Prototype 2 Worth It

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Martez Fields

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Aug 4, 2024, 11:36:45 PM8/4/24
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Oki was looking at a sale through one of my fav retailers when i noticed they had a killer guitar (limited to 25) and it was at a super price of like 1300. Well, a week later i finally have the cash in hand and its sold out but i see the same git with a different heading saying "prototype" and its like 1000 dollars more. So i guess my question is does prototype mean this is one they first made of this model? Do they only make one prototype if that is the case and how collectible are these things? Im still tempted to pull the trigger but if i were to sell it how much could i get for a prototype? Its an american made git from one of the biggest companies but im not sure how long it would take to be worth something on ebay.

Every prototype model I've come across, witch has been mostly Gibson's have been the same price as the "non prototypes" of the same model.....I wouldn't pay much extra if its the exact same model, you were previously looking at.


Prototypes usually just mean they hadn't quite figured out everything yet. And prototype don't usually have any real increased value unless they don't make them, then it goes from being a prototype to a one of a kind.


Prototypes are not generally sold. The definition of a prototype is one' off, 2 at most to prove a concept design. These usually end up in the scrap bin or retooled into the next prototype. On rare occasions, they may escape. KSDADDY has/had a guitar that he is sure is a Gibson product, but bears a few features that he suspects points to 'prototype'. If it's got a regular serial number on it, it's regular production. It could be a special short run, but not prototype. If it really were a prototype, Gibson would be knocking on there door trying to figure out WHERE DID YOU GET IT? WHO DID YOU GET IT FROM? and, finally, give it back.


I've seen them escape the factory over the years. There was a J100 or J200 that was sold on ebay and it was stamped "shop" on the back of the headstock. Honest to God, man, it looked like it had been left in the snowbank over the winter just to see what the elements would do to it. It was non-playable.


My '58 C-6 was a regular production guitar but must have had some awful flaw because it got scooped up by the R&D dept for an experimental finish not unlike the Italian Vox guitars.... looks like it was dipped like a candy apple. The only reason I know this is via the provenance from Eddie Collin's son (Eddie was either given the guitar by Gibson or sold cheap).


There is at least one Mark Series acoustic out there that was a Gibson experiment in carbon fiber hybrid tops. The inner and outer layers of the top were spruce but with carbon fiber sandwiched in between. There were several tops made, if not complete guitars, with the orientation of the carbon fiber marked on them in degrees. One complete MK showed up on ebay but it went for over $1000 so I backed away.


I do have one non-Gibson prototype. It's one of the prototypes for the 1983 Ovation Collector's Edition, the extremely shallow cutaway one in grayburst. It's label says "Kaman Prototype" and the serial number is the date it was built, 12-15-82. It has stereo outputs where the production model was mono. Also it is missing the '1983' inlay on the 12th fret. They were numbered, limited edition and all.... Daryl Hall has #1, Nancy Wilson has #2. I tried to hook up with Nancy to compare notes and jam but she won't return my calls.


Sad thing, the regular model of this was limited to 25 and was in clearance at 1200 bucks after an initial sticker close to 2k. I couldnt decide if i wanted it and waited, i shouldve picked up the production model cheap, now all they have is the "prototype".


In your example video... I think they are spending way too much time printing and cutting all the paper UI assets (buttons, keyboards, etc.). We would never do that. The point of the paper prototype is to be able to test many ideas as freely and as quickly as possible. We also never use computer wire-framing tools at that stage. We may print out a basic screen template, but the UI and interactions are all quickly hand-drawn, lo-fi, sharpie sketches.


The drawback is that drawing wireframes by hand takes ages, and if you're iterating fast, you have to redraw the whole thing after each test. The solution is to move to computer-drawn wireframes, that look hand-drawn. Much like the wireframes here on the UX stackexchange:


i dont know alot about titleist vokey tour issue wedges, but i have the chance to pick up a couple of prototype lob wedges. I am a bit of a wedge ho so changing wedges is order of the day so more the merrier.


