Pikmin Wbfs

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Roman Bayramdurdiyev

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Aug 3, 2024, 2:17:16 PM8/3/24
to newssvelimlu

All downloads are in .7z format and can be opened with the free tool 7-Zip.
All games are in .wbfs format built with Wiimms ISO Tools and can be restored to ISO with NKit.
Games are also in .rvz format built with NKit 2 and can be restored to ISO with Dolphin.
Disc and cover scans are provided by GameTDB.

I have an older version and I've actually been wanting to do this. Does it support a cheat type function for the Gamecube games like Ocarina does for Wii games, or will I still have to use an Action Replay disc? Pretty nice in any case.

To anyone that is going to try be warned if you have a WBFS drive. Gamecube games only run off Fat32 and the default path with USBLoader GX is your SD card to rip games to. You will need to use wbfs2fat-0.8.6 to convert your WBFS USB drive to a FAT32 drive or reformat your drive and redump all your games again. Unless you have a huge SD you'll have to do this. You HAVE to change the custom paths for GC Main Game to USB so games dont rip to your SD card.

When you first run it and it scans your drives, if it reports any errors about the WGBS being damaged, that just means you may have a few corrupt games. Choose the option to ignore the error on the following screen. I didnt have any issues and it saved me tons of time.

Yeah it should work but I'm not 100% if it detects multiple partitions. Im pretty sure it would but I dont have a multi partitioned drive to see. Just go into settings in USB loader GX and point it to the right drive. The setting is called: GC Main Game

it would be great if there was a way to boot directly to USB Loader GX on powerup. having my entire Wii & GCN libraries on the same screen as my other channels is a godsend. currently at 68 titles with 20+ more to rip, and that doesn't include the full ROMsets of GB/GC/GBA/NES/GEN/GG/TG16/VCS.

Hey Cim, I'm trying to get this working, but it seems that this functionality depends on a bajillion other things. Did you manually install/set up DML, d2x, MIOS, etc., or had you previously used some all-in-one hack-o-matic installer?

I originally did everything manually with the old Twilight hack. Back then it was tough because you had to account for so many different things. Nowadays a good all in one will have you set with everything and not screw up what you already have.

anyway, i finally got around to actually launching a GCN title. the program tells me it can't run from USB and that it must copy the game to SD prior to running. that is ricockulous and they need to fix that for a future release.

Plus if I decide to take the Wii on the road all I have to do is pack the Wii and the hard drive. Or if I only plan on playing a few games slap them on a USB stick or SD card and run them from there. It also means less wear and tear on the CD drive. And a ton of other reasons.

Hi, nice mod! I was playing it and had a recurring glitch where some pikmin would be visually following P1, but their number of following pikmin showed 000 and you can't interact with them. On the other hand, P2's number shows that those pikmin are following them, but P2 can't interact either. I was wondering if you have a workaround to fix this glitch, or at least know what causes it, so we can try to avoid it?

This is for the USA GameCube release of Pikmin and will not work on any Wii version of Pikmin. However you can play the USA GameCube version on a homebrew enabled Wii using Nintendont. You would still be playing the Gamecube version of the game and would not be able to use a wiimote for example.

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