People from my generation probably remember the Matthew Broderick/Ally Sheedy film War Games, which came out in 1983 was decidedly anti-AI. The plot saw the US, worried that human crews would not fire nuclear weapons if war came with the USSR, setting up an AI system called WOPR (War Operation Plan Response) which could decide on its own when to launch. Needless to say the world almost blows up before our human heroes intervene to save the day.
Note\u2014I started writing this midweek update early this morning. I often start on Monday and it take a few days to finish and refine it. However, as I wrote it grew longer and longer, so I\u2019m breaking it down into parts. Here is part 1. Part 2 will come out later in the week\u2014unless another important event/story preempts it\u2014in which case it will be next week. Apologies for the length!
For the midweek update I thought I would touch upon the most important technological development that has come out of the Russo-Ukraine War. This development is not a question of a new system replacing an old (tanks replacing horses, UAVs replacing fixed wing\u2014that sort of thing) but is about how some weapons are being controlled now and perhaps almost all weapons will be controlled in the future.
Yes, I\u2019m talking about the enormous acceleration and acculturation we are seeing in the use of AI to control weapons of war\u2014to the point now that the human is more and more being taken out of the loop. It reveals, once again, that war can make profound and rapid changes on issues that people previously thought they could stop or at least delay with debate for an extended period.
AI had been a point of discussion for decades before the Russian full-scale invasion. The debate was to a large degree one of control. Should the ability to decide what, when and how to attack a target always be the preserve of humans\u2014or should it be handled over to AI.
In many ways the debate before Feb 24, 2022 about AI and the control of weapons was the exact same one that played out in War Games. Is it ethical to allow AI to decide when to attack, will it lead to greater errors, war crimes, etc?1 If you want to read a pretty comprehensive overview of the arguments against giving AI control over weapons, you could read this Bulletin of Atomic Scientists article (free online) entitled: Giving an AI control of nuclear weapons: What could possibly go wrong?2 Its worth noting that it was published in early February 2022\u2014just as the Russian army was gearing up to cross the border. Here is a brief excerpt\u2014basically AI cant be trusted.
How autonomous nuclear weapons could go wrong. The huge problem with autonomous nuclear weapons, and really all autonomous weapons, is error. Machine learning-based artificial intelligences\u2014the current AI vogue\u2014rely on large amounts of data to perform a task. Google\u2019s AlphaGo program beat the world\u2019s greatest human go players, experts at the ancient Chinese game that\u2019s even more complex than chess, by playing millions of games against itself to learn the game. For a constrained game like Go, that worked well. But in the real world, data may be biased or incomplete in all sorts of ways. For example, one hiring algorithm concluded being named Jared and playing high school lacrosse was the most reliable indicator of job performance, probably because it picked up on human biases in the data.
These kinds of arguments were widespread, and even regularly made in the Pentagon and MOD\u2019s. Its why the US DOD was always keen to stress that it would keep a human in all decision making loops.3
It seems like such a quaint discussion now. War tends to blow away past worries with its inevitable appetite to destroy the other side. We\u2019ve seen it already with the ease of use of land mines, cluster munitions, etc\u2014all systems which were debated, even called illegal before the full-scale invasion. Now both are ubiquitous on the battlefield.
For some reason while starting worldserver.exe on my freshly compiled 3.3.5a server it stops working at where it says >> Loaded 6 outdoor PvP definitions in 0 ms
Starting Battlefield System. Below is my worldserver.conf (Yes MYSQL username : PW is correct) and as you will see I disabled Wintergrasp, I have also not edited anything in the world, auth or character db's its all stock/freshly compiled so I have no idea what could be causing this...
--- Canned message start ---It appears the issue in the original post was solved, so this thread shall be closed.Should you encounter any other difficulties, please open a new thread.--- Canned message end ---
The bombs dropped on Hiroshima and Nagasaki produced the equivalent of 15 to 25 kilotons of TNT. A smaller-sized 2 kiloton weapon is generally regarded as within the tactical range. Russia is widely thought to be in possession of 1,000 of these devices, far more than the United States.
