WhenI started learning Blender 12 years ago, I remember feeling frustrated that there wasn't really any beginner "course". Like a series of posts that will show you the basics. Instead I had to jump from tutorial to tutorial, and gleam what I could from each. It would be years before I'd make full sense of it.
Since then, several other people have created beginner courses... but I personally find them to a bit overwhelming for beginners. When you're just getting started, it's daunting to see that you need to watch 100 posts.
So I set out to make something shorter. Something that could be finished in a day, and will show you how to make your first scene - while also gradually introducing new areas of Blender as you need them.
For example, Poliigon produce these amazing renders but even using their materials and meshes your render will not look like theirs without some serious tweaking. There are so few professionals willing to discuss lighting etc.
That is not possible to make an easy tour of all of blender.
Blender is too big and some of its parts are complicated.
Because they are for complicated purpose or they are half-finished or in transition.
Several small tours of specific areas will be easier to understand.
Or a modest A to Z project will inevitably have to neglect some basics ; if it should not take dozen of hours to be followed.
Because basics are too numerous. If all of them are necessary to accomplish the project, that is not a modest one.
2.8 Fundamentals videos is outdated and should be redone for 4 series.
For 2.8, that was already 5 hours of videos.
And a long list of things have been added since 2.8.
Same thing for 4 series would probably correspond to 2 or 3 hours more.
I got the impression that, in many instances, those who are truly passionate about learning Blender / 3D will complete the donut tutorial despite some sweat and tears. On the other hand, those who do not possess a genuine interest in this field may struggle with the tutorial and likely become disengaged.
I have actually recommended this very donut tutorial to two friends a while back since they expressed an interest for 3D modeling as they were looking to explore this field. To my knowledge, they never fulfilled the tutorials and never talked about 3D since I think, after all, they had no true genuine interest in 3D. They probably realized that you need to struggle a bit to archive something.
Not only limited to 3D / Blender, I have on multiple occasions attempted to spark enthusiasm among people for things that initially pique their curiosity, only to observe a gradual decline in interest over time, and they return to do their other activities that they appear to find more genuinely engaging from the outset.
A good teacher might ease the pain and present things in a simpler way, but ultimately you end up facing a lot of training by yourself.
A teacher may lead the way to drawing, and divide the practice in manageable chunks, but bottom line is that you need to train by yourself a lot to get to a result.
There are so many Blender tutorials available that it can be overwhelming when you're just starting out. The incredible free and open-source 3D software is a powerful package and a firm favourite among creatives, but as a beginner, there are always new things to learn to unlock new creative possibilities. Whether you're a complete novice or an intermediate user looking for helpful hints to speed up your processes, there's a tutorial below that's bound to help.
Welcome to my Complete Blender Beginner Tutorial Series! In this 11 Part tutorial series, I will teach you all of the basics of Blender, while creating this stylized house scene. My goal is to get you past the basics of Blender, so that you can start creating your own awesome artwork, and continue to do more advanced tutorials! I hope this tutorial series is helpful!
This complete tutorial series is Free on My YouTube Channel, but if you'd like to help support me, as well as download all of the tutorial videos, textures, and blender file, you can purchase the tutorial here. Thanks!
This complete tutorial series is Free on My YouTube Channel, but if you'd like to help support me, as well as download all of the tutorial videos, textures, and blender file, you can purchase the tutorial here. Thanks!
Blender is a powerful, free, and open-source 3D creation suite that enables you to model, animate, render, and even develop games. With a large and active community, Blender is continuously updated to include new features and improvements, ensuring that it remains a popular choice for both amateur and professional 3D artists, game developers, and visual effects experts.
Video Tutorial Series
This Blender tutorial series teaches users how to utilize common features such as modeling, lighting, materials, geometry nodes, and rendering. The tutorials provide step-by-step guidance on how to create a project while using these features.
Video Tutorial
One of the most popular Blender beginner tutorials, this series teaches you how to create a 3D donut and coffee cup using Blender 3.0. The latest version has been completely remade to keep up with the latest Blender updates.
Video Tutorial
This beginner-friendly tutorial focuses on 3D modeling in Blender. Learn how to create your first 3D models and support the author by downloading the project files and contributing on Patreon.
Video Tutorial Series
This comprehensive 11-part beginner tutorial series covers the basics of Blender while guiding you through a complete project. Learn everything from blender interface, navigation, modeling, and rendering, to create your game assets.
Video Tutorial
A beginner-friendly tutorial for Blender, this video provides a download link for the software and a Patreon link to support the developers. Get started creating stunning game assets today.
Video Tutorial
Designed for absolute beginners, this free Blender course takes you through the basics of the software, including interface, navigation, modeling, and rendering. Start learning Blender today with this comprehensive course.
Thanks @Ace for another fantastic video. I write down just a few thaughts/questions.
1) About IfcSpaces. I can see that at the moment there's no specific tool to make it and the way to do it is, as you showed in the video, by generating the geometry with Blender built-in tools and then assigning it to the IfcSpace class. I was wondering if there's a specific tool for Spaces being developed?
2) There's a tool similiar to the 'Layer State' in AutoCAD, or the VV in Revit. To swicht fast from one visibility mode to another one? Just to avoid every time going to the Outliner and switchin on/off the visibility of diferent elements.
3) I've noticed that if you make new elements using the Shift+A command (whatever IfcElement...) it's placed where the cursor was placed before, but allways with the Z coordinate being 0. There's a way to place elements with a diferent 'Z'?
4) About editing slabs profiles; When editing, it is possible to add new points to the profile? I want to do the red profile (see image below)
I can wait for the answers, no hurry!
1) big topic, lots of options, current consensus seems to be that voxelisation and topologic are the two strongest complementary strategies. 2) definitely need to develop this, @vpajic has done initial work on a selector query saver, it needs to be further developed into a IfcGroups, and also need to work on some Blender-specific visibility controls (e.g. if you actually disable a layer instead of hiding it, you get a performance gain too). 3) some elements can set an RL, others like beams desperately need that feature to be built.
@Moult said:
1) big topic, lots of options, current consensus seems to be that voxelisation and topologic are the two strongest complementary strategies. 2) definitely need to develop this, @vpajic has done initial work on a selector query saver, it needs to be further developed into a IfcGroups, and also need to work on some Blender-specific visibility controls (e.g. if you actually disable a layer instead of hiding it, you get a performance gain too). 3) some elements can set an RL, others like beams desperately need that feature to be built.
@jansolo hi, it seems that the object "office" hasn't the correct ifc class assigned to it.
The object name should be "IfcOffice" and the object should be contained by the storey in the outliner.
Try to rewatch and follow every step of the video and the problem should fix.
Hi,
I am probably missing a lot of regular blender-skills so please feel free to re-direct me to some other video's where I can learn about my question.
Which is: how do you use the 3D cursor? I start to understand it, shift+right-click let's me place it. I turned on the snaps like shown in the video. But when I am in top-view (numpad 7) and I click on a wall-vertex, I always end up selecting the top if the wall instead of the base. It must be one of those checkboxes but which one?
Also, if I place a wall it centers itself on the 3D cursor instead of a startpoint.
Thanks, the video's are a great help!!
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