IMO they are NOT worth what you will pay for them. But, I am not a club ho... especially when it comes to irons and wedges, as they are the clubs I want to feel the most comfortable with and I score with. Then again, I am playing a 15yd old "V" groove LW, and still loving it as if it was new.. what's that tell ya.


[quote name='Pepperturbo' timestamp='1289506729' post='2785865']

IMO they are NOT worth what you will pay for them. But, I am not a club ho... especially when it comes to irons and wedges, as they are the clubs I want to feel the most comfortable with and I score with. Then again, I am playing a 15yd old "V" groove LW, and still loving it as if it was new.. what's that tell ya.

[/quote]



What would that 15 year old v groove wedge be?


I have a TVD sand wedge and tour issue Vokey gap wedge. I really like both of them and thought they were well worth the cost. I have a slightly different view though when it comes to lob wedges. I could fill a cemetary with the corpses of all the lob wedges I have tried and not liked. I end up always going back to an old school Ping Eye 2. So, I'm more hesitant to spend $$$ on lob wedges. I expect to keep a sand wedge and gap wedge for about 2 years, but the average life span for an L wedge is usually measured in weeks. YMMV.


[b]Driver:[/b] TaylorMade Tour Issue M3 8.9*, Fujikura Motore Speeder VC 6.2 Tour Spec X

[b]3 Wood:[/b] Taylormade R15 15*, Fujikura Motore F1X

[b]Hybrid:[/b] TaylorMade M1 19*, Fujikura Speeder Evo 82H X

[b]Irons:[/b] Titleist 716 AP2 4-PW , Tour Issue TT DG X100

[b]Wedges:[/b] Yururi Gekku Raw 49*, 53* & 57* Nippon NS Pro Modus3 130X

[b]Putter: [/b]Scotty Cameron Futura 6M


[quote name='mdb0103' timestamp='1289506273' post='2785855']

ive wondered this as well. i see people sell tvd's for $200 or more, i just cant justify paying that much for a wedge but what do i know?

[/quote]





Tour Vokey Prototype wedges USED to sell for that much, but now with the addition of Vokey Wedgeworks, people don't really care as you can pretty much get the same grinds through them. The only difference is, the Wedgeworks heads are Cast in a particular grind mold, where as most all of the Prototype wedges are hand ground by Vokey or another Tour Technician, most of the time another Tour Techician.


My 59 degree Vokey prototype (V grind) is amazing. Hit shots I never could before.



Think it is a combination of several factors, including shaft fit, the grooves, etc...but especially the sole grind.



Can't find a 53 degree or 54 degree I am so in love with...might order a Wedgeworks. These are M grinds, I believe.



Thanks, Lawson


I have one constructor function in my code. I have create instance of that constructor. In newly created instance I want to add value or function by using prototype method. But I getting error while doing this. Here is my code fiddle


You can't access object's prototype with the prototype key, because prototype reference is not exposed like this. You could do it using __proto__ property though, but this is deprecated. If you need to get a prototype of the object you can make use of Object.getPrototypeOf method:


It's a little confusing here because the word "prototype" sort of means two things. Function prototype is an object that is used when new object is constructed when the function is used like a constructor. Object prototype is a reference to the object which stores inherited methods.


By having a prototype that simulates working software, you will notice that the rest of the team not only better understands your design intent, but they also become more engaged, leading the team to have conversations about what it is we want to build, and what it is we can build. Individuals and interactions!!!


The prototype is always updated whenever the designer makes a change, which means a single source of truth for the entire team to work from. This allows teams to stay more in sync with each other, and waste less time searching for the latest design file.


Regardless of the method you use, prototyping is no longer just a nice-to-have. Aligning a multi-disciplined team and ensuring that everyone comes away with a completely clear picture of the intended interaction design is key to successful product development, and building experiences that customers will ultimately love.


Once you build prototypes into your design process, you get a better feel for whether you are solving problems in the right way for your customers. You will also find it invites more constructive feedback from customers and internal teams, as it feels more real than a static mockup ever can. Taking the agile design prototype approach and refining the prototype multiple times allows your team to find better, more elegant solutions, faster.

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