How could these exposures have been ethically justified? In 1994 and 1995, I was senior staff for a presidential Advisory Committee on Human Radiation Experiments, assigned by President Bill Clinton to review these and other government-sponsored exposures to ionizing radiation. The advisory committee found that, at first, the U.S. Army and the Armed Forces Special Weapons Project, the agency responsible for the bomb tests, were motivated by the fact that so little was known about the long-term health effects of radiation under various battlefield conditions. Yet as the years of testing went on, the acceptable distance from the blast site varied, partly depending on the perceived need for information about human factors, thus posing the very hazards that were to be avoided.
While we may hope the current Russia-Ukraine war will pass without crossing the nuclear threshold, defense planners can no longer be comfortable that future conflicts will not involve battlefield atomic weapons. Obviously without above-ground testing the conditions obtained in the late 1940s and mid-1950s cannot be replicated, but NATO can develop a training program that builds on the lessons of the Desert Rock experience.
First, information provided to the troops should be accurate and candid about the nature of radiation risks under various conditions, including the uncertainties due to weather and weapons yield. The advisory committee found that some of the information provided to the Desert Rock participants was not.
Fourth, individual radiation exposure levels through individual radiation badges and field measures of fission release should be recorded. Those records should include locations of service and should be maintained on a long-term basis. The advisory committee found that in the case of the early Cold War atomic tests the government did not create uniform records that permitted reconstruction of risks.
Fifth, the trauma associated with combat may be exacerbated in the nuclear battlefield. The needs of these 21st century atomic veterans may call for new forms of emotional support and reintegration as part of ongoing medical monitoring.
Hi,
A few weeks ago i was able to install and run battlefield v and battlefield 1 trough the installation script for lutris but with the new script (published one or two days ago) i can install Origin but the game doesnt start, with no error on debug and no aparently reason.
Plis can you upload the previous version of the bfv installation script?
I'd say that Conquest mode is the easier of the two modes to get started with -- you're less likely to be thrown into a hugely-stacked game since even an outclassed team can still sneak around and capture a control point.
As far as a starting role goes: medics are everybody's best friend. Bind keys (or extra mouse buttons, anything easy to reach) to the gadgets so you can very quickly switch to the defibrillator tool and revive your squadmates. Drop a medkit behind cover, near your squadmates. Most importantly -- stick with your squad, watch their backs, and if everybody dies there's no shame in hiding in cover so they can respawn on your position. The XP you will earn from keeping your squad alive can get massive, especially at lower ranks.
Finally, and this applies to all roles: Spot. With a single key press (Q by default on PC) the enemy you're looking at, no matter how far away, will be lit up for all of your team to see. You can't pound on the key all the time -- there's a hidden "cooldown" timer to prevent spamming -- but every little bit counts, and there's great satisfaction to be had in spotting a sniper and immediately seeing all sorts of little bits of metal flying in his direction :)
On August 1, Prince Milan Obrenovic was ceremonially escorted from the river Sava bank to a battlefield, in the war against the Ottoman Empire. His departure was recorded by a Viennese painter of Serbian origin, Ladislav Eugen Petrovic. Prince Milan starting to the battlefield on 20 July 1876.
Reservations are not required, but highly recommended for large groups. We have a large capacity of up to 48 players and our games start every 30 minutes on the top and bottom of the hour. Your online reservation already includes an extra 30 minutes for the required check-in / training, so please arrive at your reservation start time. (For example, if you reserve 60 Minutes lasertag at 1PM, your reservation is from 1:00PM - 2:30PM. Arrive at 1:00PM, checking and training from 1:00pm - 1:30PM, game time from 1:30PM - 2:30PM).
Our laser tag is different than the rest. We play mission based games with objectives instead of scores. Plant the bomb, rescue the hostage, and so much more. In a 30-minute game time, players will play 2 - 3 missions.
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