Farmsgenerate naturally in villages. All farms generate with farmland blocks, water, and at least one composter (with rare exceptions). Most farms generate with crops, mostly wheat, but melons, pumpkins, and carrots may also be found.
A player may create a working crop farm in any biome in the Overworld or The End. A farm needs only a water source block near to farmland blocks, which are created by using a hoe on dirt blocks. Given sufficient light, seeds or other crops may then be planted on the farmland and grown to maturity for harvesting.
For a typical early-game survival farm, a player uses a hoe to create farmland within four blocks of water, and then plants seeds that were harvested from breaking tall grass. The seeds eventually grow into wheat after a few day-night cycles. Once the crops have matured, they can be harvested and then used for food, trading, leading livestock, breeding livestock, or breeding villagers.
Farms generate in different configurations depending on the biome. Some farms have irregular shapes that can vary from the configurations shown below. As seen on the right, it is possible for a minimal farm to generate naturally with one water block and eight farmland blocks.
I am trying to build something that I have build many times before but can't get it to work this time. It is the traditional wool farm: Observer observing a grass block, dispenser on to of it, redstone dust behind the dispense, sheep on top on the grass block.
But here's the problem: The update happens and the redstone lights up but the sheep is not sheared. I have tested it by manually clipping the sheet and that the wool is deposed into the minecart. I have put a button on the dispenser and it works. I have even gone into my creative world to test some thing. If I totally delete the grass block and replace it, the dispenser works perfectly. But if a sheep eats the grass, it does not. And when the grass grows back, it does not work. I put a redstone lamp on the other side of the redstone powder dot and the light comes on but the sheep is not sheared.
I'd say the dispenser is activating too quickly. You probably need a repeater between the observer and dispenser to give the sheep time to update with wool. If you trigger the dispenser at the same time as the sheep eats the grass then you are trying to shear a sheep that has no wool yet because it needs another tick to refresh.
Made an iron farm a few days ago and it was working mint. Zombie got into the pen and killed all of the villagers, i brang 2 completely new villagers from a different village and bred them up, same exact design and they are linked to the fletching tables and beds, they are all working and there is exactly 20 of them. There is not another village within 900 blocks of this and i have no bloody idea why it isnt working anymore, any suggestions?? Please Link Removed?????
I'm sorry to hear about the issue you're facing with your iron farm. It seems like a zombie got into the pen and killed all of your villagers, and despite bringing in new villagers from a different village and breeding them up, the farm is no longer working.
Check the villagers' workstation: Make sure that the new villagers are linked to the correct workstation, such as the fletching tables and beds. You can also try breaking and replacing the workstations to see if that fixes the problem.
Ensure that the villagers are in the correct location: It's possible that the villagers are not in the right position within the farm. Make sure that they are within the designated area for the farm to function properly.
Check for other nearby villages: Despite your statement, it's possible that there is another village within 900 blocks of your farm that is interfering with its function. You can use a tool like Amidst to check for any nearby villages.
Ensure that the farm is built correctly: Make sure that your iron farm is built correctly and follows the design that you used initially. There could be an issue with the farm's design that is preventing it from working.
Reset the farm: It's possible that the farm is simply bugged or glitched. Try resetting the farm by breaking and replacing all of the blocks, including the beds and workstations, and then see if the farm begins working again.
I gave up trying to make iron farms a long time ago and so did my friend lizking10152011 who used to build them but has since come to realize they are no longer worth the effort due to Mojang's attempts to nerf them or remove them from the game entirely. They do have their uses, believe me I know this, they are expensive on resources to set up, especially with a sorting system using hoppers, but the pay off is more than worth it.
They give players, specifically build style players more liberty in large scale construction, some of us do not have the time or the amount of players on the server necessary to build things like a complex town or city out of resources that are mined, that is why farms are considered a useful alternative for people who still want to enjoy the benefits of survival mode, the sense of achievement or earning and adventure.
