When you start chapter 1, you enter the old workshop. You can explore around, and visit the place. If you want to go forward, visit the ink machine. When you visit the ink machine, you want to try and turn it on. If you wander around enough, you will find an old audio log, speaking the voice of Wally Franks.
Explore the workshop until locating the Ink Machine Room. After getting in the room, Henry needs to find two power cells in order to lift the machine, they are located in the same room where Henry is. After finding the power cells, must put the power cells in a little machinery and lift the machine up.
The room Henry lands in is flooded with ink, and has to be drained by turning a pipe valve. As Henry goes further down, there will be two more flooded areas that will have to be drained to progress to the next area.
You meet Jack Fain if you continue forward. Jack Fain is a Searcher with a Hat on, he has the valve, but hes not gonna give it up. If you walk near him, he will disappear and reappear somewhere else. To get him, you must pull a lever to the left of the entrance, this pulls a lift with a crate on it up. Keep chasing Jack fain until he goes under the lift, then pull the lever to the right of the entrance and he will be crushed by the lift. You can pick up the valve and put it back on the infirmary pipe.
Then head to the ink flooded hall, where Henry can hardly walk, and get through it. There, Henry will see a person passing through carrying a Bendy cardboard cutout, and just when Henry reaches him to ask him for help, hes gone, leaving the cardboard behind. Move to the right corner of the room to unlock the next objective.
There, Henry will find a closed gate, and you will have to find 3 switches around the place. Two of them are randomly placed in the Utility Shaft 9 room, but the last one is always hidden behind several Bacon Soup cans on the shelf. These cans are located in the left corner of the room, at the base of a destroyed shelf next to the Bendy cardboard. Find and press the other 2 switches and return to the gate. This will unlock the next objective.
In the tape, Wally will state that he lost his keys and that they may be at one of the garbage cans located all around the place. Doing so may lead you to the recording studio, which features a bunch of chairs, an ecram, microphones hanging from the roof, a recording booth, a tape recorded by Susie Campbell, a banjo, a drum, a bass, a violin and a piano downstairs, and a projecting booth, a projector, and a tape recorded by Norman Polk upstairs.
Walk down the stairs into the area with a sign, with two paths. One Way is the Path of the Demon. The other is the Path of the Angel. You can find each path in a different section! Just Scroll Down. This part will continue from the end of those paths.
After climbing up the stairs, Henry will enter the Lounge with some background music playing from the record player, and a Lost One mumbling to himself about being tricked and wanting to go home. The next room Henry enters will be full of Lost Ones, which he can walk past and take the flashlight, which will instigate Henry climbing through the vent. If Henry turns around the instance he enters the vent, two Lost Ones will block his way along with the Lounge pitch black. While climbing through the vents, the first corner he reaches will cause Ink Bendy to spawn and jumpscare him, who is unable to reach Henry but seems to be trail his finger on the side of the vent door before walking away. Eventually, Henry will reach an open vent which will drop him in front of the door to Storage 9.
Upon entering Storage 9, the lights kick on. At the bottom of the stairs is a punch card stand, some closed stalls with an audio log from Wally Franks, remarking how the warehouse workers keep getting locked out of rooms and gives a hint about playing the mini-games to unlock a door. Moving towards the entrance to the Haunted House unlocks the next objective.
In Attraction Storage, Henry will come across a deceased Striker and an amusement park ride. Playing the audio log on the table nearby will soon trigger the boss fight against Bertrum. Henry must defeat Bertrum, using the axe (that Bertrum left after demolishing the table) within that room in order to unlock the next power switch and to be permitted to leave the room.
Warning, This is a continuation of the previous category. Only listen to this walkthrough if you are completely stuck and have no idea what to do. This game is suggested to be played spoiler-free.
Upon doing so, Physical Alice speaks to Henry throughout the ride, remarking how nobody in the studio controls Joey Drew Studios and asking Henry what his real reasons are for coming back. Near the end of the ride, Physical Alice concludes her speech by telling Henry that she has a surprise waiting for him. The ride will enter the final room (which is the Ballroom), which has a bunch of clutter, a pipe organ, and an Ink Maker. At the last door is a dark room, and the cart is suddenly stopped by Brute Boris, now already transformed into a hulking creature. After he tosses the cart (with Henry in it) away, the final boss battle begins.
Henry must dodge Brute Boris charge attacks, and collect blobs of ink that Brute Boris will drop when resting briefly before the ink disappears. He must put them in the Ink Maker and produce a Gent Pipe to defend himself with. Each Gent pipe has only one hit capacity, forcing Henry to make another each successful hit on Brute Boris. After a couple of hits, additional carts will enter the room, which Brute Boris will use to throw at Henry. To kill him, Henry must hit Brute Boris three times with the pipe. Dying will reset the number of hits, but it is possible for the materials in the Ink Maker to remain functional if Henry has not already used them.
As Brute Boris dies, Physical Alice will shout angrily at Henry and exclaim that he never dies. After watching Brute Boris waste away, Physical Alice will appear from the door where Brute Boris entered and charges at Henry before being stabbed in the back by Allison Angel. After collapsing to the ground, Henry will come face-to-face with Allison and Tom, before the screen cuts to black, ending the chapter.
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