you have to select one of the wrestlers from the Wrestling School company and take them as far in their career as you possibly can. Along the way you will form allegiances, get into heated feuds and possibly compete for a number of titles the world over, depending on how successful you are. Career mode is full of numerous twists and turns, and you never quite know what is going to happen from week to week. You will start out working on small shows at the training school, but if you win enough matches and gain enough popularity, you will be offered contracts to work for bigger, more prominent companies.
You have separate stats for Strength, Skill, Agility and Stamina for your character, and you can choose to increase them at the expense of your life bar. In Wrestling Revolution 3D you would actually have to take part in button mashing training sequences in order to do this, but in Wrestling Empire you just hold down a button whilst your character has a kind of fit until the stats eventually go up. Occasionally, the head booker of the company you work for will set you certain goals that you will have to meet stats-wise; otherwise, they will boot you out of the door, which means you might have to sacrifice some matches so you can get your Agility to 67% in order to appease your boss.
Career mode can actually get pretty dark too, especially if you or your opponents happen to get injured in matches. What can seem like an anonymous, small injury can sometimes lead to wrestlers being out for a long time or even outright dying. Indeed, I ended up killing the in-game equivalent of Kenny Omega by giving him a simple hip toss, and I was then forced to pay money towards his funeral expenses as a result! It was made all the more bizarre as we were both working for Maple Leaf Grappling at the time, whose head booker was clearly meant to be Jim Cornette, and anyone who knows how Mr. Cornette feels about Mr. Omega would probably think I would have gotten a hearty pat on the back as opposed to a telling off!
Wrestling Empire is a game by Mat Dickie. In 2019, the development of what is now known as Wrestling Empire began and was later released on January 11, 2021, for Nintendo Switch, iOS, Android, and Windows. This was the first MDickie game on Nintendo Switch.[1][2][3]
Wrestling Empire now has 350 different wrestlers and now contains wrestler parodies from the promotion All Elite Wrestling, and more custom made ones. Most of the WWE parodies have different names, for example, the fictional promotion in wrestling empire, Federation Online and AAW has parodies of WWE.[4]
The predecessor of Wrestling Empire was Wrestling Revolution 3D in 2014, and the gameplay of both games are nearly identical, except that Wrestling Empire is on a new smoother and faster engine.[5] A major criticism of Wrestling Empire is the graphics, which most journalists stated which was "low-budget" and "low-res".[1]
Chris Scullion from Nintendo Life gave Wrestling Empire a 6 star rating, stating that there were too many bugs in the game and compared it to Goat Simulator.[4] Chris McMullen from Gamespew stated that Wrestling Empire is "wonky" and "low-budget fun"[6][7][8][9][10][11][12] TheGamer ranked Wrestling Empire as number 5 in the Greatest Wrestling games on Nintendo Switch.[13]
The developer of Wrestling Empire, Mat Dickie, in late 2011 transitioned to mobile game development, which led to the release of Wrestling Revolution in 2012. In 2019, Dickie confirmed that a new wrestling project was in development for the Nintendo Switch and mobile devices. This project later emerged as Wrestling Empire, which was released on January 11, 2021.[14]
Wrestling EmpireGame CoverSeriesWrestling Games (WMPIRE, WR3D, WR2D etc.)Release date(s)Jan 11, 2021Genre(s)Sports - Wrestling - Casual - Single player - Stylized - OfflinePlatform(s)Nintendo Switch, iOS, Android, PCReleased on January 11th, 2021 for the Nintendo Switch, January 17th for the iOS, and January 30th for Android, Wrestling Empire was MDickie's newest game since 2018. The name is based on one of MDickie's first wrestling games, Wrestling MPire. But the E is here this time! Wrestling Empire has smooth frames and fast loading speed, which means you will jump into the fun right away. It also has 3 new Main Menu Theme songs. They are "My Time", "Name in Lights" and "Warriors" by Wolves.
There is a bunch of brands this year, and they are listed from left to right in popular to unpopular: All American Wrestling (highest popularity), Federation Online, Weekend Warriors (new brand), Rising Sun Puroresu, Maple Leaf Grappling, Super Lucha Libre, Strong Style Wrestling, Wrestling Revolution (new brand), and the final and lowest one, Wrestling School. Fanny Monaco now owns Federation online as Mat Dickie now owns Wrestling Revolution. Danny Might owns Weekend Warriors while Russel Haystacks takes his place in his old brand, Strong Style Wrestling. The layout of the creation area is more close to Weekend Warriors MMA now, with ropes around a blue mat. The ropes colors are yellow and orange. You can edit your profile, costumes, moves, and relationships. Some stuff will be locked off if you don't have a Backstage Pass. Via Mat's twitter, there is loads of new content including new hats, dialogue, and even your own interview and choosing what to say. The interview parodies the Joe Rogan Show (on Spotify). There is also commentary now.
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