3DExtrusion from Layer is not working in Photoshop 2021 is not working. I am trying to create 3D text. When I change the 3D mesh position my text disappears. I am running Catalina 10.15.7. Do I need to upgrade or is this a glitch in Photoshop? Any help appreciated.
Thank you for your response. It only works with the "Deactivate Native Canvas" option not selected but it does not work properly. When this option is selected and I go to 3D i don't get an option of "New 3D extrusion from layer". When it's not selected I do get that option however the 3D does not work correctly. I don't have the ability to move the camera and adjust my 3d angle. The image disappears when I try. Here are screen shots of text RGB, I was selected New 3D extrusion from layer but when I adjusted the camera angle the image disappeared completely.
I have Photoshop CS6 Extended (64 bit) and I am new to all things 3D, CAD, etc.
I have built a 3D model comprising 27 extruded layers; each layer was converted into a 3D extrusion from its own work path, and all layers have been combined into one 3D layer. Each layer can be independently selected and the path viewed, modified, etc. I don't see a means in Photoshop whereby I could unite layers within the 3D layer. That is to say, the 27 layers are all contained within one renderable 3D "layer" but each of the 27 layers is free to move independently and, while I have done as good a job as most could to align the layers into one contiguous object, there is still not the precision one could achieve in a CAD model.
If i were to approach someone with CAD experience, would they be able to use my PSD or an export thereof to assist in creating a CAD equivalent of the model? Would the Photoshop model be of use other than merely providing a visual reference by which to draft a CAD version from scratch?
I can apparently export to the following formats in Photoshop, though I have not confirmed the viability of the output.
DAE
FL3
KMZ
U3D
OBJ
I could also fill each path with a color and save as a 27 img files, if that would aid in the process. Any thoughts?
I understand that the paths in Photoshop are vectors, but that Illustrator is preferable to Photoshop for working with vector data. Perhaps my Photoshop paths can be copied into Illustrator one-by-one, and then saved to a 2d format that can serve as the foundation for a rebuild in CAD. I presume that's my best bet, if possible, after some internet searching.
You need to realize that SketchUp layers are an entirely different concept than Photoshop layers. SU layers exist to selectively control visibility of geometry. They do not overlay or interact with each other. Also, to SketchUp, a PSD file is just a type of image.
Thanks for the reply guys. I am a sponge. The point I was trying to get across is that somehow I managed to become somewhat of an expert in Photoshop without ever really messing with the line tools. It seems like it would be so easy to allow one to highlight a color to select that object vs having to trace it out.
If you have created vector path shapes in Photoshop, the only way I know to get them into SketchUp as vector shapes would be to export them first to Illustrator and then export them as DWG or DXF from Illustrator.
I have hired a bunch of engineers to design a cog (amongst other components) for me to fit on my servo motor spline shaft over fifteen weeks for hundreds of dollars but they all quit after a string of misinterpretations. I ended up having to make it on Photoshop after taking a photo of the top of it coloured with a black marker and surrounded by toothpaste! This was so I could easily magic wand the exact dimensions of the internal teeth.
Photoshop at least allows me to make it look 3d with a single click and an extrusion length slider. No good for printing from what I can see. Of course in Photoshop there is the magic wand and I can change the external cog to any cog shape I find on the internet within a few seconds. I just need a way to export as a gcode file and play with stl in photoshop. Then hopefully I can bypass Sketchup altogether. The software feels like an experiment from the 1980s.
The 3D tools in previous versions of Photoshop were never been the best. They were clumsy, didn't look very good, and were not very flexible. In turn, 3D editing with Photoshop never really caught on to become part of anybody's regular workflow.
The first thing you will want to do is open the image you want to use as your background and double click the background layer in the Layers palette to unlock it. An image with a clearly visible horizon and straight lines works best.
In the real world, outside lighting is comprised of direct, and indirect illumination (plus reflections and other things we won't get into). The sun is a direct light source since it comes from a single spot, and the blue sky is an indirect light source because it illuminates the scene from every possible angle.
Highlight all of your different surface layers and click the arrow next to the 3D material preview render, then click your new material to apply the same material to the front and back inflation surfaces, the bevel surfaces, and the extrusion surfaces.
Once the 3D text is rendered, you can switch back to the Layers palette and continue working on other layers. You also have the freedom to go back into your 3D objects at any time and make whatever adjustments are necessary.
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