Re: Maxon Cinema 4d Crack Machine

0 views
Skip to first unread message
Message has been deleted

Bernd Manison

unread,
Jul 9, 2024, 5:25:56 PM7/9/24
to neyterraga

EDIT: I've followed what another user mentioned below and working- close AE and Maxon, head over to maxon.net and download the latest full offline installer. Install as default (so it replaces your current Maxon folder). When you relaunch you can now close the Server box, click the 'account' tab (assuming you have a Maxon account), and an option should appear to activate a 'Lite License'. Hope this helps.

Maxon Cinema 4d Crack Machine


Download Zip https://tweeat.com/2yXdF8



For Mark or anyone else who comes along, I got Maxon on the phone (my support ticket with them was going nowhere fast) and they are aware. It is a bug with the version that Adobe has continued to ship out with After Effects. Assuming you received C4D Lite with AE, the solution is to download the offline installer from the Maxon site (the regular site, not my.maxon.net) and just install the newest version on top of the version Adobe installed, then I was able to activate the Lite license. Sounds like it's an issue with both Windows and Mac. As an added bonus, doing it this way now allows me to fire up C4D Lite without having to run AE in the background, which is great. Hope this helps.

why i Maxon even ON my machine. this is stupid. it has NOTHING to do with anything i do....and it should not default install taking up a G of space with no indication that it was being added to my install.

Viewers are taken on a fly-through around a massive factory and futuristic cityscape being ravaged by warfare. The advanced functionality in Cinema 4D is demonstrated by dramatic explosions and enormous marauding robots, while periodically cutting away to focus on assembly line machinery being built within the factory walls. The action culminates in a close-up street scene of robotic warriors rushing through the decimated city with high-tech weapons raised and ready to strike.

I was having trouble creating a package for the Maxon Cinema 4D installation of which we are currently on the R17 release. I reached out to Maxon and they told there is no silent install for Cinema 4D but once installed you can move the Maxon folder to whatever machine you need it on, that is minus the license file of course. Here is what I did.

This is directly from from Maxon concerning the server "license.ini" file:
The file used to connect to the License Server is called license.ini; it's automatically generated on installation if you check the "Use License Server" checkbox when asked for a serial number. If you didn't do that, that's fine, I've attached a sample license.ini file. All you need to do is open it up in Notepad or TextEdit and in the "server = " line, add the IP address or network name of the license server machine, then save it to your Cinema 4D installation folder's root (C:Program FilesMAXONCinema4D on Windows, "Applications/MAXON/Cinema4D" on Mac). This file will work for all machines so you only need the one.

My workstation (on which I initiate the renders) says about the client machine: Online, Unverified, Shared, No Answer.
But when I ping the client, it responds correctly.
The token was entered correct.

Anytime I open any version it opens with the last serial numbers I had. So if I open 10.5 it will have my r11 serials in it. Its a pita. Now the the version of 9 and 10.5 are copied versions from my last machine and not new installs. I did that because I didnt want to install everything again and I wanted them as they were. Do you think I need to install them for this to work?

This section describes the various options available to customize the location of Redshift binaries and data files. This can be used to facilitate centralized deployments or to support side-by-side installation of more than 1 version of Redshift on a single machine.

In environments where Redshift is deployed onto many machines, it can become a burden to run the Redshift installer on each machine every time a new version is released.
By customizing the Redshift data paths using environment variables, a systems administrator can simplify the process so that version updates only require updating a single shared network location.

The next step is to configure the Redshift core to look for its data in your network share. You do this by defining the environment variableREDSHIFT_COREDATAPATH on each render machine. For example, if you collected the necessary files in //server/share/Redshift, you would set REDSHIFT_COREDATAPATH to //server/share//Redshift. Specific instructions on how to set environment variables is beyond the scope of this document, but should be well known to system administrators.

