GUI
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Hi David,
>
> Hi wtoman,
>
> About the OpenGL renderer, not that this matter is very important but:
> is it really worth it?
>
> I mean, at this moment the whole and only advantage of OGL is being
> cross platform and nGene has not been done ( from my point of view) to
> support multiple OS's but yes to be a great fast engine.
> Other than that, I think I'll try to integrate a resource manager that
> I had in my last engine to nGene, but I'll clean up the code and send
> to you first so you can see if you like it.
>
Ok, probably you're right. The only reason I consider OGL is because, I
don't know why, many people keep requesting it in private e-mails.
> About the refraction, I have a simple implementation of reflection and
> refraction that can be used aswell, even with the rendermonkey project
> (that's what I use to prototype my shaders).
>
Rendermonkey is pretty cool, that's a pity it is no longer maintained :(
fx composer sucks (it's so slow and buggy that I have no patience to use
it). About the refraction it would be nice.
> Talking about networking, there isn't much to choose but do you think
> that an external lib( like Raknet) or pure sockets would be better to
> the engine?
>
I thought about Raknet actually but it has to be discussed (pros & cons)
we can use google groups for that I suppose.
>
> Hi wtoman,
>
> I've been kind of away cause I'm using I'm all my spare time to get
> the ins and outs of the engine and to get as much code done before my
> university classes start.
Ok :)
> I've been cleaning the code from a small "Shader Library", including
> the reflection shader, do you want me to send it in .fx format?
>
Sure, the more shaders the better :)
> You've been smashing up errors and new features at lighting speed, the
> least I can say is that you're impressive :-D
>
Well thanks :) new features are on the way ;)
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>
> Just to keep you updated, I'm working at:
> -fully compliant Collada loader, specification 1.4
> -A* and navigational meshes ( hopefully with runtime subdivision to be
> more accurate, but it's a plus)
> -Adventure Starter Kit consisting of:
> Some kind of intelligent follow camera ( like Mario Galaxy)
> Path follow camera
> Some other kinds of cameras
Cool :)
>
> The starter kit I'll be using in an university chair on the 2nd
> Semester, so I'll probably release it by the beggining of it ( Ends of
> February).
>
OK and I'm finishing skeletal animation and fixing various bugs (as
always)/improving. If nothing unpredictable happens skeletal animation
will be ready until end of next week.