Z Button Dolphin

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Alma Wass

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Jul 27, 2024, 8:21:28 PM7/27/24
to niuscormela

//EDIT: also you could reassign a mouse extra button to keyboard keys combo (like ALT + Up Arrow or something else), and change the shortcut for parent folder in Dolphin to that keys combo. For example I use evrouter (an outdated piece of software that still works to this day) and imwheel to do this kind of stuff with my mouse as there is no official support from Logitech.

I've re-binded my controller multiple times and made sure the mapping is correct for left analog up. I've tried resetting the binding to default and even reset the entire retroarch config to default and started over.

z button dolphin


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The only good way (for me) I've found for binding to a specific core is to actually load a game for that platform/core then press F1 and scroll down to configure input. When you do that, does A button look similar to:?

Thanks for responding! Yeah unfortunately I already looked at that. Here's the mapping while in game. Looks correct and matches when I mapped the analog stick. All other directions work except up which strangely does an A button press instead.

What's the problem? Describe what went wrong in few words.
Some games have a 'need to keep pressed' button, usually to run. Most resident evil games are like this and this button is dedicated. I'd like to configure a keybind to a toggle button, like caps-lock (or even if possible, any button as a toggle), to work as if the button was always pressed until untoggled. (Save load and Save state load would probably be problematic?).

If this is implemented, i'm interested in keeping the 'or' conjunction because the run button is also used to turn around quickly in RE, by tapping it while moving back. Now, i suspect this might need special handling if you have two buttons at the same time for the same 'virtual' button and one is always pressed. Or maybe not, who knows.

You can actually do this in the gamepad settings. Right click the button you want in the gamepad settings, then add the not modifier to it. That way, when the button ISN'T pressed, Dolphin will act like the button is pressed.

In the Gamecube Controllers config area, you can configure or disable the emulated GameCube controller ports. The emulated GameCube controllers themselves are referred to as "Standard Controller" in the dropdown menu. The controller order on the PC does not have to equal to GameCube controller port order. They will be handled entirely in the GameCube Controller Configuration window. It is within each port's own "Configure" button.

In the Wii Controllers config area, you have the option to use real or emulated Wii Remotes, as well as choosing to passthrough a Bluetooth Adapter (see Bluetooth Passthrough) or emulating the Wii's adapter. You can also assign the Wii Remote to connect it as an emulated controller by selecting "Connect Wii Remotes for Emulated Controllers". Select "Real Wii Remote" in the dropdown for a Wii Remote slot to use a real-world Wii Remote connected to your PC via bluetooth for that slot. Dolphin supports up to four Wii Remotes at once, along with any peripherals you have attached to them. Although the Balance Board cannot be emulated, Dolphin allows the use of a real-world Balance Board by selecting "Real Balance Board". Enable Speaker Data controls whether the Wii Remote speaker can produce sound. When using a real Wii Remote, the audio will come out of the Wii Remotes' speakers; with emulated Wii Remotes, it will come out of the system speakers. Some games, like Metroid Prime 3, have lag issues when Enable Speaker Data is enabled on some systems.

In the Common config area, you can choose options that would both affect Gamecube and Wii controllers. Background Input lets you use the controller or keyboard even if Dolphin isn't in focus. Alternate Input Sources allows the use of capturing motion data from other hardware inputs into Dolphin. See DSU Client for more details.

To use the actual GameCube Controllers using an Official GameCube Controller Adapter for Wii U (and its clones), see How to use the Official GameCube Controller Adapter for Wii U in Dolphin. It does not require any button configuration. That does not apply to the adapters that behave as generic controllers and need to be configured (see below).

If you controller supports it, Rumble will allow your controller to experience the GameCube controller's rumble functionality. Within the rumble configuration window, click on the motor pattern you wish to use (sine, cosine, etc), and press "Select" to apply it. If you wish to add a second pattern, click another pattern and press " OR". Hit "OK" to accept the changes and exit the window.

NOTE: If the controller is significantly off center in Dolphin but nowhere else, check all controller axis to see if one has a "+-" on it. This is not supposed to happen and is the source of your bug.

Dolphin does not automatically turn off Wii Remotes as the Wii will (except on Linux). Remember to turn off controllers on your own to save battery power, simply by holding the power button on Wii Remote for a second as you would to turn off the Wii. It will also tell Dolphin that it's disconnected instead of stopping the game emulation.

Wii Remotes use the Bluetooth interface, make sure your PC supports Bluetooth (For most desktop PCs, this would require a USB or PCIe adapter, be it for Bluetooth only, or Wi-Fi+Bluetooth). Do not pair the Wii Remote to your computer through its native Bluetooth settings. The operating system may interfere with Dolphin's ability to connect with the Wii Remote. In addition, Wii Remote connectivity will only work if one of the Wii Remote slots is set to Real Wii Remote and it's not claimed by another Wii Remote.

Extension Allows you to add an emulated Nunchuk, Guitar, or other Wii Remote peripheral. Select the extension you want to emulate in the dropdown, and press configure to open a window with slots just like the Emulated Wii Remote window. Select buttons and axes as you wish, and press OK to save. If you wish to attach a MotionPlus to the emulated Wii Remote, select "Attach MotionPlus".

If you controller supports it, Rumble will allow your controller to experience the Wii Remote's rumble functionality. Within the rumble configuration window, click on the motor pattern you wish to use (sine, cosine, etc), and press "Select" to apply it. If you wish to add a second pattern, click another pattern and press " OR". Hit "OK" to accept the changes and exit the window.

Sideways Wii Remote changes the emulated Wii Remote controls to allow you to play games as though the Wii Remote is sideways, without actually changing your controls. It is useful for games such as New Super Mario Bros. Wii that are designed for it.

Dolphin has preloaded user-configurable hotkeys only found under Options > Hotkey Settings. This has great use for Hotkey and Tool-Assisted Speedrun users, and it is required for Free Look (if enabled under Utility section in Options > Graphics Settings > "Advanced" tab) and a way to exit Fullscreen.

Hi, Thanks for contacting us. I looked at your issue but I am unable to replicate it.
Did you make sure to slot the menu-bar to the right by clicking on the right arrow and then hitting apply or ok?
image770585 95 KB

Here is a screen from Reborn as you can see I have Show Menubar applied but the last icon on the toolbar is the Open Menu button. The Show Menubar icon just will not show up. As a test I added items I never use and applied and they showed up without issue.

Thanks guys for trying to help. I figured it out. Would of helped if I had fully read my own notes. I simple had to remove the global menu aka application menu from Latte Dock and run that command. My notes below from a post that I made on the KDE forums a good while back after figuring out how to fix the issue.

Dolphin Research Center offers many ways, including swimming with dolphins, where you can interact with dolphins and sea lions. Use the slider below to see the programs and click on the photo to learn more or make a reservation.

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Get ready for a fun-filled, exciting time. You and your group of up to six people will be the only guests at your dock. Your trainer greets you prior to your program to discuss your goals and special requests. Enjoy more connection time with the dolphin(s) with individualized attention.

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