Sniper Elite 4 Obliteration Collectibles

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Llanque Mazurek

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Aug 5, 2024, 5:45:19 AM8/5/24
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Irecently played a lot of SNIPER ELITE 4 cooperative maps, like, really a lot. And I can also fairly claim that I have put enough hours into playing the campaign, DLC and survival missions by myself that by now I have truly mastered my primary weapon, which is a Carcano rifle. I am also usually pretty good at evading detection when playing solo. Things are different when playing coop. Here are the three possible modes.

Number One: Campaign (2 players)

In single player I have completed each campaign mission, including the DLCs, at least three times, since I am just as keen on collectibles and achievements as the next guy or girl. Playing the campaign with a partner is good for completing your collection of letters or stone eagles, since whatever one of you finds, the other gets too. Which is how I got the trophy for shooting all the stone eagles in every map.


Number Two: Survival (1-4 players)

I love the survival missions. Dropped into a variety of maps, both familiar and unfamiliar, you have to survive 12 waves of enemy onslaught, which grows with each wave in both numbers and difficulty (including half-tanks, tanks and snipers) all while defending your command post.


The host

As the host, you choose the map and the difficulty and can customise the game itself. You can also name the game to give players a heads-up on what to expect, e.g. preferred language, microphone use, focus on headshots or whatever. One thing you should never do, ever, is leave the game without a heads up to your team. Because there are few things as frustrating as having the host finish the game on, say Wave 11 or, worse, Wave 12 when everyone can taste victory already.


The maps

Now, some maps are more difficult than others. There are the Winter Market close to the Abruzza Monastery, the Village and the Maggazeno Facility by day, where your field of vision is pretty much unobstructed most of the time, but the opportunities for keeping yourself effectively hidden are also pretty rare, unless you position yourself inside a building and time your shots carefully.


Fun Challenge: If you and your team are already wasting enemies on Authentic difficulty and want to try something fun and new, I suggest playing the Facility map on Cadet difficulty using neither rifle nor pistol (except when down) or, for the truly mad of you, only the pistol, gun-wise (mines and explosives are allowed in both cases, in the latter you may also use the Panzerfaust). Especially the last command post is hard to defend using pistols or SMGs instead of the rifle, since it is really in an exposed position. Have fun!


The Operative does come with a SMG and pistol and also binoculars, which can be used to tag enemies for the sniper. This helps a lot, really, so try to tag as much as possible. My Alpha loadout features a silent Welrod pistol which I usually use to silently take out patrolling guards or to shoot out the light in the Compound mission to be able to move around with less chance of being detected. Shooting the lights out is, by the way, a good way to go in every nighttime mission.


The maps

There are two maps, Railyard by day and Compound by night. The Railyard map sees the Operative moving through a small settlement with plenty of houses to sneak through and loads of collectible letters to find.


As for the assassination targets, those the sniper can easily take out himself. The operative will still need to sneak up to the bodies to retrieve information, though, and both officers are well guarded.


One thing that is bugging me, literally, is that bug that frequently has an enemy you have just lined up for a shot move to the right as if pulled there by magic. That only happens in the solo survival and coop missions. But since that bug was already in SNIPER ELITE III, I am used to that. Actually, that bug helped me achieve my longest shot ever, 801,5 m, since one Volker Grn, a target in the Deathstorm: Inception-DLC that I played coop, started climbing a ladder inside that drydock building and just kept on climbing, right into the sky! Weird.


As you can probably tell, these are the usual letter collectibles that you find in similar games, but with a twist. Why is that? Because they come in 3 flavors: Letters from Home, Letters to Home, and Last Letters.


The families or friends of the soldiers write about the harsh war through the Sniper Elite 4 Letters from Home. The collectibles can be found by exploring the environment, or on the bodies of soldiers that you recently killed.


At the marked point is a bedroom on the upper floor of the building. If you come from the cellar with the main objective you can reach it by using the stairs with the propaganda poster about the anti-air unit. Look for the Letter from Home on the small desk inside the bedroom.


This one is hard to get since it requires a tricky jump. Go to the second floor of the tavern in the plaza, then exit through the balcony at the back and drop down on the long T-shaped roof (it is bright orange on the map).


The last Letter from Home is also held by a soldier, who goes by the name Fritz Schauble. He can be found at the back side of the warehouse, on the upper floor. You can use the stairs behind the warehouse to reach his exact location.


Oskar Havener can be found patrolling behind the houses where you find an officer as part of your side objectives. Loot him to get the Letter from Home collectible. Oskar is near a soldier with a Last Letter.


Inside the bakery that is opposite from the plaza guarded by the sniper who is your main objective is the fourth Letter from Home. You can get it from the table under the pizza poster (right side as you enter through the front door).


The final one can be found in a building in the upper-right corner of the town (on the map, that is). Enter using the door at the far end of the small square, past the dining tables. Then, go upstairs and check the last room. The Letter from Home should be on an old desk.


Turn around and use the stairs a couple of meters from your position. Walk straight on the upper level to find the command center where you pick up the missile technical specs. The collectible is on the desks to your left as you enter.

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