But, Vice City. What is the German version? I've seen SLES-51061 released in Germany, there's German cover arts for it. The USK logo is YELLOW with that one. But then there's also SLES-51595 released there (seemingly in 2002 or so), where the USK logo is BLUE. THUS, WHAT DO PEOPLE MEAN WITH GERMAN VERSION?! IS THERE MULTIPLE? JUST ONE? Just the language option being there doesn't cut it, as according to PSXDATACENTER, SLES-51595 also contains Eng/Fra/Deu/Ita/Spa languages on it, just like SLES-51061 does. SLES-51316 seems to be English only, but not sure.
And then there's the censoring issue. All General European copies also contain German language anyway with some censoring done, so what is going on with that, German version just confuses me at this point, what's up with this thing? SLES-51061 (along that EU PC v1.0 copy that I have) only gets rid of Rampages when you tick the language to German (and/or French). Those so called removed missions are there to play still, in German. Even Rampages are, if you change the language after you pick an icon up, you see the Conglaturations for completing one for example IN GERMAN. So what is going on here, is SLES-51595 the CENSORED VERSION EVERYONE MEANS HERE? WOULD LIKE TO BE SURE. ESPECIALLY SINCE AS MENTIONED, SLES-51061 WAS ALSO IN GERMANY. IS THERE MISSIONS REMOVED WITH ALL LANGUAGES OR JUST IN GERMAN ONLY? So many questions, but so little concrete answers. So far.
GTA III (SLES-50330): No blood, can't hit peds when them is down, no droppings, no gore and such, rampages are taken out, but you can see the success/fail message in German by changing language to it after picking one icon up (to get censors happening on PS2, set console language to German to see it affect all languages, or leave it English to get the effects only in German and French in-game languages)
- Grand Theft Auto: Liberty City Stories - SLES-54136 (Languages in-game: Eng/Ger) - v1.01 - Censored, says redump, but how exactly, I WOULD LIKE TO KNOW, DAMMIT. And again, what do they mean, language through PS2 BIOS? See explanation earlier.
From what I've seen through PSXDATACENTER the probable German releases have English language on them along German, is that censored as well would be a thing as well. In those cases you can change to English, but what does that do?
If the keyboard/language is set to French in Windows, the game will be censored. I can't remember exactly all the differences, but no blood and peds not dropping money are two differences I noticed right away until I figured out how to "fix" it.
Basically it wasn't the ingame language that did it, but the keyboard setting in Windows that changed whether or not the game was censored, this was on Windows 98 so I don't know if the behavior is different on XP.
Should sometime try this keyboard thing with PC Vice City (Finnish packaging) of mine, in-game language (German / French) censors it (and causes a removal of one objective point), perhaps keyboard as well.
Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main game in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth entry overall. Set in 1986 within the fictional Vice City (based on Miami and Miami Beach), the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, Tommy gradually builds a criminal empire by seizing power from other criminal organisations in the city.
During the story, Tommy meets characters from various gangs. As the player completes missions for different gangs, fellow gang members will often defend the player, while rival gang members will recognise the player and subsequently shoot on sight. While free roaming the game world, the player may engage in activities such as a vigilante minigame, a fire fighting activity, a paramedic service and a taxi cab service. Completion of these activities grants the player with context-specific rewards.[9] As Tommy builds his criminal empire, the player may purchase a number of properties distributed across the city, some of which act as additional hideouts where weapons can be collected and vehicles can be stored.[14] There are also a variety of businesses which can be purchased, including a pornographic film studio, a taxi company, and several entertainment clubs. Each commercial property has a number of missions attached to it, such as eliminating competition or stealing equipment; once all missions are complete, the property begins to generate an ongoing income available for the player.[8]
While investigating, Tommy meets with several people who offer him help: music director Kent Paul (Danny Dyer), who maintains connections with the city's criminal underworld; Lance Vance (Philip Michael Thomas), who aided in the deal and lost his brother in the ambush; Texan business tycoon Avery Carrington (Burt Reynolds), who in return enlists Tommy's help with several deals; and drug kingpin Ricardo Diaz (Luis Guzmán), who employs both Tommy and Lance. Eventually, Cortez begins voicing his suspicions that Diaz organised the ambush. Upon further investigation, Lance discovers this to be true and, against Tommy's advice, tries to kill Diaz, only to get himself captured. After Tommy saves Lance, the pair kills Diaz before he can retaliate.
With Diaz dead, Tommy takes over his assets and, at Avery's suggestion, works to expand his new criminal empire by forcing businesses to pay him protection money and buying out nearly bankrupt companies to use as fronts for illicit operations. At the same time, Tommy provides assistance to several prominent gang leaders in the hopes they will support his expansion, and helps Cortez flee the city with stolen military equipment. Eventually, Sonny discovers that Tommy has gained complete control over Vice City's drug trade without cutting the Forellis in. Enraged at his independence, Sonny sends mobsters to forcefully collect money from Tommy's businesses. In response, Tommy kills Sonny's men and cuts ties with him.
When Vice City was released on mobile devices in December 2012,[63][64] it received "generally favorable" reviews. Metacritic calculated an average score of 80 out of 100, based on 19 reviews.[56] Reviewers liked the enhanced visuals,[2][57] but criticism was directed at the touchscreen controls.[60][58]
The port's visuals were well received. Destructoid's Chris Carter felt that they "[suit] the neon and bright pastel veneer", and wrote that the "new lighting effects and smoothed-out engine really allow the game to pop like it never has before".[57] IGN's Justin Davis praised the updated character models, lighting, and textures,[2] and Touch Arcade's Eric Ford noted that the "visuals are improved but not in a drastic manner".[59] NowGamer found that the mobile display improves the visual enjoyment of the game, despite the issues with the original game.[61] Tom Hoggins of The Telegraph identified some issues with character models, but stated "the city looks terrific".[62]
Grand Theft Auto: Vice City was released for Windows on 13 May 2003 in North America and 16 May in Europe,[126] supporting higher screen resolutions and draw distance, and featuring more detailed textures.[127] Vice City was bundled with Grand Theft Auto III in a compilation titled Grand Theft Auto: Double Pack, released on the Xbox on 4 November 2003 in North America[128] and 2 January 2004 in Europe.[129] The Xbox version featured a custom soundtrack support as well as improved audio, polygon models, and reflections over the previous ports.[130] Double Pack was later bundled with San Andreas in a compilation titled Grand Theft Auto: The Trilogy, released in October 2005.[131] Analysts believed that the game would eventually release on GameCube,[132] though it never materialised.[133] The Trilogy was also released for OS X on 12 November 2010.[134] For the game's tenth anniversary in 2012, War Drum Studios ported Vice City to several iOS and Android devices. The port is almost identical to the Windows version of the game, but with enhanced visuals and a customisable layout.[63] The iOS version was released on 6 December, while the Android version was briefly delayed to 12 December due to technical issues.[135][136] This port was also released on Fire OS devices on 15 May 2014.[137] An emulated version of Vice City was released on the PlayStation 3 on 30 January 2013 via the PlayStation Network's PS2 Classics;[138] another emulated version was released for the PlayStation 4 on 5 December 2015, upscaled to 1080p and with support for PlayStation Trophies.[139]
"Tape Deck" requires the player to create a music playlist on their iOS device named "VICECITY", and add songs to that playlist. After that's been done, they must start up the game, be in any civilian vehicle, and keep changing the radio station until they reach "Tape Deck", which is between Wave 103 and "Radio Off".
Welcome to the 1980s. From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile. Vice City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.
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