Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Before a new title launch, our driver team is working until the last minute to ensure every performance tweak and bug fix is optimized for the best gameplay on day-1.
We have a discussion thread open on this driver here in our Nvidia driver discussion forums. It seems NVIDIA dropped support for Series 600 graphics card, also the drivers offered are DCH only. You can find the NVIDIA release notes here.
Game Ready
This new Game Ready Driver provides the best gaming experience for Call of Duty: Modern Warfare II. Specifically, this new Game Ready Driver offers improved stability, solves image corruption issues, and supports NVIDIA DLSS Super Resolution and NVIDIA Reflex.
Fixed Issues in Version 526.86 WHQL
You need to update your GPU driver. The latest at the moment for your GPU is Driver Details NVIDIA . When you install make sure you choose Custom/Advanced Installation and check the Clean Installation checkbox.
Just for context, laptop GPU drivers are very finicky and all CAD/CAM/CAE softwares I have installed are running rock solid at the moment. The last thing I would want to do is mess with a more recent NVIDIA driver that could potentially bring all kind of mayhem to my installed softwares (as it happened before).
To further verify that Raytraced can properly work check Tools > Options > Rhino Render (Not Tools > Options > Render). Does the tabbed panel in the middle show a green dot for the Nvidia GPU? It looks something like this
I found out that this issue might be related to the custom preview component. If I open a GH file that has breps or meshes connected to a custom preview component (99% of my files), both display modes doesnt work. Now, if I disconnect and connect them again to the custom preview component, both Rendered and Raytraced display modes starts to work as intended.
Very odd since i haven't run into this in some time and now its happening regularly. I updated my video drivers to the most recent, and right now I'm on a laptop with an RTX 3080 so it can't have anything really to do with the contents of Chief's official article on the matter.
I had the same problem yesterday (with both the December & January driver). As per tech support's advice, I went back to the November driver which solved the problem. I was told by tech support that they are working with NVIDIA to resolve the problem in a future driver.
Because changes to the software may require newer instructions from the drivers, it's generally a good idea that whenever the software is updated, your drivers are as well. This is why most techies/gamers just recommend to update drivers as often as possible (maybe staying 1 version back), just to make sure all your various programs will continue to work along with wildly varying update schedules.
Yesterday somehow came to me and checked the BIOS and monitor drivers, I will add that I have the same monitor model as you (Aorus FI27Q).
I updated the BIOS because I had a really old version. The monitor drivers were also outdated, I replaced them with the F08 version, I also updated the OSD Sidekick. I must add that the monitor update had to be done on the nvidia 517.48 drivers because all the others caused the problem with the detection of the monitor.
Reporting the same problem here. 3070 TI, same Aorus monitor connected via Display Port. Reverting to the September game ready drivers everything looks fine. Update to something new and it no longer detects the monitor resolution.
Thanks
I can confirm after having the same issue, with a RTX 2060 and 3 monitors FI27Q, updating the firmware from F03 to F08, and then updating the drivers again it were no longer an issue.
For the update to be possible you need to have an USB cable connected and only 1 monitor at the time when updating for it to be working correctly, takes about 5 min to update 1 monitor with new firmware.
Nvidia has released its latest Game Ready Windows WHQL driver version 526.86. The new driver brings improved support for Call of Duty: Modern Warfare II. Specifically, this new Game Ready Driver offers improved stability, solves image corruption issues, and supports NVIDIA DLSS Super Resolution and NVIDIA Reflex.
So having previously tried nVidia game drivers 526.86, 526.98, 527.56 Guru3D clean driver and 528.02, removing everything from the community folder, removing Asus GPU Tweak III overclock, and having cleaned out the nVidia caches, and still had nothing but crash crash crash for the past week, and not a single successful flight, this morning I tried nVidia driver STUDIO 528.02 and it works perfectly.