Even if people consider mob farms overpowered, especially those of the AFK type, the compromise then would be to redesign them so all the mobs had to be manually killed and engaged in combat in order to obtain their loot. Unfortunately Mojang won't even meet us half way with this and they seem obsessed with simply making the game more grindy because they don't have any original or productive ideas of their own to carry the game forward.
I had a similar problem in the past. I ended up having to break the beds and replacing them. I know there is something with the link of the first bed placed and linking to a villager that accounts it to be a village
Minecraft, quite possibly the most impactful game to come from the 2010s, is heavily centered around player creativity in construction, as well as exploration, both above ground and deep below. Unfortunately, tethered to every survival world is the inevitable grind of resource gathering and farming.
Wouldn't it be nice if you didn't have to worry about needing to manually harvest your crops or hunt enemies for their drops, but instead you woke up every morning to chests upon chests of food and items? Well, you can, and it's much easier than you think! This list will cover essential automatic farms in Minecraft to take some of the weight of the grind off your shoulders.
Updated June 28, 2024 by Jacqueline Zalace: Setting up Minecraft farms is a great way to obtain a lot of resources without putting in much effort. As such, we've updated this guide with a few more of the best automatic farms that you should try out in your Minecraft world.
One of the big staples since the 1.16 update is a gold farm. Now, these are generally massive farms that are considered a bit more endgame, but there are ways to make smaller and less intense versions of them. The most ideal way to make one is to get into the Nether roof, an area that can be glitched into with an Ender Pearl.
Gold farms will have a turtle egg trapped in the middle, which will aggressively pull Zombie Pigmen towards it, only to have them killed. Since Zombie Pigmen drop gold, this is a fantastic way to farm a relatively rare ore quickly. The process is automated thanks to hoppers and chests.
Frog Lights may not be strictly necessary in a play through, but they're some of the most fun light sources and the sound they make when you break them is very satisfying. They're super easy to mass produce too if you want to give a big build a cool atmosphere.
To get all three colors you'll need all three kinds of Frog, each of which need to hatch in a different temperature of biome. You'll also need to set this farm up in the Nether, as that's the only way to spawn Magma Cubes, which are also necessary, specifically the Basalt Deltas.
You'll definitely want to make this farm if you want to build automatic killing farms later in the game, like for bigger mobs that drop cool loot. Wither Roses inflict the Wither affliction when touched by any mob, making them super powerful in confined spaces.
Place them in funnels for big groups of enemies to effectively destroy them. This farm needs to be set up in the End, underneath the Ender Dragon's nest because of the Bedrock blocks. It helps to keep the Wither in place, which is what spawns Wither Roses. A lot of Snow Golems will die for the cause.
Potions are incredibly useful at any point in the game, by providing Night Vision when scouring huge caverns, learning to Slow Fall in the End, or to save your precious loot when you fall into lava in the Nether. All of these potions require Netherwart.
Although just one wart will make three potions, if you plan on automating this process, you'll end up needing a lot. Now, this farm isn't automatic when it comes to planting the Netherwart, so you'll still need to pop them in the Soul Sand to start.
A Silk Touch Pickaxe is a good way to relocate some Sculk, which then spreads endlessly every time something dies on it. By combining this mechanic with a simple mob farm, you'll increase the experience output in no time.
New players need a quick food source, and this automated machine also works for carrots and potatoes. It can be used for beetroot as well, but will require more bone meal to fully grow it. This micro-farm basically uses observer blocks and dispensers filled with bone meal to quickly grow a bunch of food.
Wheat especially is the ideal choice since it feeds cows and sheep, which are both better farm animals than pigs due to their additional drops of leather and wool. Leather is something you will need anyway at the beginning in order to build an enchantment set up with15 bookshelves around the enchanting table.
This Minecraft guide will detail a step-by-step walkthrough for building an automated farm in Minecraft, whether it be to harvest wheat, potatoes, carrots, or more. In this guide, we'll also detail some of the best community-made automated farms that can help you gather resources much more efficiently.
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