Charging users for an emulator is incredibly lame and a complete waste of money, especially with so many free, open-source and regularly updated emulators around today. You can also even rewind Turbo CD games with Medna. Not to mention all the other systems it accurately emulates. You could try RetroArch too with the PCE cores, probably works just as well.
Magic Engine while it should play most games perfectly fine is old, not really updated anymore and not as accurate as Mednafen. Just because someone charges money for something doesn't mean it's better than a freeware alternative
My 2 cents: if you really care about your customers you would add mp3 support for pc-engine cd instead of babbling about piracy. No pce-CD game is still printed and games like sapphire or castelvania does have crazy prices.
I'm towards the end of a translated "Castlevania - Rondo of Blood" using Mednafen. The patched rip I'm using is cue + iso + wavs, and the folder size is only 489 MB. Not much larger than a regular bin + cue CD game. My "Beyond Shadowgate" bin + cue rip for example is 445 MB. Perhaps other games are larger though.
Yes, tipical ISO romset space usage. But kega fusion uses iso+mp3 heart of the alien is 46,3MB and even silpheed is "only" 331MB. Most pce-cd games uses space mainly for music, as far as I remember pce-cd could not do full motion video
Mendafen is good, but I have a full version of magic engine(that I didn't buy). I like how easy it is to setup magic engine as apposed to mendafen. If you can sit through 7700 plus lines in mendafen config file then you are good. If I can recall correctly you don't have to mount ISO images with mendafen but you have to with magic engine.
Yes, it's true. With ME you need to use DT Lite to mount ISO images, with Mednafen you don't. I used to use ME but the DT Lite config was always a little flaky so I tried Mednafen and have never looked back.
I can't get Mednafen to run PC-ENGINE-CD roms. I installed the bios for it in the firmware folder and it won't run. All my PC-ENGINE games work fine on Mednafen but the PC-ENGINE CD system won't work. When I extract my 7z files for the roms, I'm left with img, sub and ccd file extensions.
Engine release 1.2.0.0 introduced a new format for custom parameter groups and custom cluster parameter groups. As a result, if you are upgrading from an engine version earlier than 1.2.0.0 to engine version 1.2.0.0 or above, you must re-create all your existing custom parameter groups and custom cluster parameter groups using parameter group family neptune1.2. Earlier releases used parameter group family neptune1, and those parameter groups won't work with release 1.2.0.0 and above. See Amazon Neptune parameter groups for more information.
Engine release 1.2.0.0 also introduced a new format for undo logs. As a result, any undo logs created by an earlier engine version must be purged and the UndoLogsListSize CloudWatch metric must fall to zero before any upgrade from a version earlier than 1.2.0.0 can get started. If there are too many undo log records (200,000 or more) when you try to start an update, the upgrade attempt can time out while waiting for purging of the undo logs to complete.
You can speed up the purge rate by upgrading the cluster's writer instance, which is where the purging occurs. Doing that before trying to upgrade can bring down the number of undo logs before you start. Increasing the size of the writer to a 24XL instance type can increase your purge rate to more than a million records per hour.
Finally, there was a breaking change in release 1.2.0.0 affecting earlier code that used the Bolt protocol with IAM authentication. Starting with release 1.2.0.0, Bolt needs a resource path for IAM signing. In Java, setting the resource path might look like this: request.setResourcePath("/openCypher"));. In other languages, the /openCypher can be appended to the endpoint URI. See Using the Bolt protocol for examples.
Added support for TinkerPop 3.6.2, which adds many new Gremlin features such as the new mergeV(), mergeE(), element(), and fail() steps. The mergeV() and mergeE() steps are of particular note as they offer a long-awaited declarative option for performing upsert-like operations, which should greatly simplify existing code patterns and make Gremlin easier to read. The 3.6.x version also added regex predicates, a new overload to the property() step which takes a Map, and a major revision of by() modulation behavior that is far more consistent across all steps which use it.
If you are using fold().coalesce(unfold(), ) for conditional inserts, we recommend that you migrate to the new mergeV/E() syntax, described here and here. Neptune uses a narrower locking pattern for Merge than for Coalesce, which can reduce concurrent modification exceptions (CMEs).
