The Adventurer's Guild is located east of the Mines and is the home of Marlon and Gil. There the player can purchase Weapons, Boots, and Rings. Marlon will also buy weapons, boots, and rings, as well as Monster Loot from the player.
To access the Adventurer's Guild, the player must first complete the story quest "Initiation". Once completed, the guild is open daily from 2pm to 2am, except on festival days when the door is locked.
Inside the Adventurer's Guild building players can find Marlon manning the counter, offering weapons, boots and rings for sale. Gil is sitting in his rocking chair beside the fire, and just to the left of the fireplace is the monster eradication goal list.
Neither Marlon nor Gil accept gifts, gain friendship points, or have bedrooms for the player to enter. The back room of the guild is accessible only after slaying 1,000 monsters.[1] In that room, there is a box containing the Mapping Cave Systems book.
A list of how many of certain types of monsters killed is stored on the wall to the right of Marlon's desk. When the allotted amount has been slain, Gil will give the player a reward. Previously earned rewards can be purchased from Marlon. If the player has a full inventory and cannot take the reward(s) from Gil, when they close the inventory they will be unable to retrieve the reward from him. If the inventory is full they can select the item in the dialog and drop it on the floor. It will remain on the floor while they sort out space in their inventory. Otherwise the player will have to purchase the item from Marlon.
The player can lose items if they collapse due to low health in the Mines, Quarry Mine, Skull Cavern or Volcano Dungeon. In that case they can speak to Marlon in the Adventurer's Guild to use the "Item Recovery Service", which will recover one of the lost items for a fee. The fee is equivalent to the sell price of the item or stack - recovering a non-saleable item is free. The item will be mailed to the player overnight. Only one item (or one stack) can be recovered; the rest are lost permanently after it's selected. The player can make their choice anytime until their next collapse due to low health, which will reset it to the new lost items.
If the player has completed the Monster Eradication Goal of killing 150 Magma Sprites, they will receive Marlon's phone number. This allows the player to use the Item Recovery Service from a Telephone.
Without making a big deal about it, characters are described with a variety of skin tones and hair and eye colors. The residents of Freestone are primarily human, and color of skin appears to have no impact on how individuals are viewed.
Race may not be a big deal in Freestone, but class is everything. Zed is from the servant class, who live in the outskirts of the town and, as Brock realizes later, closest to the walls. They would be sacrificed as another line of defense if the walls were breached.
Liza chose to join the Adventurers Guild because the guild of the knights would never take a girl. She had to train in secret and approached Frond personally to ensure that she would be chosen by the Adventurers Guild, because it was the only place that she could use her training.
Someone is sabotaging the wards that protect Freestone. None of the adults seem to trust each other, and they pass that uncertainty on to the kids (of course they all think the kids should trust them). There are secrets and lies and black markets and all kinds of stuff going on in the background.
The Adventurers Guild by Zack Loran Clark and Nick Eliopulos
Published in 2017 by Disney Hyperion
First in a series, followed by Twilight of the Elves
Read a hard copy provided by the publisher
This is an organization, and we use the term loosely, that enrolls adventurers and gives them access to jobs. Jobs generally range from "find my cat" to "destroy Omega Volcano Satan", and are posted by random locals who can't, apparently, do anything for themselves. It's very likely that jobs will be ranked by difficulty, with precise but vague credentials required for more dangerous jobs.
Jobs generally are posted on a bulletin board (which may be an encrypted dataserver or a cork slab, depending on the setting), where certified adventurers sign up for them. "Certified Adventurers" is basically a euphemism for "freelance mercenaries" or, in more cynical terms, "murder hobos". The Protagonist will commonly be part of one because it is a convenient frame narrative for introducing side quests and plotlines. It can be used by anyone from the Knight Errant to the Psycho for Hire to hidden royalty.
It is mainly a video game trope, but also shows up in anime, especially when the setting is a Role-Playing Game 'Verse or Standard Japanese Fantasy Setting. (The Japanese seem to feel that even killing people and taking their stuff should be done in a structured, social context.)
Real-life guilds were established to safeguard their members from competition and outside economic forces and had official license from the government to be the sole tradesmen in a city; despite this, fictional guilds will often form rivalries and compete with each other in a quasi-market economy. This furthers perception of these groups being more akin to companies of mercenaries than actual "guilds".
One more thing: Although the main characters are commonly described as a guild, they usually don't have a common skill set. Fighters, mages, and thieves (and others) can all work for the same guild, but won't learn skills from each other. After all, that would make them similar, and What Measure Is a Non-Unique? (There are occasionally organizations that cater to these types, but then we get into politics).
See also Weird Trade Union, Murder, Inc., Thieves' Guild. Compare Adventurer's Club, Creature-Hunter Organization and The Order, which has a more rigid structure and better-defined purpose, and Private Military Contractors, the modern mercenary company counterpart. Also compare Hero Academy, which focuses primarily on teaching students in successfully dealing with quests like those mentioned above (especially if such quests are strictly heroic) though may have some elements of Adventure Guild.Examples:
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