I then proceeded to play a standard game up to the Middle ages and the computer followed me all the way, building units from prehistoric Stone Throwers to swordsmen, Pilum, Comp. Bowmen, etc.The only differences I noticed from the standard game were:1) the computer never built any temples (no priests/prophets)
2) the comp. only built one tower
3) the comp. never populated any settlements
4) the comp. never built any seige buildings/weapons except Sampsons
5) the comp. never upgraded any unit's attack/defense/speed modifiersI know veterans of EE probably knew this was true already, but I didn't see any post indicating the actual level of cheating done by the comp. It gets all resources for free and free age upgrades at roughly the same time as the human player.No wonder it's so damned hard to kill!!! Just have to play online if you want to test yourself against a real opponent. Such a shame game designers can't do better than this though.Even so I've been enjoying the game for a year or so.Cheers.[This message has been edited by chonaman (edited 02-25-2003 @ 03:35 PM).] AuthorReplies: Park
Marine
(id: Angel Park) posted 02-25-03 04:25 PM EDT (US) 1 / 15 Pretty sure I've seen them make other siege weapons as well as temples, maybe its the resource settings. Also using "Ignore" in the AI Settings I believe makes the computer upgrade epochs without using the player's current epoch as a factor. There's also a cheat setting that determines whether or not the computer gets free resources.Personally a cheating hard computer is a lot more fun than a puny AI that dies easily. Sure a middle way would be best, but scripting a hard AI that doesn't cheat is pretty hard without adding some type of bonus for the computer.Grex, Imhotep, Jaded Knights, Punks, University, Glows, Facility, Trade Center, Stainless Steel Studios.
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Marine posted 02-25-03 05:18 PM EDT (US) 2 / 15 "Personally a cheating hard computer is a lot more fun than a puny AI that dies easily."-----------------------------------
I agree, I loved AoE but the AI was really weak. AoK and TC were a little better.
-----------------------------------"Sure a middle way would be best, but scripting a hard AI that doesn't cheat is pretty hard without adding some type of bonus for the computer."-----------------------------------
I actually don't mind an AI that cheats as long as it mimicks what is possible for a good human player to do, but doesn't consistently do the impossible. e.g., A good human player might rush you within a few minutes of starting a game, but there would be some consequence to doing that. A human wouldn't be able to keep them coming as fast as the AI does on the Hard setting because some economy is sacrificed for the sake of a rush. I like to play tiny or small maps and within 4 minutes my base is swarming with squads of already upgrading units that come every two or three minutes. This type of production just isn't possible and takes the fun out of the game.And a human wouldn't be able to build 8 to 10 towers and a Prophet in the first five minutes of a game with Standard - Low resources.When a RTS game comes along that has real human AI feel to it, with truly more intelligent difficulty levels, it will become a HUGE hit. Not everyone likes playing online.Thanks for the comments.
[This message has been edited by chonaman (edited 02-25-2003 @ 05:20 PM).] Viktery
Marine posted 02-26-03 10:21 AM EDT (US) 3 / 15 A Question for all of you:
If there was anything about the AI in EE that you would change, what would it be?
It can be one thing, or alot of things, just let it fly, Im just interested.Viktery PhantomPhreak
Marine posted 03-07-03 11:08 AM EDT (US) 4 / 15 Quote:
For those of you also addicted to wander.earth, what bike computers have you used that work best for using the downloaded maps to see where you have unridden roads? Also how large of an area can you download for those maps?
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A global climate model typically contains enough computer code to fill 18,000 pages of printed text; it will have taken hundreds of scientists many years to build and improve; and it can require a supercomputer the size of a tennis court to run.
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Over the past few years, Martin Howse has been investigating the possibility to build a computational device that would not only be constructed solely from the earth but would also be embedded within the earth as a critical monument to human technology.
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