Youwill need an active Microsoft account to redeem the code, and you will need to log in to Minecraft: Bedrock Edition on either Xbox or Windows 10 to activate your Realm. Learn more here on our Realms Plus FAQ.
Collect your exclusive Discord Trial Quest character creator item, the Trial Mask, here! Enter the 25-digit code in the field below. Check the Minecraft Marketplace before July 13, 2024 to collect all 3 character creator items in the Trial outfit, including the Trial Top and Trial Leggings.
Get your exclusive DLC for the Beats x Minecraft collaboration here! Enter the 5x5 code printed on the insert inside the package of your Beats x Minecraft headphone purchase. Get ready to rock out!
Even more disappointed when my realization was right after purchasing 4 new Java/Bedrock licenses today for a local computer/gaming group, where one of the main reasons for the purchase was the possibility to program with MakeCode in the Bedrock Edition, and maybe later some Java mods in the Java Edition of Minecraft.
Having had fond experiences coding with MakeCode via the Code Connection app inside the Bedrock Edition only a year or two ago together with my son, I definitely did not receive the telegram that this great feature is silently being discountinued for all but the Education Edition*.
If it is difficult to use the education edition, I sometimes use the Bedrock edition to teach. However, it has not been possible to connect to Bedrock Edition through code connection since a few da...
Yeah, I read the whole topic and countless others, and I am aware of the CodeConnectFix that you provide here, and also the alternative hacking around with the launcher and older versions of Minecraft Bedrock.
Hopefully these solutions can help others, but for my case it is very inconvenient in that the room where these particular 4 new Bedrock licenses are installed is used as a gaming room with need for the latest version Bedrock in addition to the intention to program with MakeCode in Bedrock. The people there also need something that works out-of-the box with minimal need for fidgeting around with installations.
But now the @MakeCode team here is aware of the problem and they usually diligently follow up on issues of importance and come back with a reply. And also the Minecraft Education Edition support team has made inquires about this internally with the developers.
A script and some tips for MakeCode coding in Minecraft Bedrock for Windows 10 and 11 with Code Connection and CodeConnectionFix - GitHub - Vegz78/CodeConnectFix-Tips-Troubleshooting: A script and ...
Hi all. Just wanted to respond with an update here. The Code Connection app (which enabled coding in Minecraft Bedrock) has been plagued with issues for the past year or so now. Maintenance and servicing of the app to ensure compatibility with each game update has been a heavy lift for the team. Given the Code Connection usage levels, and much improved experience of the in-game coding in Minecraft Education, the Minecraft team has made the tough decision to announce end-of-support for Code Connection. They will be removing the app from the Store on December 1st. See MakeCode Minecraft 2023 Update.
Every time I try to play 1.20.2, eventually my game crashes to the launcher and gives the exit code -1073740791 and states that this issue is usually caused by an outdated graphics driver or a conflict with screen recording software. However, my NVIDIA driver is up to date and I don't have any screen recording software on my PC. Sometimes this crash occurs while creating a new world, other times the game is able to create the new world but will eventually crash after around 1-2 minutes of gameplay. I have tried:
I think the issue you mention concerns PCs with multiple graphics cards where Minecraft is running on the lower performance graphics card, however I only have one graphics card and so mine will always be set to "high performance" so to speak, because there's no other option available
When the issue first occurred I looked to see if my graphics driver needed an update and it did, so I updated it thinking that this was causing the problem, however Minecraft was still crashing with the same exit code even after I updated the driver, so I don't think it's the driver version causing this.
I launched vanilla 1.20.2 with the FTB launcher and again had the same issue. Not sure whether this is relevant but my GPU usage in F3 is repeatedly and seemingly randomly peaking at 100% before going back down, this could be unrelated though.
It's just weird that in most cases the game will run fine, sometimes for around 10 minutes, before it crashes. I think the only option I have left is to do a full reset of Windows and if that doesn't work then I guess maybe it's a hardware issue which would be a bit of a bummer
1. Using some screen recording or overlay program. GeForce Experience, Afterburner, OBS, etc. The exit code does also mention this so outdated drivers are unlikely to be the cause (unless you're still on seven year old nVidia drivers). If you're using any overlay or recording stuff, try without and see if that stops the issue. I was able to run these programs fine, but when I used Afterburner to record, it'd record fine, but if I recorded for too long, and then stopped, it'd trip it up.
