nGENE Todo

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tom...@gmail.com

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Sep 6, 2009, 2:11:43 PM9/6/09
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I've shared a document with you:

GUI
http://docs.google.com/Doc?docid=0ATTTl-Gjgbu2ZGRoY3B4a2hfNjU2cTg5eGRw&hl=en&invite=CJ7drpUG

It's not an attachment -- it's stored online at Google Docs. To open this
document, just click the link above.

David Sena

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Sep 6, 2009, 2:35:54 PM9/6/09
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Nice! I'll add some stuff tomorrow and tell you where I left my work on ;-)

Biovf

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Sep 8, 2009, 5:44:41 PM9/8/09
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Hi wtoman,

About the OpenGL renderer, not that this matter is very important but:
is it really worth it?

I mean, at this moment the whole and only advantage of OGL is being
cross platform and nGene has not been done ( from my point of view) to
support multiple OS's but yes to be a great fast engine.
Other than that, I think I'll try to integrate a resource manager that
I had in my last engine to nGene, but I'll clean up the code and send
to you first so you can see if you like it.

About the refraction, I have a simple implementation of reflection and
refraction that can be used aswell, even with the rendermonkey project
(that's what I use to prototype my shaders).

Talking about networking, there isn't much to choose but do you think
that an external lib( like Raknet) or pure sockets would be better to
the engine?



On Sep 6, 7:35 pm, David Sena <davidbi...@gmail.com> wrote:
> Nice! I'll add some stuff tomorrow and tell you where I left my work on ;-)
>
> On Sun, Sep 6, 2009 at 7:11 PM, <tom...@gmail.com> wrote:
>
> > I've shared a document with you:
>
> > GUI
>
> >http://docs.google.com/Doc?docid=0ATTTl-Gjgbu2ZGRoY3B4a2hfNjU2cTg5eGR...

Wojciech Toman

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Sep 9, 2009, 4:57:27 AM9/9/09
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Dnia 08-09-2009 o 23:44:41 Biovf <david...@gmail.com> napisał(a):

Hi David,

>
> Hi wtoman,
>
> About the OpenGL renderer, not that this matter is very important but:
> is it really worth it?
>
> I mean, at this moment the whole and only advantage of OGL is being
> cross platform and nGene has not been done ( from my point of view) to
> support multiple OS's but yes to be a great fast engine.
> Other than that, I think I'll try to integrate a resource manager that
> I had in my last engine to nGene, but I'll clean up the code and send
> to you first so you can see if you like it.
>

Ok, probably you're right. The only reason I consider OGL is because, I
don't know why, many people keep requesting it in private e-mails.

> About the refraction, I have a simple implementation of reflection and
> refraction that can be used aswell, even with the rendermonkey project
> (that's what I use to prototype my shaders).
>

Rendermonkey is pretty cool, that's a pity it is no longer maintained :(
fx composer sucks (it's so slow and buggy that I have no patience to use
it). About the refraction it would be nice.

> Talking about networking, there isn't much to choose but do you think
> that an external lib( like Raknet) or pure sockets would be better to
> the engine?
>

I thought about Raknet actually but it has to be discussed (pros & cons)
we can use google groups for that I suppose.

Biovf

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Sep 13, 2009, 10:12:08 AM9/13/09
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Hi wtoman,

I've been kind of away cause I'm using I'm all my spare time to get
the ins and outs of the engine and to get as much code done before my
university classes start.
I've been cleaning the code from a small "Shader Library", including
the reflection shader, do you want me to send it in .fx format?

You've been smashing up errors and new features at lighting speed, the
least I can say is that you're impressive :-D

Best regards man



On Sep 9, 9:57 am, "Wojciech Toman" <tom...@gmail.com> wrote:

Wojciech Toman

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Sep 13, 2009, 10:21:05 AM9/13/09
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Dnia 13-09-2009 o 16:12:08 Biovf <david...@gmail.com> napisał(a):

>
> Hi wtoman,
>
> I've been kind of away cause I'm using I'm all my spare time to get
> the ins and outs of the engine and to get as much code done before my
> university classes start.

