You really want to have HUD type display done in the DrawForeGround stage of drawing. DrawForeground occurs after DrawViewportWires and has depth testing turned off which is exactly what you want with a HUD.
Alas, none that I ever found. Unfortunately I think it has to do with the display pipeline calling the DrawForeground override for each subdivided screen tile when the ViewCapture commands are run, and I was never able to figure out how to get around it.
I realise this is probably a stupid question, but i am new to Rust and am a i overwhelmed by the options at hand. For my computer graphics course there are a bunch of assignments that basically end up in a software renderer for basic 3D, but the course material is all in Javascript drawing to a HTML5 Canvas. I wanted to use these assignments to also learn a new language and thought Rust might be a good fit.
Now everything i can find regarding graphics seems to be OpenGL based, but i really just want to start at setting a pixel in a specific color and even doing the line drawing myself using Bresenhams Algorithm etc. Basically recreating a very simple version of a software renderer without any 3rd party graphics libs. All i need is a 2D Context where i can push a framebuffer full of single RGBA pixels to. Where would i start with this ?
I found only this old topic Paiting on shared screen? but I believe there are a lot more persons interested in this feature.
It helps a lot in discussions e.g. about images / 3D products if everybody can make some lines or annotation on live screen.
Photoshop supports touch gestures not fingers painting. Windows INK requires a digitizer and a digial pen. A PC machine like a Microsft surface. (Pen Stylus) use touch screen support thet stylus is a finger substute. When a digital pen is near a machine digitizer the machins touch screen support is turned off the digitizer and digital pen support are in control. A digital pen like Wacom Bamboo Ink requires the machine to have bluetooth and dizital tablet support. Make sure your HP has the requires support. like a HP SPECTRE x2 with active pen support.
ZoomIt is a screen zoom, annotation, and recording tool for technical presentationsand demos. You can also use ZoomIt to snip screenshots to the clipboard or to a file.ZoomIt runs unobtrusively in the tray and activates with customizablehotkeys to zoom in on an area of the screen, move around while zoomed, and draw onthe zoomed image. I wrote ZoomIt to fit my specific needs and use it in all mypresentations.
The first time you run ZoomIt it presents a configuration dialog thatdescribes ZoomIt's behavior, let's you specify alternate hotkeys forzooming and for entering drawing mode without zooming, and customize thedrawing pen color and size. I use the draw-without-zoom option toannotate the screen at its native resolution, for example. ZoomIt alsoincludes a break timer feature that remains active even when you tabaway from the timer window and allows you to return to the timer windowby clicking on the ZoomIt tray icon.
I have a perspective application where some screens contain a lot of components. In those cases, the screen redraw seems to take a long time, with individual components showing "invalid/red" before their underlying data gets linked in.
For instance, I have a screen for maintaining recipes on a several machines. The recipes are stored in each PLC (Rockwell ControlLogix) as an array of 1000 UDTs. Each UDT contains around 40 to 80 items (strings, ints, floats, bits) depending on which machine I'm editing. Within the recipe, items are broken down into various groups (heat, quench, temper, etc). The editor screen displays the recipe as an accordian container which allows the user to expand or contract groups for easier editing. Each section of the accordian contains a flex repeater. Each element of the flex repeater displays one recipe item.
Because the recipe for one machine does not necessarily match the recipe for another machine, the recipe screen has to be built programmatically using JSON. I build the JSON in a local variable within the script, then assign the value to the accordian property.
What happens next is the part I'd like to speed up. RIght now I can watch each element of the accordian draw, invalidate, and validate. The screen looks to be in constant motion for a couple of seconds while this is all happening.
Is there any way to get the screen to look a bit more crisp? In my MS Visual Studio projects I can enable double buffering, then prevent the screen from redrawing until the all the screen elements are updated. This way, the screen doesn't flicker or populate until the whole screen is ready to be viewed.
