5 Nights At Freddy 39;s 4 Free Download

1 view
Skip to first unread message

Alma Wass

unread,
Aug 3, 2024, 1:01:51 PM8/3/24
to niuscormela

Your mission is to try to survive five nights at Freddy Fazbear's Pizza, where strange events often happen. As a nightshift guard, you need to keep an eye on animatronic characters' movements via the restaurant's security cameras and avoid getting caught by terrifying dolls. When you are captured, the game ends.

Why are the animatronic characters so scary? The animatronic characters are usual during the day, but their behavior becomes unpredictable at night. They could catch you anytime if you are caught off guard. Make sure that you carefully monitor the security cameras positioned throughout the restaurant to observe the animatronic characters from your small office. If anything's wrong, namely that if Freddy Fazbear and his mates aren't in the right place, you have to find them on the screens. If not, hide immediately.

Besides that, the energy source you can use every night is limited. If you run out of power for the evening, there will be no safety doors and no lights anymore. As a result, you can be caught by Freddy. Let's use power sparingly to protect yourself!

The video game series follows a set of night guards and other characters as they try to survive from midnight to 6 a.m. for five levels called "nights" while fending off attacks from homicidal animatronic characters. Each game is set in a different location connected to a fictional family pizza restaurant franchise named "Freddy Fazbear's Pizza". The core gameplay mechanic involves using tools effectively and managing limited resources to avoid being caught by the animatronics.

Cawthon conceived the idea for the first video game after his family-friendly resource management game, Chipper & Sons Lumber Co., was criticized for the resemblance of its characters to frightening animatronics. Responding to this feedback, he developed a horror game that intentionally featured scary animatronics. Released in August 2014, the game's success prompted the development of sequels. Cawthon created most of the games himself using Clickteam Fusion but partnered with Steel Wool Studios to create an open-world game and a virtual reality anthology.

The series has a mixed critical reception, with praise for its storytelling and atmosphere but criticism for its gameplay. It has achieved significant commercial success, with merchandise available internationally. The franchise has also garnered a cult following that produces fan media inspired by it.

The idea for Five Nights at Freddy's stemmed from the negative reception of Scott Cawthon's previous game, the family-friendly Chipper & Sons Lumber Co. Players said that the main character (a young beaver) looked like "a scary animatronic animal",[1][page needed][2][3] and reviewer James Sterling called the game "unintentionally terrifying".[4] Initially discouraged by the criticism, Cawthon (who had previously primarily developed Christian-oriented games) eventually used the feedback to make something intentionally scarier.[3][4][5]

The sequels were released on November 10, 2014,[9] March 2, 2015,[10] July 23, 2015,[11] October 7, 2016,[12] December 4, 2017,[13] June 27, 2018,[14] May 28, 2019,[15] November 25, 2019,[16] December 16, 2021,[17] and December 14, 2023,[18] respectively. A spin-off from the series, FNaF World, was announced in a Steam post by Cawthon in September 2015,[19] and was released in January 2016.[20] Free downloadable content for Security Breach, titled Ruin, was subsequently released on July 25, 2023.[21] Cawthon releases teasers for his games on his website,[22][better source needed][23][better source needed] and trailers on his YouTube channel.[24][original research?]

Cawthon used Clickteam Fusion 2.5 to create the Five Nights at Freddy's games and Autodesk 3ds Max to model and render the games' 3D graphics.[25] To enhance Sister Location, Pizzeria Simulator, Ultimate Custom Night, Help Wanted, and Special Delivery, Cawthon used professional voice actors and original soundtracks.[26] In May 2016, he announced that all titles would be remade by third-party companies for release on consoles.[27]

Cawthon posted on his website in 2015 that he planned to publish his first novel (The Silver Eyes) in the near future, with its stories separate from that of the games.[28] Cawthon also announced that it would be co-written by author Kira Breed-Wrisley. On June 20, 2016, Scholastic announced that it would collaborate with Cawthon on a multi-book deal.[29] The Silver Eyes was released on December 17, 2015, on Amazon Kindle,[30] and the paperback version was published on September 27, 2016, slightly earlier than its originally planned October publication date.[31] A second novel, The Twisted Ones, was published on June 27, 2017,[32] followed by The Fourth Closet on June 26, 2018.[33]

The Five Nights at Freddy's series consists of horror-themed video games in which the player is usually a night-time employee at a location connected with Freddy Fazbear's Pizza, a fictional children's restaurant that takes inspiration from family pizza chains like Chuck E. Cheese and ShowBiz Pizza Place.[4][34] The restaurant has life-size animatronic characters resembling anthropomorphic animals that perform on a show stage, usually for children's parties. The animatronics wander the restaurant at night, and the guard is instructed to watch over them.