Gone back to the Game Ready drivers. Have just renamed the config file so it generates a new one as someone suggested (might have been in another thread) - not sure what difference a text file will make but I am out of ideas so will try anything:-)
Did some more tests this evening. Went throught he same routine of tests as seemed to get it working last night - empty community folder, clear nVidia caches, try DX12 and DX11 (by editing UserCfg.opt), close down Asus GPU Tweak, rebooting, etc.
This. Typically, those affected by the specific issue in 0.11.0 would get a single silent crash (no pop up on screen) after the sim launching splash screen, then a startup to the Safe Mode prompt, followed by a normal load and uneventful session, even if we declined Safe Mode and loaded up all our mods and add-one from the Community folder.
I upgraded from the 522.25 driver to the latest 522.86 driver and in my cases the results were staggering. Memory utilization is about 500 MB less than in SU10 DX12 and GPU utilization measured with CPU-z is about 10% less . This is subjective of course, but it is the smoothest DX12 experience I have had to date
You currently have an open case with us, and you may only have one support case open at a time. If you open a new case, your open case will be CLOSED and you will be placed at the end of the queue. We recommend waiting for your current case to be resolved
One of the first things you should do when a game is having problems is ensuring that your computer's drivers and operating system are up to date. Out-of-date drivers and operating systems can lead to several issues that can negatively affect game performance.
I've been having an issue where my dforce simulator would error and refuse to simulate my scene. I tried multiple attempts such as resetting daz in hopes of removing the error however, it continues to haunt me lol.
Yup! same here, on RTX 3090 and the latest Nvidia driver 526.86 and i still get the simulation error. rolling back to an older driver isn't an option. i've got other programs that run better with the new drivers.
I have checked it with different geforce whql drivers from 522.25 and there is no impact on it. I have a laptop with 3070 (140w tdp version, re-bar enabled, discrete graphics mode), before series 14 update got stable 144 frames with high setting. Now it stutters
Nvidia has released another driver for users of its GeForce series consumer graphics cards. This latest update, the GeForce Game Ready 526.86 WHQL driver, is headlined as delivering support for smash hit game Call of Duty: Modern Warfare II. However, there's more to it than that, with a variety of bug fixes for other games and apps also delivered.
The new GeForce driver is claimed to offer a trio of worthwhile improvements for Call of Duty: Modern Warfare II players. Once updated, gamers should experience better performance in the game, as well as improved stability and fixes for some image corruption issues that have been highlighted by gamers since the game released.
There is a modest list of specific bug fixed delivered with the GeForce Game Ready 526.86 WHQL driver, too. Keeping on theme with the CoD universe, some flashing screen corruption has been vanquished from Call of Duty: Modern Warfare II. In Call of Duty: Vanguard, Nvidia claims to have fixed some random crashes that became more likely the longer the gaming session.
Other fixes mentioned in the release notes cover; YouTube crashing to black screen, GPU getting stuck in a P0 state when exiting games, Anvil Engine games with flickering graphics, GeForce RTX 4090 8K60 decoding performance drops, and rainbow artifacts have been eliminated from Forza Horizon 5.
As with any driver release, a list of known issues remain, but the developer knowing about them and listing them gives hope that they are next on the hit list. Some of the most serious sounding bugs remaining involve HDR toggling crashing, and replicable crashes in creative apps like Cinema4D and Daz Studio.
If you own a GeForce RTX 700 series or newer graphics card, and are running Windows 10 64-bit or newer, head on over here for the download. Alternatively, for those not in a hurry for any of the optimizations or fixes mentioned above, you can wait until the GeForce Experience app prompts you to download this driver.
So I rejoined the Windows 11 insider Program. Currently it is on 22H2 Build 22623.891. But no amount of Windows 11 updates fixed the issue.
However, Nvidia released Driver Version 526.86. That driver update did fix the issue for me. I am back up to my former FPS numbers. From 20fps back up to 80fps (w/RTX), and without the stuttering and massive lag. Still not the best performance overall, but that's another issue.