Shovel Knight All Games

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Randell Magtoto

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Aug 3, 2024, 12:56:15 PM8/3/24
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Shovel Knight: Treasure Trove is the full and complete edition of Shovel Knight, a sweeping classic action-adventure game series with awesome gameplay, memorable characters, and an 8-bit retro aesthetic! Run, jump, and battle as Shovel Knight, wielder of the Shovel Blade, in a quest for his lost beloved. Take down the nefarious knights of the Order of No Quarter and confront their menacing leader, The Enchantress.

Shovel Knight is a platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One in April 2015, Amazon Fire TV in September 2015, and Nintendo Switch in March 2017.[3][6] Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System.[7]

The game received critical acclaim, with critics considering it one of the greatest video games ever made.[8][9][10] With the release of additional campaigns, the original story received the retronym Shovel of Hope. The full game was released in December 2019 as Shovel Knight: Treasure Trove, which includes three other campaigns Plague of Shadows, Specter of Torment, and King of Cards, along with multiplayer fighting game Shovel Knight Showdown.

Shovel Knight is a 2D side-scrolling platform game with an 8-bit graphical style.[12][13] In the base campaign retroactively titled Shovel of Hope,[12] players control the eponymous adventurer as he goes on a journey to rescue his partner Shield Knight while fighting the Enchantress and her Order of No Quarter.[12][14] Shovel Knight can attack with his shovel, dig through dirt blocks, unearth treasure, or use this tool to bounce upon enemies and objects.[15][16] Levels are themed around the individual knights of the Order of No Quarter, feature several checkpoints, and end with a boss fight against one of the order's eight members. Each section of the world map contains three knights, and the player must defeat all of them to progress to the next area.[12][17] Aside from the main quest, players are encouraged to collect treasure inside levels to improve Shovel Knight's abilities.[15][18]

By finding a salesman named Chester hidden inside levels, the player can purchase items called Relics with treasure. These Relics provide helpful effects and are powered using a resource called magic.[17] Examples of Relics include a magical locket that grants temporary invulnerability, or a wand that shoots fireballs.[12][19] The player can further use treasure to buy useful upgrades for Shovel Knight's health, magic capacity, armor, or shovel. For example, an upgrade for the shovel allows it to shoot out damaging projectiles whenever Shovel Knight is at maximum health.[15][17] Some levels contain hidden music sheets that the player can grant to a non-player character called the bard; trading these sheets awards the player treasure and the ability to sound test each of the game's music tracks.[17][19]

Dying in Shovel Knight will cause the player to lose a portion of their treasure at the location of death, and the player can return to this location to recover their lost gold. However, if the player dies again before claiming this treasure, it is lost forever.[17][20] As an optional challenge, players have the choice of destroying checkpoints to be awarded treasure, at the risk of being sent back to an earlier location in the level should they die.[12][20] Completing the game unlocks a more difficult New Game Plus mode, which reduces the number of available checkpoints and increases the damage Shovel Knight takes.[21]

Free downloadable content (DLC) updates add new features to the game, including a "Challenge Mode" where the player can complete difficult tasks such as speedrunning or repeat battles with the game's bosses.[22] A local cooperative multiplayer DLC allows for two players to complete the main campaign in tandem, and co-op on Nintendo platforms is compatible with Shovel Knight series amiibo figures, allowing players to store customized characters or summon cosmetic fairies.[23][24] A body swap mode allows players to alter the genders or identifying pronouns of certain characters in the Shovel of Hope campaign.[24]

Three additional single-player campaigns titled Plague of Shadows, Specter of Torment, and King of Cards focus on different playable characters who appear as boss characters in the Shovel of Hope campaign.[25] Plague of Shadows casts players as Plague Knight, who uses bombs to attack enemies and can use both a double jump and a powerful "burst jump" to launch himself through the air.[26] Specter of Torment is centered around Specter Knight, who can run up walls, jump off of them, and use his scythe to slash enemies and obstacles.[12] King of Cards puts players in control of King Knight, who has a shoulder bash which turns into a spin attack upon colliding with enemies or objects.[24][15] King Knight's campaign features a card battle mini-game called "Joustus", in which players place cards on a field to claim spaces marked with gems.[27]