2. Using some shaders in older (1.10/1.11 at least) Minecraft versions. Never in newer (at least 1.16+) versions. it was still pretty rare, and may have been limited to when changing from full screen to window or vice versa (I swear this is the moment when I've had so many crashes with this game). Funny thing is I moved to AMD and now in an older version (1.12), I'm just getting a loss of signal to restart crash. I had this issue on a broad scale before (RMA of the video card fixed it) so I'm not sure if it's the same issue returning, or this is simply one of many "interesting" issues with older Minecraft versions and nVidia and AMD just crash differently in response to it. Still need to test and see if my crashes extend beyond this situation, but I digress.
If it's instead happening frequently and soon after starting to play, and in recent versions, and if it's in more vanilla situations (no mods, no shaders, no overlay programs), then I wouldn't have many guesses left.
The first that jumps out to me (at least for the thread starter) is why are you using Windows 10 on a 12th+ generation Intel? Those really want the scheduler from Windows 11 to operate more optimally due to their hybrid core nature. It may or not be the cause though.
Sort of related, but are you overclocking? If so, revert to stock/defaults (this includes setting RAM profiles like XMP to default). It might be worth investigating if your motherboard is pushing your CPU too hard, even at its default settings. I say this because some of the 13th and 14th generation upper SKU CPUs are proving to be pretty unstable in certain workloads that push them certain ways, and they need underclocked (lowering the p-core and/or e-core ratio) to be made stable. The "out of video memory trying to allocate a rendering resource" error message that even those with RTX 4090s are seeing? Or the other error messages when compiling shaders in Unreal Engine/DirectX 12 games? It's the CPU. And with an Asus motherboard I'd be more wary it's pushing the CPU hard (Asus was apparently the one brand doing it worst on AMD's side too, if you recall the situation with the 7800X3D burning up). I haven't heard of this problem with the prior 12th generation, but the point here is I'd probably rule out any overclocking (XMP included) just to be sure.
Beyond that, I'd have little if any ideas. nVidia's drivers have been on and off spotty lately and the error code does seem to be nVidia specific (though your log doesn't seem to mention the nVidia drivers as the cause, it seems to be pointing largely to Java?), so maybe trying slightly older ones to see if it is a factor in the exit code occurring or not? If not, I'd be out of guesses.
Hello, I'd like to say that I have always had trouble with this issue, more specifically, in my case the game crashes just at start loading no matter the version. Not only on modern versions, but also on older ones. I had the problem just today on 1.12.2. The code, in my experience, has always presented itself after adding a certain mod. There are some mods that inevitably cause this error. And it's not a problem with my computer, I've tried on other devices with the same mods, changed drivers many times, but the error always seems to relate to certain mods which, looking at them, have practically nothing in common. For example, I have a 1.12.2 modpack with practically zero mods, just a certainly themed modpack with no additions. Whenever I add SPECIFICALLY (I tried adding a lot of other similar mods, but only this one does so) the mod In Control (used to control mob spawns) it crashes during initial build with this code. Basically this mod has various config files in json format that can be modified to alter mob spawns or add new ones. Even if I don't even touch the config files, the game crashes. But, it doesn't happen on another modpack I have that has 156 mods on it that would have all the reasons to conflict with In Control's code.
I am more than sure it isn't an issue with that mod. Don't consider it. It's even hilarious to think that In Control is the problem, since other mods crash at absolute random with this same code, on different versions but for no apparent reason.
I myself have seen practically all of the error codes (minus the easily solvable ones, of course) and I can tell you this is a very particular issue that no one cares about but affects a modest amount of people. It's not a -1 code, where you don't know well where or what the problem is. It's a specific code happening to many people but with no evident correlation between each case and (guess what) a lot of times not for the reasons listed by the launcher for the code. It would really need some attention from someone competent.
3a8082e126