In Five Nights at Freddy's, the player can control the two security doors connecting their office to the adjacent hallways as a barrier against animatronics in the vicinity. Each night, the player has a power supply that depletes faster when a tool is used.[2][35] If the power goes out, the player can no longer use any tools and is defenseless against the animatronics unless a shift ends before main animatronic Freddy Fazbear can attack.[2] Five Nights at Freddy's 2 has different tools; there are no protective doors, and the player must instead use an empty animatronic head and flashlight to defend themself against the animatronics. The game introduced a music box which must be remotely wound up on a regular basis to prevent an attack from a particular animatronic. Eight-bit mini-games were introduced, which are played randomly after death and give cryptic clues into the lore.[36]

Five Nights at Freddy's 3 uses a monitor panel, which contains audio, camera, and ventilation.[37] The player must keep certain systems from malfunctioning. These malfunctions can be triggered randomly or by the hallucinations of the animatronics from the first and second games. The ability to seal vents is also added and must be used to prevent the sole tangible animatronic from entering the office. The player can use an audio-based function on the cameras, which triggers a childlike voice to lure Springtrap, the game's only physical animatronic possessed by William Afton's spirit, away from the office.[38] The 8-bit minigames return and are playable after each night if the player completes side tasks such as clicking on a poster or inputting a code into a wall. If the player completes the minigames, they unlock a secret ending.[39]

In Five Nights at Freddy's 4, the gameplay occurs in a bedroom setting, and instead of being a nighttime security guard, the player takes the role of a small child who experiences nightmarish visions of the animatronics due to fearing their real-life counterparts.[40] The player also no longer has access to a camera system.[41][42] The player has four areas in the bedroom to monitor: two hallway doors on both sides of the room, the closet directly in front of them, and the bed behind them.[40] At the doors, the player must listen for animatronics' breathing, which can determine whether they are near.[41]

If the player hears breathing at the side doors, they close the door and wait for the animatronics to walk away. If they open the doors too early, however, the animatronics jump scare the player.[41] The player must also prevent small animatronics from accumulating on their bed, and prevent an animatronic from entering their closet. Five Nights at Freddy's 4 also introduces a minigame involving a new animatronic, which offers the player a two-hour skip in the next night for completing the minigame.[40]

An elevated control pad is introduced for Sister Location, which can light a room or shock the animatronics. Other mechanics include a second control pad in a breaker room, which controls power to the facility and a flash beacon, which allows the player to see in the dark Funtime Auditorium (a party room) and avoid its animatronic. Sister Location is the only game where the player can move between rooms.[43]

Pizzeria Simulator has business-style gameplay, and the player must spend in-game money to buy features for their pizzeria. A series of minigames can be played by testing the establishment's attractions.[44] After the player has completed this portion of the game, they complete tasks in a room and fend off hostile, previously salvaged animatronics.[13] The gameplay of Pizzeria Simulator shares a number of elements with Five Nights at Freddy's 3, including the importance of ventilation and the ability to distract animatronics with sound.[45]

Ultimate Custom Night is a customizable night, in which fifty animatronics are present and have a maximum AI level of twenty. The game includes many mechanics from the previous games, such as the heater, fan, music box, and power generator.[46] The player can choose which characters they want active for a night, and how active the characters will be.

Help Wanted combines the gameplay of every other game, and turns into a virtual experience for the player.[47] It also introduces several other minigames, in which the gameplay is variant, and also at times has free-roam.[48] Special Delivery features location-based augmented reality gameplay. The player can switch on their camera, and the footage itself is the game's background. The animatronics will try to attack corresponding to the environment. The animatronics generally have cloaking, which leads them to being invisible.[16]

c80f0f1006
Reply all
Reply to author
Forward
0 new messages