In addition to the DLC campaigns, Shovel Knight: Treasure Trove features a multiplayer fighting game add-on called Shovel Knight Showdown (the game is not included in the Nintendo 3DS, PlayStation Vita, or FireTV versions).[28] In Showdown, up to four players compete in various game modes using playable fighters based around characters in the franchise. The game includes a single-player story mode which can be completed to unlock new fighters and playable level.[29][30] Shovel Knight has several version-exclusive features such as unique boss battles; a boss version of Kratos from God of War appears in the PlayStation ports,[31] while Rare's Battletoads are included as enemies in the Xbox One and Windows versions.[32] The Nintendo 3DS version features stereoscopic 3D and a StreetPass arena mode, which lets players compete against other players' ghost data through StreetPass.[33]

Shovel Knight and his partner Shield Knight are renowned and successful adventurers, but while exploring the Tower of Fate, an amulet curses Shield Knight and leaves Shovel Knight stranded outside of the sealed tower. Grieving for his friend, Shovel Knight gives up adventuring and goes into self-imposed exile. During his absence, a powerful being known as the Enchantress rises to power, spreading evil across the land. Upon hearing that the Enchantress has unsealed the Tower of Fate, Shovel Knight resolves to journey back to it, hoping to find and rescue Shield Knight. To reach the tower, Shovel Knight confronts and defeats the members of the Order of No Quarter, a group of knights serving the Enchantress.

Along his journey towards the Tower of Fate, Shovel Knight continuously battles with his old rival Black Knight. After he defeats Black Knight for a final time at the outskirts of the tower, Black Knight reveals that the Enchantress is actually Shield Knight, who is possessed by an evil spirit that inhabits the amulet. Shovel Knight ascends the tower and defeats the Order of No Quarter again, before battling the Enchantress. He manages to exorcise the evil spirit, turning her back into Shield Knight. The amulet transforms into a powerful monster known as the Remnant of Fate, which Shovel Knight and Shield Knight defeat together. Shield Knight holds back the Remnant of Fate as the tower collapses, while Black Knight carries an unconscious Shovel Knight to safety. He leaves Shovel Knight by his campfire and departs. A post-credits scene shows Shield Knight, who managed to escape the collapsing tower, lying next to Shovel Knight as he sleeps.

Designer Nick Wozniak stated that the idea for the game started out as "sort of as a joke conversation over lunch that kind of got too serious".[34] The team had already planned to make a game in the style of the NES classics that they grew up on, and eventually the sword-thrust move from Zelda II: The Adventure of Link was brought up as a move that both designers liked. They soon thought that this move would be better suited in their game for a shovel instead of a sword.[34] Other specific inspirations include Castlevania III: Dracula's Curse, DuckTales, Super Mario Bros. 3, the Mega Man series, U.N. Squadron, and Dark Souls.[35][36] The decision of the character's name was "pretty much settled" after the first brainstorming session, with the name "Plummet Knight" being the only other suggestion.[37]

The game was announced on March 17, 2013, alongside the launch of a Kickstarter campaign to crowdfund development, with a minimum goal of US$75,000. The campaign reached its objective in late March and went on to collect a total of $311,502, fulfilling all announced "stretch goals" for additional features, by its end on April 13.[38] Those goals included a four-player battle mode, a mission-based challenge setting, a body swap mode, and additional playable story campaigns for three boss characters.[39][40] To promote the Kickstarter, Yacht Club distributed copies of its initial Penny Arcade Expo demo to several prominent gaming personalities on YouTube, including Two Best Friends Play and Game Grumps.[citation needed]

According to Shovel Knight programmer David D'Angelo, Shield Knight was originally supposed to be a princess, as the creators were using NES era damsel-in-distress characters like Roll, Peach, and Zelda as inspirations.[41] Originally, due to her lack of character, she was referred to as "Princess MacGuffin" within the development team.[42] For the "Body Swap" mode, Yacht Club created male versions of Shield Knight and the Enchantress. The "Enchanter" was one of the first body swap concepts Yacht Club explored, and his creation process led to many of the design rules Yacht Club's artists subsequently imposed on themselves. The Enchantress' design was inspired by traditional Japanese attire, so Yacht Club initially experimented with kimono and robes for her male counterpart as well. When this did not work out, artists moved on to a samurai-inspired design, similar to that of Ganondorf in the Super Smash Bros. series. Yacht Club's artists originally explored skirted designs for male Shield Knight, but these did not make the cut. Certain ornamental aspects of Shield Knight's armor were removed or reduced in size in order to make the character look more masculine.[43]

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