Added support for R6i instance types, powered by 3rd-generation Intel Xeon Scalable processors. These are an ideal fit for memory-intensive workloads and offer up to 15% better compute/price performance and up to 20% higher memory bandwidth per vCPU than comparable R5 instance types.
For property (PG) graphs, the graph summary API provides a read-only list of node and edge labels and property keys, along with counts of nodes, edges, and properties. For RDF graphs, it provides a list of classes and predicate keys, along with counts of quads, subjects, and predicates.
Changed the name of the summary field in the statistics status response to signatureInfo, so as not to confuse it with graph summary information. Previous engine versions continue to use summary in the JSON response.
Added slow-query logging to log queries that take longer to execute than a specified threshold. You enable and control slow-query logging using the two new dynamic parameters, namely neptune_enable_slow_query_log, and neptune_slow_query_log_threshold.
Added support for two dynamic parameters, namely the new cluster parameters, neptune_enable_slow_query_log, and neptune_slow_query_log_threshold. When you make a change to a dynamic parameter, it takes effect immediately, without requiring any instance reboot.
Fixed a SPARQL bug where SPARQL DESCRIBE with some FROM and/or FROM NAMED clauses did not always correctly use data from the default graph and sometimes threw an exception. See SPARQL DESCRIBE behavior with respect to the default graph.
Starting with engine release 1.2.0.0, all custom parameter groups and custom cluster parameter groups that you were using with engine versions earlier than 1.2.0.0 must now be re-created using parameter group family neptune1.2. Previous releases used parameter group family neptune1, and those parameter groups will not work with releases from 1.2.0.0 onwards. See Amazon Neptune parameter groups for more information.
If a DB cluster is running an engine version from which there is an upgrade path to this release, it is eligible to be upgraded now. You can upgrade any eligible cluster using the DB cluster operations on the console or by using the SDK. The following CLI command will upgrade an eligible cluster immediately:
When a new major or minor Neptune engine version is released, always test your Neptune applications on it first before upgrading to it. Even a minor upgrade could introduce new features or behavior that would affect your code.
The best way to test a new version before upgrading your production DB cluster is to clone your production cluster so that the clone is running the new engine version. You can then run queries on the clone without affecting the production DB cluster.
Before performing an upgrade, we strongly recommend that you always create a manual snapshot of your DB cluster. Having an automatic snapshot only offers short-term protection, whereas a manual snapshot remains available until you explicitly delete it.
When you are certain that you won't need to revert your DB cluster to its pre-upgrade state, you can explicitly delete the manual snapshot that you created yourself, as well as the manual snapshot that Neptune might have created. If Neptune creates a manual snapshot, it will have a name that begins with preupgrade, followed by the name of your DB cluster, the source engine version, the target engine version, and the date.
For more information about upgrading your engine version, see Maintaining your Amazon Neptune DB Cluster. If you have any questions or concerns, the AWS Support team is available on the community forums and through AWS Premium Support.
Could anyone give any suggestions? I'm attempting to track based on a picture I took (I've tried both PNG and JPG versions). On Unity in play mode (computer + webcam), the image target is tracked just fine.
It seems a permission problem - you can see, that the red recording indicator does not show when running the app - right?
I managed to fix that - seemingly - by making sure that I request the CAMERA and Spatial-Permissions again at runtime (see -docs.magicleap.cloud/docs/guides/unity/permissions/requesting-permissions)
Then I tried to set Vuforia Initialization to "delayed" in the configs, because I think the major issue is actually, that Vuforia initializes too fast on App start - but then it did not work at all, because I assume, you need to initialize it manually when setting it that way.
I started giving up on debugging one by one yesterday, because it became increasingly frustrating to figure out, why a sample project just does not work, although it initializes everything without errors.
So - sorry - been there - but can only roughly hint you at possible issues.
I also tried requesting all the permissions at Runtime via a script attached to the Camera object before the Vuforia Behavior and use the "delayed" initialization and called "VuforiaApplication.Instance.Initialize();" to start it manually. But no luck.
b37509886e