To configure Maya to find the redshift4maya plugin on your network share, create a Maya module file as shown below (modify Maya version as necessary) and place it somewhere in Maya's module search paths. To share the Maya module from a central location, you can define the environment variable MAYA_MODULE_PATH (on each render machine) to point to a network share. Alternatively, the module file may be copied to each render machine.

If the system already contains a custom 3ds Max plugin installation for Redshift versions prior to 3.5 these must be removed, as supporting Redshift DLLs installed in the 3ds Max directory can conflict with the plugin package. To remove legacy deployments of Redshift for 3ds Max on the local machine, use the options -clean and -remove followed by the target 3ds Max version(s).

Set up a workgroup on each machine to a shared network location (or use an existing shared workgroup). Next install the appropriate Redshift .xsiaddon to the shared workgroup (this step only needs to be done on one machine).

To configure Houdini to find the redshift4houdini plugin on your network share, you need to add the path to the redshift4houdini plugin to the HOUDINI_PATH environment variable on each render machine. This can be accomplished by setting system environment variables, or by modifying the houdini.env file. On Windows, you will also need to add the path to the Redshift core dlls to the system PATH environment variable in order for redshift4houdini to find its dependencies. We also recommend defining the variable HOUDINI_DSO_ERROR and setting its value to 2. Examples are shown below for Houdini 16.0.705. Modify as necessary depending on the version of Houdini you are running.

To configure Katana to find the redshift4katana plugin on your network share, you need to add the path to the redshift4katan plugin to theKATANA_RESOURCES environment variable on each render machine. This can be accomplished by setting system environment variables, or by modifying the Katana launcher.

For Softimage, you also need to replace the existing Redshift addon files in the shared workgroup either by installing the appropriate .xsiaddon to the shared workgroup on 1 machine, or by using the xsiaddonExtractor.exe tool included with Redshift.

When I first heard of Team Render I was excited, but this is the new standard. Create on one machine, render on a hundred. However, I loved hearing that Maxon is embracing the Peer-to-Peer technology. Most companies are so scared when they hear Peer-to-Peer that they likely shudder at the utterance.

Distributed rendering is a technique for distributing a single render job within a single frame across many computers in a network. This method utilizes all available resources in order to shorten the render times and put less load (or distribute the load) on a certain machine.

1. Start the DR server on the render server machine. To do that, open the cmd and run "C:\Program Files\MAXON\Cinema 4D Rnn\plugins\V-Ray\res\libs\win64\vray.exe" -server

2. On the render client machine, go to Cinema 4D's Render Settings > V-Ray > Common > Distributed Rendering and enable Distributed Rendering. Then, press the Render Hosts button and open the V-Ray Distributed Rendering window.

2. On the render client machine, go to Cinema 4D's Render Settings > V-Ray > Common > Distributed Rendering and enable Distributed Rendering. Then, press the Render Hosts button and open the V-Ray Distributed Rendering window.

Note: IP is the IP address of the machine that is running a V-Ray render server and num is the number of the port (by default it's 20207). Example: vraydr_check -host=10.0.0.100 -port=20207

The most likely cause of headless renders not working is that the node cannot load the cache files. You should have error messages in either the Deadline log and/or the TFD log (see below about where to find the log).
The cache path set in the object parameters of the TFD container will also be used by a render node. Therefore, the path must be valid for this machine as well.
For the case where the path used to store the cache during simulation cannot be a valid path on the render node, you can set the Additional Cache Path. This avoids having to repeatedly change the path when sending a scene to the render farm. Once both paths are stored in the scene, the sim will always use the first, while the render nodes will try the first, fail, and then try the second path.

Starting with version 24.0, Adobe video and audio products no longer support Rosetta emulation (Intel versions running on Apple M1/M2). Please be aware that the Creative Cloud desktop still shows the Rosetta option on M1/M2 machines, but this will still launch the native Apple Silicon version. Intel versions can only be run on Mac Intel machines.

aa06259810
Reply all
Reply to author
Forward
0 new messages