Ok :)

> I've been cleaning the code from a small "Shader Library", including
> the reflection shader, do you want me to send it in .fx format?
>

Sure, the more shaders the better :)

> You've been smashing up errors and new features at lighting speed, the
> least I can say is that you're impressive :-D
>

Well thanks :) new features are on the way ;)


--
Używam klienta poczty Opera Mail: http://www.opera.com/mail/

Biovf

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Oct 11, 2009, 5:08:48 PM10/11/09
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Just to keep you updated, I'm working at:
-fully compliant Collada loader, specification 1.4
-A* and navigational meshes ( hopefully with runtime subdivision to be
more accurate, but it's a plus)
-Adventure Starter Kit consisting of:
Some kind of intelligent follow camera ( like Mario Galaxy)
Path follow camera
Some other kinds of cameras

The starter kit I'll be using in an university chair on the 2nd
Semester, so I'll probably release it by the beggining of it ( Ends of
February).



On Sep 6, 7:11 pm, tom...@gmail.com wrote:
> I've shared a document with you:
>
> GUIhttp://docs.google.com/Doc?docid=0ATTTl-Gjgbu2ZGRoY3B4a2hfNjU2cTg5eGR...

Wojciech Toman

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Oct 11, 2009, 5:10:52 PM10/11/09
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Dnia 11-10-2009 o 23:08:48 Biovf <david...@gmail.com> napisał(a):

>
> Just to keep you updated, I'm working at:
> -fully compliant Collada loader, specification 1.4
> -A* and navigational meshes ( hopefully with runtime subdivision to be
> more accurate, but it's a plus)
> -Adventure Starter Kit consisting of:
> Some kind of intelligent follow camera ( like Mario Galaxy)
> Path follow camera
> Some other kinds of cameras

Cool :)

>
> The starter kit I'll be using in an university chair on the 2nd
> Semester, so I'll probably release it by the beggining of it ( Ends of
> February).
>

OK and I'm finishing skeletal animation and fixing various bugs (as
always)/improving. If nothing unpredictable happens skeletal animation
will be ready until end of next week.

David Sena

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Oct 11, 2009, 5:17:42 PM10/11/09
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The animation would be great so that the 2 artists with who I'm working could create some characters for a starter demo that I have planned.

Great job! ;-)

2009/10/11 Wojciech Toman <tom...@gmail.com>

Zoran

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Oct 16, 2009, 5:59:42 PM10/16/09
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I'll see what bullet looks like. Gotta integrate it into the game I'm
working on for class so if all goes well I'll try the same over
here...

On Oct 11, 10:17 pm, David Sena <davidbi...@gmail.com> wrote:
> The animation would be great so that the 2 artists with who I'm working
> could create some characters for a starter demo that I have planned.
>
> Great job! ;-)
>
> 2009/10/11 Wojciech Toman <tom...@gmail.com>
>
>
>
> > Dnia 11-10-2009 o 23:08:48 Biovf <davidbi...@gmail.com> napisał(a):
>
> >> Just to keep you updated, I'm working at:
> >> -fully compliant Collada loader, specification 1.4
> >> -A* and navigational meshes ( hopefully with runtime subdivision to be
> >> more accurate, but it's a plus)
> >> -Adventure Starter Kit consisting of:
> >>      Some kind of intelligent follow camera ( likeMario Galaxy)

Wojtek Toman

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Oct 18, 2009, 5:09:01 AM10/18/09
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OK. Would you like me then to make physics more abstract than it is
(use enumerators as for cameras for example and stuff like that)?

Zoran Vitez

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Oct 18, 2009, 6:27:30 AM10/18/09
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I haven't had the chance to see the engine code yet, so I can't say. Maybe you should postpone that in case it isn't really needed?

2009/10/18 Wojtek Toman <tom...@gmail.com>

Wojciech Toman

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Oct 18, 2009, 6:27:57 AM10/18/09
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Sure thing.
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