Your indirect tag suggestion worked great for the screen refresh, Steve. Still get a momentary flicker but it's a whole lot faster! I also got rid of as many bindings as possible (enabled, min/max input bounds, etc) on all of the displayed fields. I update those same fields in script on a single binding.
Significant improvement from that, as well.
Interactive whiteboards are a powerful tool to maintain team engagement and focus during meetings. Even better, the Zoom app is available on smart whiteboards like theVibe Board. You can launch the app directly on your interactive whiteboard and then screen share to your remote team as you annotate, sketch, and take notes in real time.
I am creating demonstrations in macOS software, I want to annotate over them in real-time during a lecture or annotate over them after the fact. Actually, I realized that I can do the latter in Camtasia. So what I want is to annotate over a projected screen real time.
In supported apps such as Mail, Messages, Notes, and Photos, you can use the Markup tools to draw and sketch in your documents. You can also use the Markup tools to annotate screenshots, PDFs, and more.
In the Notes app, Markup recognizes handwritten text separately from drawn objects, so you can select handwriting alone. If you want to include drawings in your selection, you can drag over them, too.
For the second user, I assume that you may have specifically, metal coiled rings, on your notebook on the table? I imagine those coiled metal rings on your notebook (if I am right) are creating the electro magnetic interference that disrupts the EMR field of the Wacom screen layer, as that is what metal coils DO.
The FCC guide submitted by wacom details a calibration process that fine tunes your devices screen for your device, to prevent the electro magnetic emissions of the device itself from interfering with the functionality of the wacom screen. This is something likely done by Wacom for Onyx, which is then replicated and reproduced for each identical device.
My suspicion is that your Wacom screen layers are either suffering interference from their surroundings, something that would be beyond Onyx Boox and Wacoms control (to a degree) or from the device itself during regular use. Certain angles or positions of holding device may push on the internal components, and throw off the calibration of the Wacom layer by virtue of the EMF of the internal components being moved.
Unfortunately this is hardware related, or at least Wacom screen firmware calibration related, therefore your best bet is to follow the advice of Onyx staff in the other thread the third poster linked, and submit a service request while the device is still under warranty.
The documentation from wacom does say not to allow metal objects on the screen, not to use a metal case overlapping the wacom layer, or build the device with large coiled metal components, because it will interfere with the Wacom layer.
Unfortunately, this is the original (I think) case. I warn everyone who wants to buy this case that they may have problems writing on the screen. Closing the case (has a magnet) causes interference and noise, preventing writing.
The good news is that screen annotation is readily available. This powerful tool enables you to draw, mark, and emphasize content directly on your screen, elevating your virtual interactions in the digital workspace.
One of the standout features is the ability to draw and annotate directly onto your documents. This tool is perfect for users who want to emphasize key points during presentations, highlight specific elements, and circle important information.
Taking screenshots with windows usually comes hand-in-hand with annotating. Annotation tools serve as a solution to accentuate specific elements within your screenshots. This allows you to add shapes, text boxes, and to simply highlight your captured images.
You can draw attention to specific areas with shapes or freehand drawings and emphasize key details with highlights. With this tool, you can customize your annotations with different colors, line thicknesses, and styles.
How can that be done? I wont to implement deferred shading and to do that I need to render a quad that are covered with a texture. How can I make the quad cover the whole screen even when I move the camera around?
I am using ESRI silverlight. I have graphic objects on the screen and each graphic object has an attached silverlight label. What I want to do is to have each label shown at a fixed screen (pixel) distance from graphic object. This seems not possible as esri draws the labels according to the envelope given in map coordinates.
You can add the labels manually using TextBlocks to the same panel as the map. You might need to set the Canvas.Top, Canvas.Left, and Canvas.ZIndex. Remember all panels inherit from Canvas. Just iterate over each of the graphics in your collection and use the MapToScreen method on the map object to convert a vertice's MapPoint into a screen coordinate.
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